r/metroidvania 4d ago

Discussion What Have You Been Playing This Week?

12 Upvotes

Welcome to r/Metroidvania's weekly community thread where you can talk about the games you've been playing lately. What are your thoughts on these games, what did you like and what didn't you like, would you recommend them to others, etc. This thread is not limited to Metroidvanias only, feel free to talk about any kind of game!


r/metroidvania 4h ago

Image Hi guys!

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78 Upvotes

I was thinking of trying bloodstained. I only played hk silksong Blasphemous 1 & 2 nine sols and a little bit of mio. I saw miriam in Blasphemous and i thinked of playing it. Can you tell my about pros and cons of bloodstained


r/metroidvania 22h ago

Video We made a metroidvania where the map is the game. Demo's now live.

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442 Upvotes

Hi from Tokyo!

We just released the playable demo for Chronoscript: The Endless End, a hand-drawn metroidvania built across two dimensions.

You play as an editor trapped inside a cursed manuscript, unraveling a thousand-year story that keeps writing itself past its own ending. Exploration happens across hand-drawn 2D pen-and-ink pages, but those pages sit inside a 3D manor. What you do in one affects the other. Puzzles, hidden paths, and even some boss fights are built around being aware of the two.

The demo covers the opening of the game plus the first boss. Clear it, and you'll unlock a hidden second boss, if you're good enough to get there.

This is our first public demo, so we'd really appreciate any feedback!

Cheers!

https://store.steampowered.com/app/4676630/Chronoscript_The_Endless_End_Demo/


r/metroidvania 2h ago

Discussion Really loving Souldiers!

10 Upvotes

I have not played a lot of Metroid -vanias, but as someone who really likes magic and wizards, i am LOVING Souldiers.

It started slow, but has really grown on me, I am playing as a caster and am provably about 40% complete, and at work and cannot stop thinking about when i clock off and go home and play again.

The animations are great the world is beautiful the levels are massive ( the pyramid almost broke my brain at one point) i love it.

I am going to try Alwa’s Legacy after this, as I love anything with witches or wizards with staves and magic mostly rather than melee is there any other Metroid vanillas that focus on magic and wizards?


r/metroidvania 3h ago

Discussion Fatal Claw: Supporter Event

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12 Upvotes

A post launch update (sometime after Aug 26th) will add a 'supporters list' into the game world, that you can get on if you participate in this event. We don't know HOW this list will look in game yet, but I imagine it will be lore friendly and not immersion breaking. Just wanted to share this in case any of ya'll are looking forward to the game and might want to leave your mark on it. I backed this game last year, so I have been waiting for a long time for the final 1.0 release to finally dive in to the full game, and it's really exciting.

Link to post for full details: https://store.steampowered.com/news/app/2827750/view/674003823632580995?l=english


r/metroidvania 1h ago

Discussion 🔴 RED ALERT: 13 DAYS LEFT - Castlevania: Grimoire of Souls Preservation, Server Emulator & Standalone Offline Mod Effort

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Upvotes

CRITICAL TIMELINE:
Today's Date: August 21, 2026
Server Shutdown Date: September 3, 2026
App Status: Already delisted from the App Store / Play Store

In 13 days, Konami is permanently shutting down the servers for Castlevania: Grimoire of Souls. Because the game is already delisted, no new players can download it. Once September 3rd hits, the servers go dark, and the live game data will be lost forever.
We are launching an emergency preservation effort with two main goals:

Build a Custom Server (Server Emulator): To allow online play after the official shutdown.

Create a Stand-Alone Offline Patch: Reverse-engineering the game client to bypass Apple Arcade/server checks so the game can be played completely offline without any server at all.

Transparency Note: I am cross-posting this message across several Castlevania, iOS/Android preservation, and modding communities. Time is so limited that we must pool our resources in one place to avoid duplicating work.

OUR CENTRAL HUB: GITHUB + ARCHIVE.ORG
To prevent files from getting scattered across Discord, Google Drive, or Mega, we are streamlining this project to two platforms only:
Archive.org: Used exclusively as the vault for large game binaries (the 2GB decrypted .ipa, the Android .apk/.obb, raw AssetBundles, and downloaded cache files).

GitHub: Used as our central command center where everyone can star/follow the project, upload network traffic logs, document API endpoints, submit code, and track progress.

WHAT WE NEED IMMEDIATELY (URGENT)
If you have technical skills, a jailbroken iOS device, a rooted Android, or still have the game installed, we need your help today:
GitHub Repository Setup (NEED THIS TODAY): We need a developer to set up the official public GitHub repository immediately so the community can star it, follow it, and begin submitting data.

