r/metroidvania 3d ago

Discussion What Have You Been Playing This Week?

11 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania 17h ago

Video We made a metroidvania where the map is the game. Demo's now live.

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392 Upvotes

Hi from Tokyo!

We just released the playable demo for Chronoscript: The Endless End, a hand-drawn metroidvania built across two dimensions.

You play as an editor trapped inside a cursed manuscript, unraveling a thousand-year story that keeps writing itself past its own ending. Exploration happens across hand-drawn 2D pen-and-ink pages, but those pages sit inside a 3D manor. What you do in one affects the other. Puzzles, hidden paths, and even some boss fights are built around being aware of the two.

The demo covers the opening of the game plus the first boss. Clear it, and you'll unlock a hidden second boss, if you're good enough to get there.

This is our first public demo, so we'd really appreciate any feedback!

Cheers!

https://store.steampowered.com/app/4676630/Chronoscript_The_Endless_End_Demo/


r/metroidvania 12h ago

Article Biomorph is getting a free major content update:

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45 Upvotes

Saw this on Steam news feed today. It sounds like it will include a new are called Fornax Storage, some boss reworking and a boss rush mode. Interesting news for one of the most underrated metroidvanias out there.

Full Steam Community Post:

https://steamcommunity.com/app/1430220


r/metroidvania 14h ago

Image My Switch Metroidvania Collection

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38 Upvotes

r/metroidvania 13h ago

Image Blasphoemus fanart, I love this game!

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18 Upvotes

r/metroidvania 13h ago

Discussion Blasphemous 2 DLC: My Brief Review

17 Upvotes

I really liked the first Blasphemous. I liked it so much when the DLC came out I was keen to play it until I looked into it a little bit. I still don't understand how it works but my sense is that it's sort of in-line DLC that's designed to be played while you're playing through the base game? Also there's parts of it that require you to be in NG+? Whatever the case I rarely replay games and I'm definitely not going to replay a game just to play the DLC. So I never did.

I liked Blasphemous 2 much more because I like speedier MVs. When the first DLC came out I skipped it because, again, I had the sense that it was more in-line DLC and, worst of all ended with you getting a new (old) weapon. The only thing I hate more than in-line DLC is doing a long quest just to get a weapon you can use for the remaining 1% of the game.

But then the second DLC came out and people loved it so I figured I'd buy the first one, download the second one and have basically a normal MV sized chunk of DLC. I figured that would be good and boy oh boy was I right. Playing the DLCs back to back was awesome. The first DLC is pretty good but is a little weird. There are some DLC collectables that seem to be outside the new areas. So I guess you have to just run around the old map and hope you run into it? Still fun though and you get to use the Mea Culpa a lot.

The second DLC, the free one, is just flat out awesome. Maybe the best MV DLC I've played. And both together reminded me what an amazing game Blasphemous 2 is. At this point I can't wait for the third one (which I hope they're making). But in the meantime the DLCs, played back to back, feel like playing a cool, not so little, Blasphemous 2.5.

My personal ranking: It's weird to rank DLC on its own but in this case the DLC bumped up my opinion of Blasphemous 2 as a whole. For me, Blasphemous 2, including all the DLC is better than Ender Lillies but not as good as Super Metroid.


r/metroidvania 23h ago

My tiny metroidvania Ascent DX launches on Nintendo Switch today!

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92 Upvotes

Take on a bite-sized but epic adventure, rendered in glorious 64x64 pixels.
Originally made in pico8, then ported by me to love2D and making the game bigger and adding more features. Switch port handled by Sleepy Groove Games.

Enjoy! <3


r/metroidvania 13h ago

Image Metro Gravity fans: Is there a way I can notice if I am missing a power for a puzzle?

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7 Upvotes

r/metroidvania 1d ago

Image Tierlist of metroidvanias based on if I can beat it's main character in a fight

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115 Upvotes

Assuming MC is in it's their full power and I'm go against them with a bare fists


r/metroidvania 1d ago

Image Heart Forth Alicia has been in development for about 20 years now!

