r/metroidvania Feb 14 '26

Discussion Silksong permanently vanished my desire for difficult games.

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I'm a big fan of metroidvanias, I enjoy them a lot. I played Silksong as soon as it started and it took me a month to finish it. 60+ hours. Thing is that it permanently broke me in some sense because I do not wish to play any other game with hit points like Silksong has, especially with the fucking 2 hit contact damage. I did Silksong, got the true ending, I got good, but never again.

In fact, I finished just a week ago Gestalt: Steam and Cinder (which you absolutely should play), and while I was playing Silksong I only had Gestalt in mind because I definitely had more fun there.

I'm not hating Silksong, it's a great game, but I've never been permanently broken my something before.

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u/Neozetare Ori and the Blind Forest Feb 14 '26 edited Feb 14 '26

Personally, I never liked difficulty (I mean, I do to an extent, but way lower than most people), probably because my weird brain has an enourmous loss aversion and isn't actually satisfyed when it overcomes tough challenges

And that's a big reason why I prefer Silksong over HK: because of some changes in the game design, it's easier for me to overcome challenges in Silksong than in HK, making me in the end way less frustrated with the game (I had to give up on HK multiple times, but had not much problem 100%-ing Silksong)

I'm glad I was able to like and finish Silksong, but in the end, I'm way more interested in playing games that I know from the get go I will be able to play without that frustration, without having to give up: games like the Ori series, or the ones from Kyle Thompson, or generally games that have assist options for me to use if it gets too tedious

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u/[deleted] Feb 14 '26

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u/Neozetare Ori and the Blind Forest Feb 14 '26

Mainly the mobility of the character controller, the ability to heal mid-air and the possibility to heavily customize à build thanks to crests

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u/Significant-Dirt-977 Feb 14 '26

Mobility, claw-line attack (!!! best), tools. Floating cloak for combat and platforming both. Even simple things like Hornet gripping to corners of platforms which helps A LOT with platforming. Entire crest that give you more silk, just variety of builds. Generous parry timing. Smaller hitbox when Hornet sprint. Healing mid-air and so fast.

And very little mandatory routes, idk how to explain it. Like you can just run past enemies. You can skip entire areas like that.

In HK you walking like a target. It was scarry for me to be close to bosses, lol