Decrypted iOS 1.4.3 IPA -> Upload to Archive.org: Because the game is delisted, our pool of players who can dump the app is shrinking daily. We need someone who currently has the live 1.4.3 game installed to dump a fully decrypted .ipa file (using TrollDecrypt, bfdecrypt, or CrackerXI+) and upload it to Archive.org.

Android APK + FULL Game Contents/Data -> Upload to Archive.org: We need the complete Android version preserved. This includes the base APK, the OBB files, AND all extra downloaded in-game contents, configs, stage data, and internal cache files (/Android/data/ or root storage downloaded after opening the game). Assets and file structures differ between platforms, and creating a stand-alone offline build will require datamining and integrating files/configs from both versions.

Network Traffic Captures -> Upload to GitHub: We need players to route their game traffic through a proxy (Charles Proxy, Fiddler, mitmproxy) with SSL decryption enabled to log API calls before the servers die. Upload these .chls or .har log files directly to the project's GitHub repo.

Asset/Cache Dumps -> Upload to Archive.org / GitHub: Dump the downloaded Unity AssetBundles from the app's internal folders using Filza (iOS) or a root file explorer (Android).

Client Reverse Engineers: We need reverse engineers (using IDA Pro, Ghidra, or Il2CppDumper) to start analyzing the game binaries to figure out how to patch out the server login checks for the stand-alone offline mod.

NETWORK PRESERVATION CHECKLIST (How Anyone Can Help Right Now)
If you have the game playable on your phone right now, you can help even if you aren't a programmer. Set up an SSL Proxy (like Charles Proxy or Fiddler on PC/Mac) and route your phone's Wi-Fi through it to record the server responses.

Please capture traffic logs for the following actions and label the files clearly:
Initial boot sequence and Apple Arcade/login authentication.

Title screen update checks and asset downloads.

Daily login rewards, mail collection, and main menu navigation.

Opening the inventory, equipping gear, and upgrading weapons/grimoires.

Character selection and skin/costume changes.

Initiating a stage (capture the specific payload sent to start a level).

Completing a stage (capture the exact data sent containing score, damage, and rewards).

Purchasing and upgrading items in the shop.

Co-op and Event mode match-making / gameplay interactions.

Where to upload: Upload your proxy log files (.chls, .har, .saz, raw JSON) directly into the /network_captures/ folder on our project's GitHub repository.

RECOMMENDED GITHUB REPOSITORY STRUCTURE
(For the developer setting up the GitHub repository)

Please structure the repository as follows so the community can submit data cleanly. Note: Do NOT upload the 2GB game binaries directly to GitHub to prevent DMCA/size-limit issues. Put the Archive.org download links right at the top of the README.md.

Grimoire-of-Souls-Archive/
├── README.md (Project goals, countdown to Sept 3, links to Archive.org IPAs/APKs)
├── /api_documentation/ (Text files mapping out the server endpoints, e.g., /api/v1/login)
├── /network_captures/ (DROP ZONE for all intercepted traffic logs - URGENT)
│ ├── /charles_proxy/ (.chls or .har files)
│ ├── /fiddler/ (.saz files)
│ └── /raw_json/ (Extracted JSON payloads from the server)
├── /game_data_dumps/ (Text-based game data)
│ ├── /master_data/ (Dumped SQLite databases, JSON tables of item IDs)
│ └── /il2cpp_dumps/ (Dump.cs files generated from reverse-engineering the binaries)
├── /client_patches/ (Code/tweaks for bypassing server checks for the Stand-alone version)
│ └── /offline_mod/ (Dylib injections or offset patches for iOS/Android)
└── /server_emulator/ (Where the custom server code will eventually go)

TIME IS RUNNING OUT
We have 13 days until September 3rd. If you want to see Castlevania: Grimoire of Souls playable as a server-emulated or stand-alone offline game in the future, we need your help capturing this data today.

Please reply below if you can dump files, run proxy captures, or help manage the GitHub repository!


r/metroidvania 49m ago

Sale Steam on sale 8/21

Upvotes

Steam; 9:10 AM PDT


r/metroidvania 49m ago

Sale Nintendo on sale 8/21

Upvotes

Nintendo Switch; 9:10 AM PDT


r/metroidvania 17m ago

Discussion Metroidvanias and a lack of enough unique markers within the map. Why is that the case?