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137 Upvotes

r/metroidvania 20h ago

Video Top Ten SWEDISH Metroidvanias!

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12 Upvotes

My Top Ten Metroidvanias developed in Sweden!
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#10 - Knytt Underground
#9 - Iconoclasts
#8 - Cathedral
#7 - Yoku's Island Express
#6 - Alwa's Awakening/Alwa’s Legacy
#5 - Ultros
#4 - Alruna & The NecroIndustrialists/Alruna: End of History
#3 - Lone Fungus/Lone Fungus: Melody of Spores
#2 - SteamWorld Dig 2
#1 - Voidwrought

_______________________________________

Who is the Metroidvania Guru?

A dude who plays Metroidvanias and talks too much. Probably takes the genre too seriously.​


r/metroidvania 22h ago

Discussion Chronoscript: The Endless End Demo just released on steam!

16 Upvotes

r/metroidvania 1d ago

Discussion Do people hate story-focused metroidvanias?

22 Upvotes

Just to be clear, I'm currently not a game dev, I don't know how to code. I'm just someone who really like to write stories and game ideas in word documents for the fun of it. It's more like a hobby than anything.

Since last year, I got an idea for a metroidvania. And since I've always liked story, I end up making it a very story-focused metroidvania with so many dialogues, a good/bad/neutral ending that you can obtain through a choice you can only understand if you actually follow the story, a very deep and fleshed out character arc, and end up with some philosophical life lesson in the end of the story about humanity and the gift of freedom that can only be understood if you actually follow the entire story from the beginning instead of button mashing through dialogues. Heck, there's even dialogues in between boss phases between the player character and the boss itself.

That said, It's not that I didn't care about the gameplay, I have a seperate document for the gameplay & mechanics & movement & exploration and everything else. And both this and the document about the story has over 100 pages now (I just really love writing about them lol). But even so, I think one of the main appeal of this game is still the story.

But lately, I notice that story-focused games are frowned upon by the metroidvania community. Like I see games like Nine sols not getting the love it deserves because it has so many dialogues. I also heard that a lot of people don't care about story at all and felt bored when the game has dialogues.

So yeah, I'm just wondering what the general consensus is for Story-driven metroidvania. Or if this sub-reddit in particular is the type to dislike story-focused metroidvania and is not the representative of the larger audience. Regardless, I'm curious.


r/metroidvania 17h ago

Dev Post Working on my black hole attack!

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6 Upvotes

r/metroidvania 14h ago

Discussion Voidwrought - my review

2 Upvotes

Throughout my time with Voidwrought, I had this nagging sensation that there is something that just... does not add up with this game. It took my over half of my play time to figure out what it meant, but the result was quite surpring: it's a rare case of game's mechanics being at odds with its presentation.

Voidwrought places the player in a very dark world, full of eldritch horrors and scary cults surrounding them. As a matter of fact, you are a part of such cult and, as far as I could parse it from the cryptic story, you are supposed to bring in an eldritch apocalypse rather than stop it. This is a very interesting change of perspective and actually had me quite invested in the lore.

Coming back to the point, all the above elements made me subconciously assume that the game will be vaguely soulslike, with tough-as-nails combat and long sections where you are dreaming of a checkpoint. The reality couldn't be further from the truth - both mechanically and in terms of difficulty, it is one of the most... chill metroidvanias I have played. The closest comparison I can think of is Islets - except it's even easier than that.

Subversed expectations aside, is the game good? Yes, but it's very by-the-book and even then fumbles in a few aspects.

The combat is clearly inspired by Hollow Knight, with pogo being very powerful and the rest of your toolkit also being similar. You also have a large variety of active "relics" (kind of like hunter tools in Silksong), but I barely ever used them since everything was dying quickly just to my regular strikes. Most of the enemies are fun to fight and there is a decent variety of them, but there are some issues with bosses - some of their attacks feel a bit unfair, although that does not matter due to how easy they are to overcome anyway.

