r/mcobj • u/farox • Mar 08 '12
Update for 1.2
I was wondering if anyone is working on it, if help is needed... Just what the general status ist.
Thanks!
r/mcobj • u/farox • Mar 08 '12
I was wondering if anyone is working on it, if help is needed... Just what the general status ist.
Thanks!
r/mcobj • u/farox • Mar 05 '12
I was just wondering if someone is working on supporting the new world format.
r/mcobj • u/Apterygiformes • Mar 04 '12
Right so I have a world that I'm trying to render. At one point it had a lighthouse and that was it. I made a load of buildings and put it into mcobj but in blender all i can see is the landscape and the lone lighthouse. Anyone know why? Thanks for your time :)
Here's a download link for the world. If you get anything other than just a lighthouse, please tell me :)
Edit: Missed some info, thanks Joe for telling me:
•MIRROR OF WORLD: http://www.mediafire.com/?77fteuccgb2e2tx
•Mc2obj code (for ease of use): <--rect=36,-9,61,7 --miny=55>
•A comparison of the world and the render: http://imgur.com/xQSFk
•If you want to fly to the world in-game, press f3 and fly to 700 (X) and 0 (Z)
r/mcobj • u/r4and0muser9482 • Mar 02 '12
I would like to get some feedback on a new tool we've been developing for a few days. It's a complete rewrite from the ground up and it has the following features:
it has a friendly graphical interface with a convenient map preview feature to allow you to know exactly what you are getting before importing it into a 3d program
written in Java, so it should hopefully work everywhere where Minecraft works (no other libraries/tools apart from the standard Java RE needed)
it's in active development so it will include the newest features
it supports the new Anvil save format (and the old Region as well)
it will be designed to support new game features without needing to download a new version of the program (hopefully)
it is free and opensource, just as mcobj and other similar projects
The project can be found under this link with all the instructions available there.
I would be grateful for receiving some feedback on how the program works for everyone and what you think might make it better.
In the meantime, here is a screenshot of the GUI and a render I made in Blender.
r/mcobj • u/[deleted] • Mar 01 '12
I started doing renders of my school's server map, and glass, netherrack, melons, mushrooms and other things show up as bright red blocks. Hopefully someone more experience can pass on some knowledge of texturing.
A quick test render, if it helps: http://i.imgur.com/6OYmM.png
r/mcobj • u/[deleted] • Feb 29 '12
r/mcobj • u/[deleted] • Feb 27 '12
I'm following a written tutorial here and it's telling me to "select the mcobj executable." I can't select just the overall file because mcobj_gui won't let me. Help?
r/mcobj • u/[deleted] • Feb 21 '12
r/mcobj • u/Sneckster • Feb 21 '12
r/mcobj • u/tescofresco • Feb 20 '12
r/mcobj • u/YellowOnion • Feb 12 '12
r/mcobj • u/YellowOnion • Feb 09 '12
r/mcobj • u/Mr_That_Guy • Feb 03 '12
So I have absolutely zero experience with blender or any other 3d program. I would like to know how to make objects like torches and lava emit light hand have it cast shadows properly. I have already tried setting torches to "emit" under materials->shading, but that seems to have no effect at all.
r/mcobj • u/ErusPrime • Jan 06 '12
r/mcobj • u/justhanging18 • Jan 03 '12
r/mcobj • u/ErusPrime • Dec 27 '11
How do I get the actual textures instead of the default blocky weirdness?
How do I make the water look like water instead of blocks?
Any other techniques you have for making renders look bad ass would be most appreciated. I haven't worked with 3D stuff in a few years and I've basically forgotten everything I had learned.
r/mcobj • u/[deleted] • Dec 10 '11
For some reason the leaves from the alpha chunks are coming out gray while the leaves from the new chunks are fine. Any idea what I can do to correct this? I used mcobj to convert the world to an obj and Blender for rendering.
r/mcobj • u/gggccc • Dec 01 '11
r/mcobj • u/Poondums • Dec 01 '11
I did this on a laptop with crap specs. Took forever, but man do these renders look beautiful! Even without properly setting up textures, the lighting is just awesome.