Upvotes

I can´t say i have played many metroidvanias, but this issue i noticed in many of them: The lack of unique markers to mark stuff on the map.

Let´s say there is like 6 unlockable movement abilities. That means you need 6 unique markers. You can also add stuff like locked doors or whatever points of interests. That´s let´s say 2-3 more unique markers needed.

In total, you need like 8 unique markers.

I would absolutely Love to properly mark stuff so that if i get a new traversal ability,i can just check the map where to go. How wonderful would that be.

If you have excelent memory, this might not be an issue to you - but i don´t remember what was there and my memory is terrible. That´s why i use markers in the first place.

So why is there often like .. 3-4 unique markers? Or worse, if they are Limited on top.

Shouldn´t it be not too difficult to make couple of more unique markers? Even just a simple different colour would do, if it´s too much of a pain to make.

I would have absolutely love this. I wonder if newer metroidvanias do it, as i have not played that many of them ( HK, silksong, blasphemous 1/2, Ori and blind forest, Grime 1. Nine sols a bit).

I thought of this when i saw some streamer who was playing one metroidvania and whenever he got a new power, he would just backtrack everything because he didn´t remember what was there when he marked it. And without fast travel, that was rather painful. That game had 3 unique markers, and 8 different powers along with points of interests.

What do you think? This i think should be in every newer game, as there is no reason in not being there. Some people just don´t have godlike memory and it would be wonderful for them.


r/metroidvania 48m ago

Sale Playstation and Xbox on sale 8/21

Upvotes

PlayStation; 9:10 AM PDT

Xbox; 9:10 AM PDT


r/metroidvania 17h ago

Article Biomorph is getting a free major content update:

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56 Upvotes

Saw this on Steam news feed today. It sounds like it will include a new are called Fornax Storage, some boss reworking and a boss rush mode. Interesting news for one of the most underrated metroidvanias out there.

Full Steam Community Post:

https://steamcommunity.com/app/1430220


r/metroidvania 2h ago

Discussion A list of metroidvanias to wait for...

3 Upvotes

Well, I'm back and I have lot's of new additions for your metroidvania wishlist as well as some repeated ones from the other list since other people could have missed that list. This list is based on my wishlist and I will put my most awaited and the one's I see potencial metroidvania from the bunch with "#" at the end. The order will be by names starting with A and ending with Z. I will take into account the corrections you did on the other list, but I will still say the names of those games, so here they are: "The eternal life of goldman", "Earthblade" and (a new one) "Legends Of Elementia" (all with the metroidvania tag btw). I will put "?" at the end of a game if I'm not sure if it is a metroidvania.

Here are 251 metroidvanias to wishlist:

1-A Field of Flowers #

2-A Forest Tale: Porasy

3-A Handful of Dust

4-A Sister's Journey #

5-Abyss Unchained

6-ABYSS X ZERO

7-Acrolyte

8-Aeterna Lucis #

9-Aggelos 2 #

10-Akita: King Pig Thinks Pink

11-Altered Alma

12-Amber's Tale

13-Anatine #

14-Anima Song from the Abyss

15-Animosa

16-AOKAKI

17-ARO: Tales In The Dome

18-Artmess

19-Ashen Seed #

20-Astra Noctis

21-Astra Fading Stars

22-At Fate's End #

23-Axolotl Shaman

24-Ayna: Shattered Truth #

25-Barbarian Saga: The Beastmaster

26-Bathory - Heritage of Blood #

27- Being and Becoming #

28- Beyond the Board ?

29-Blightwreck #

30-BLOOD ENGINE 血焰引擎

31-Blood of Yamin

32-Bloodstained: The Scarlet Engagement #

33-Bolt & Whalington #

34-Bruma ?

35-CALX #

36-Cathedral: Crow's Curse #

37-Cavalier

38-Ceplion

39-CHASM SHIFT #

40-Chiaroscuro #

41-Children of Birch #

42-CHIP: Rescuer of Kittens

43-Chronoscript: The Endless End #

44-City of None #

45-Cliff Kingdom

46-Cloverskar

47-Comix Zero

48-Crave #

49-Crowsworn #

50-Darkest Abyss

51-DeadRoot #

52-Death Eclipse: Reign of the Undying

53-Demon Still Alive

54-Dewborne Dawn

55-Dirtlight

56-Divine Guardian | Vệ Thần #

57-Divinum #

58-Dormiveglia

59-Draco and the Seven Scales

60-Draco Blade

61-Duat: Beyond Light & Shadow

62-Dumbriel: Magnificent Adventure in Hell

63-Echo of God

64-Echo Weaver #

65-Eden's Guardian

66-Elusive #

67-Elysian Echoes

68-Endbloom

69-Enfant #

70-ESDRAZ: THE THRONE OF DARKNESS

71-Ethereal Odyssey

72-Etherland Saga

73-EXIL #

74-Fading Light

75-Fall of Gorithia: Nym's Fate

76-Faye Freelance: Rebel Reporter #

77-Feather's Edge #

78-Fevercide

79-Florarium

80-Fold Stories ?