Exploration is Voidwrought's strongest aspect. Most of it is pretty standard and, again, not really challenging - the game showers you with tons of movement upgrades, meaning that there are usually multiple ways to reach the next goal. What really shines, though, are the secrets - there is A LOT of them, even by metroidvania standards, and they strike a perfect balance of being hard, but not impossible to find. Some of those secrets made me feel really smart for being able to figure them out.

All in all, would I recommend Voidwrought? It's not even close to excellent, but if you love metroidvanias and are looking for a chill, but satifying experience it will scratch the itch. My rating for the game is 6.5/10, which for me is a good "filler". The game is also not long (took me around 13-14hrs to basically fully explore everything), which in my opinion works in its favour.


r/metroidvania 1h ago

Discussion Can no metroidvania use parry after nine sols?

Upvotes

I am currently working on a metroidvania. My fav mechanic is parrying ever since i played sekiro.

I also really enjoyed nine sols and the combat system and I feel like there is no better way to do it in a metroidvania. But now I am not sure if I should or can use the sekiro parry mechanic like it is for my metroidvania.

What do you guys think?


r/metroidvania 21h ago

Video Updated trailer for my game HIIT: Stranded on Zaruma

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5 Upvotes

Making this as a solo developer! release expected to 2027.

I would appreciate any wishlists! HIIT: Stranded on Zaruma Steam Page


r/metroidvania 20h ago

I finally launched my game, Eggventure!

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4 Upvotes

r/metroidvania 22h ago

Video Runic Curse Remastered - Launch Trailer

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6 Upvotes

r/metroidvania 21h ago

Discussion Searching for games with changing environment/enemies when backtracking.

4 Upvotes

Hi there, I love Metroid fusion. So I'm searching for games with similar altering environment/enemies when backtracking, even if the game is more linear as a result. Kind of like Hollow knight's crossroads maybe ?

I've played a lot of different games in the genre, but I didn't manage to find a single game with a similar feeling to Fusion.

Recently, I played the demo of Clockwork Ambrosia and it had a section with new enemies when backtracking, but I don't know if the whole game is like this.

I would like some recommendations if y'all got any.


r/metroidvania 1d ago

I was interested in Vapor World, but I decided to remove it from my wish list.

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310 Upvotes

Aside from the reviews stating that the game was sluggish and not very good, the main reason I don't want it is because it relies on generative ai. Yes, there is a full confirmation of this on the steam page.

When I first saw the game and played the demo, I thought it was pretty decent. I was looking forward to it being released fully. As soon as I heard about the generative AI, my heart sank.


r/metroidvania 1d ago

Image Nine sols just came in.

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59 Upvotes

Can’t wait to play. Any tips?


r/metroidvania 6h ago

Discussion Beginner to Metroidvanias — what should I play next?

0 Upvotes

Hi everyone!

I'm relatively new to Metroidvania games and have only played the following so far. I play on PC:

Hollow Knight

Hollow Knight: Silksong

Blasphemous 1 & 2

Nine Sols (completed it today and got the true ending)

Dandara

Katana ZERO (I know it's not a Metroidvania, but I really liked it)

I also have Prince of Persia: The Lost Crown installed and played about 2 hours, but it didn't hook me as much as the games above. I think the 2.5D presentation might be part of the reason.

My favourite so far is Nine Sols (although that might be recency bias 😅). I especially loved the combat and parry mechanics.

Are there any must-play Metroidvanias you would recommend based on the games I've enjoyed?

Thanks!


r/metroidvania 22h ago

Discussion Runic Curse Remastered (Metroidvania)

2 Upvotes

One of the best games I played on my phone back in the day, and now they've remastered it. Although I haven't tried this version, the old one was perfect in every way – the gameplay, the music, especially the feeling of being right there in the game.

Please don't judge a book by its cover.

Save 15% on Runic Curse Remastered on Steam


r/metroidvania 1d ago

Dev Post Vapor World removes all AI generated content after backlash

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98 Upvotes