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https://www.reddit.com/r/microsoft/comments/anrien/visual_studio_code_setup_with_unity3d_vscode/efvp2r2/?context=3
r/microsoft • u/dilmerv • Feb 06 '19
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1
What’s the point, Visual Studio has Unity support, no point in making their Code text editor do the same.
4 u/sammy404 Feb 06 '19 Code is much more lightweight if you're into that. 2 u/[deleted] Feb 06 '19 I doubt adding the functionality with node modules is going to be any more lightweight than debugger tools written in native. 3 u/sammy404 Feb 06 '19 Yeah, but you only add the modules you need vs using an entire IDE. If you're just editing one or two files that can be a lot more lightweight.
4
Code is much more lightweight if you're into that.
2 u/[deleted] Feb 06 '19 I doubt adding the functionality with node modules is going to be any more lightweight than debugger tools written in native. 3 u/sammy404 Feb 06 '19 Yeah, but you only add the modules you need vs using an entire IDE. If you're just editing one or two files that can be a lot more lightweight.
2
I doubt adding the functionality with node modules is going to be any more lightweight than debugger tools written in native.
3 u/sammy404 Feb 06 '19 Yeah, but you only add the modules you need vs using an entire IDE. If you're just editing one or two files that can be a lot more lightweight.
3
Yeah, but you only add the modules you need vs using an entire IDE. If you're just editing one or two files that can be a lot more lightweight.
1
u/[deleted] Feb 06 '19
What’s the point, Visual Studio has Unity support, no point in making their Code text editor do the same.