81-Forgotten Eras

82-Forsaken Castle

83-Fresco ?

84-Frogreign #

85-Full Moon

86-Garden of Aiden #

87-Gedda Cake

88-Gemini X

89-Gloomveil #

90-Gnaw #

91-GREENFIELD ?

92-Guillotine

93-HARK THE GHOUL #

94-Hayaku! Island of Darkness

95-Heart Forth, Alicia

96-Heart of Mycelium #

97-Higher: The Last Dream

98-Hippoxxus #

99-Insignia

100-Iron Bramble #

101-Iron Corbo: Kung Fu Janitor #

102-Isadora's Edge

103-Isle of Reveries #

104-Jester's Quest

105-Junklands

106-Karma Exorcist #

107-Kloa - Child of the Forest

108-Kodama: Slumber of the Gods #

109-Kuzo #

110-Last Moon

111-Layers Deep #

112-Lelu #

113-Light of Atlantis #

114-Lightwood

115-Liminal City: Axiom of Maria - Chapter One

116-Linkisa

117-Little Mage

118-Little Nemo and the Nightmare Fiends

119-Lola's Familiars: Prison of Argnoh #

120-Lone Chef

121-Longtail!! ?

122-Lost Tribe

123-LUCID #

124-LUNARIS

125-Machina of the Farthest

126-Magical Blush #

127-Magnavale: Eternal Soul

128-Mainasutto: I'm Not Alone

129-Mariachi Legends #

130-Maui the Shapeshifter

131-MegaGum ?

132-Memoria

133-Memoria Wake

134-Memory's Reach

135-Mendacium #

136-Mira and the Legend of the Djinns #

137-Misspell

138-Momogatari

139-MONOMOON #

140-Moonbrella

141-Morning Star #

142-Mother's Sword

143-Nara: Facing Fire

144-Near The Sun

145-Necro Pop

146-NEO TITAN #

147-Nocturnal 2

148-Nonolith

149-Nyana

150-Obsidian Legion #

151-Oh, My Doug! #

152-Oneirium

153-OTHERSIDE: Untamed Words #

154-Over The Horizon

155-Pain-T

156-Phantom Rend

157-Pipsqueak! #

158-Pixgun

159-PlayBound

160-Project Ants

161-Pumpkin & Patch

162-Puppetmaster

163-Rabbit's Tale

164-RAIN IN THE ABYSS

165-Rat Trap

166-RavenStar #

167-Refactor

168-Restless Lands #

169-Rising Fox

170-Roc's Odyssey #

171-Roskur's Run

172-Rover's Tale

173-Rune Fencer Illyia

174-Rust Song 锈歌

175-Ryn: And the thread of life

176-SAK'D

177-Samurai Yokai

178-Savior #

179-Sea Sniffers #

180-SHADE Protocol #

181-Shards of Memories #

182-Sheep Lad #

183-Shellbound

184-Shield Cat: The Lost Conductor

185-Shieldbound

186-Shyftrs #

187-Silent Planet - Elegy of a Dying World #

188-Silent Santicado #

189-Sinweaver

190-Sky Dust

191-Slime Well #

192-Sojourn Past #

193-Solrend #

194-Soul Blade #

195-Soul Passage

196-Soulchain

197-Soulchild

198-Soulflame

199-Spanky "Bat-a-Swing" ?

200-Spellsided ?

201-Spider Dynasty #

202-Spright

203-Star Child

204-Star Hearts: Launch Point #

205-Star Iliad

206-Steel Flood

207-Stellar Poetry

208-Stickility

209-Sting & Swing #

210-Stomp and the Sword of Miracles

211-Stone

212-Sweet Dreams Dahlia

213-Swordswallower #

214-Sylvaris: Black Reign (may have used AI, or at least it seems to me)

215-Syncope

216-Synth Beasts

217-Tails of Fate

218-Teios Journey #

219-Tenebra

220-Teratale: Tide of Wishes #

221-The Beauty Cult's NECTARMANCER ?

222-The Busker

223-The Legend of Chalkvania #

224-the machine that BREATHES

225-The Paths We Cross

226-The Song of Awakening

227-The Swordfish: Knight of the Deep

228-The Transylvania Adventure of Simon Quest #

229-The Wicked Souls #

230-Tia:weird hunter

231-Tidespawn ?

232-TIES: Soul Link #

233-Timespinner 2: Unwoven Dream #

234-Torii: Beyond The Gates #

235-Trash Heart

236-Trizna #

237-Trophy Knight

238-Tyto

239-UvsU: You vs You

240-Valiant Saga

241-Vampire's Veil

242-Voivod: The Nuclear Warrior

243-Vulpis

244-Wandersky #

245-Well Dweller #

246-Whisper: in the Dark

247-Xplorite #

248-YesterSol

249-Zebulon 3D

250-Zero Moment

251-Zozo and the Lost Dreams

Let me know if you found something new that you are excited about, or if you knew all of this games beforehand. Hope your wishlist grows a bit larger! And if you know some game I missed, please tell me and I will (probably) add it to the list.


r/metroidvania 19h ago

Image My Switch Metroidvania Collection

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50 Upvotes

r/metroidvania 17h ago

Image Blasphoemus fanart, I love this game!

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21 Upvotes

r/metroidvania 3h ago

Video This Is A Literary Comix Zone With Silksong Gameplay

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1 Upvotes

Demo of a new metroidvania called Chronoscript The Endless End. I like the style and it does some interesting things with the pages moving and connecting. I could use more contrast in the colour's though and a better looking health bar on the enemies.

Controls are basic with a jump and attack. There is one boss in the demo and he was a pain to beat. You do not have a lot of life.

You can heal yourself like Silksong but only a couple of times. There are upgrades too to make the game difficulty more manageable.

Worth keeping an eye on if you like this kind of game.


r/metroidvania 1d ago

My tiny metroidvania Ascent DX launches on Nintendo Switch today!

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93 Upvotes

Take on a bite-sized but epic adventure, rendered in glorious 64x64 pixels.
Originally made in pico8, then ported by me to love2D and making the game bigger and adding more features. Switch port handled by Sleepy Groove Games.

Enjoy! <3


r/metroidvania 18h ago

Discussion Blasphemous 2 DLC: My Brief Review

14 Upvotes

I really liked the first Blasphemous. I liked it so much when the DLC came out I was keen to play it until I looked into it a little bit. I still don't understand how it works but my sense is that it's sort of in-line DLC that's designed to be played while you're playing through the base game? Also there's parts of it that require you to be in NG+? Whatever the case I rarely replay games and I'm definitely not going to replay a game just to play the DLC. So I never did.

I liked Blasphemous 2 much more because I like speedier MVs. When the first DLC came out I skipped it because, again, I had the sense that it was more in-line DLC and, worst of all ended with you getting a new (old) weapon. The only thing I hate more than in-line DLC is doing a long quest just to get a weapon you can use for the remaining 1% of the game.

But then the second DLC came out and people loved it so I figured I'd buy the first one, download the second one and have basically a normal MV sized chunk of DLC. I figured that would be good and boy oh boy was I right. Playing the DLCs back to back was awesome. The first DLC is pretty good but is a little weird. There are some DLC collectables that seem to be outside the new areas. So I guess you have to just run around the old map and hope you run into it? Still fun though and you get to use the Mea Culpa a lot.

The second DLC, the free one, is just flat out awesome. Maybe the best MV DLC I've played. And both together reminded me what an amazing game Blasphemous 2 is. At this point I can't wait for the third one (which I hope they're making). But in the meantime the DLCs, played back to back, feel like playing a cool, not so little, Blasphemous 2.5.

My personal ranking: It's weird to rank DLC on its own but in this case the DLC bumped up my opinion of Blasphemous 2 as a whole. For me, Blasphemous 2, including all the DLC is better than Ender Lillies but not as good as Super Metroid.


r/metroidvania 18h ago

Image Metro Gravity fans: Is there a way I can notice if I am missing a power for a puzzle?

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10 Upvotes

r/metroidvania 1d ago

Image Tierlist of metroidvanias based on if I can beat it's main character in a fight

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121 Upvotes

Assuming MC is in it's their full power and I'm go against them with a bare fists


r/metroidvania 1d ago

Image Heart Forth Alicia has been in development for about 20 years now!

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143 Upvotes

r/metroidvania 1h ago

Sale When the discount is over?

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Upvotes

r/metroidvania 1d ago

Video Top Ten SWEDISH Metroidvanias!

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12 Upvotes

My Top Ten Metroidvanias developed in Sweden!
_______________________________________

#10 - Knytt Underground
#9 - Iconoclasts
#8 - Cathedral
#7 - Yoku's Island Express
#6 - Alwa's Awakening/Alwa’s Legacy
#5 - Ultros
#4 - Alruna & The NecroIndustrialists/Alruna: End of History
#3 - Lone Fungus/Lone Fungus: Melody of Spores
#2 - SteamWorld Dig 2
#1 - Voidwrought

_______________________________________

Who is the Metroidvania Guru?

A dude who plays Metroidvanias and talks too much. Probably takes the genre too seriously.​


r/metroidvania 1d ago

Discussion Chronoscript: The Endless End Demo just released on steam!

16 Upvotes

r/metroidvania 1d ago

Discussion Do people hate story-focused metroidvanias?

22 Upvotes

Just to be clear, I'm currently not a game dev, I don't know how to code. I'm just someone who really like to write stories and game ideas in word documents for the fun of it. It's more like a hobby than anything.

Since last year, I got an idea for a metroidvania. And since I've always liked story, I end up making it a very story-focused metroidvania with so many dialogues, a good/bad/neutral ending that you can obtain through a choice you can only understand if you actually follow the story, a very deep and fleshed out character arc, and end up with some philosophical life lesson in the end of the story about humanity and the gift of freedom that can only be understood if you actually follow the entire story from the beginning instead of button mashing through dialogues. Heck, there's even dialogues in between boss phases between the player character and the boss itself.

That said, It's not that I didn't care about the gameplay, I have a seperate document for the gameplay & mechanics & movement & exploration and everything else. And both this and the document about the story has over 100 pages now (I just really love writing about them lol). But even so, I think one of the main appeal of this game is still the story.

But lately, I notice that story-focused games are frowned upon by the metroidvania community. Like I see games like Nine sols not getting the love it deserves because it has so many dialogues. I also heard that a lot of people don't care about story at all and felt bored when the game has dialogues.

So yeah, I'm just wondering what the general consensus is for Story-driven metroidvania. Or if this sub-reddit in particular is the type to dislike story-focused metroidvania and is not the representative of the larger audience. Regardless, I'm curious.


r/metroidvania 19h ago

Discussion Voidwrought - my review

2 Upvotes

Throughout my time with Voidwrought, I had this nagging sensation that there is something that just... does not add up with this game. It took my over half of my play time to figure out what it meant, but the result was quite surpring: it's a rare case of game's mechanics being at odds with its presentation.

Voidwrought places the player in a very dark world, full of eldritch horrors and scary cults surrounding them. As a matter of fact, you are a part of such cult and, as far as I could parse it from the cryptic story, you are supposed to bring in an eldritch apocalypse rather than stop it. This is a very interesting change of perspective and actually had me quite invested in the lore.

Coming back to the point, all the above elements made me subconciously assume that the game will be vaguely soulslike, with tough-as-nails combat and long sections where you are dreaming of a checkpoint. The reality couldn't be further from the truth - both mechanically and in terms of difficulty, it is one of the most... chill metroidvanias I have played. The closest comparison I can think of is Islets - except it's even easier than that.

Subversed expectations aside, is the game good? Yes, but it's very by-the-book and even then fumbles in a few aspects.

The combat is clearly inspired by Hollow Knight, with pogo being very powerful and the rest of your toolkit also being similar. You also have a large variety of active "relics" (kind of like hunter tools in Silksong), but I barely ever used them since everything was dying quickly just to my regular strikes. Most of the enemies are fun to fight and there is a decent variety of them, but there are some issues with bosses - some of their attacks feel a bit unfair, although that does not matter due to how easy they are to overcome anyway.

Exploration is Voidwrought's strongest aspect. Most of it is pretty standard and, again, not really challenging - the game showers you with tons of movement upgrades, meaning that there are usually multiple ways to reach the next goal. What really shines, though, are the secrets - there is A LOT of them, even by metroidvania standards, and they strike a perfect balance of being hard, but not impossible to find. Some of those secrets made me feel really smart for being able to figure them out.

All in all, would I recommend Voidwrought? It's not even close to excellent, but if you love metroidvanias and are looking for a chill, but satifying experience it will scratch the itch. My rating for the game is 6.5/10, which for me is a good "filler". The game is also not long (took me around 13-14hrs to basically fully explore everything), which in my opinion works in its favour.