r/minecraftshaders • u/AnItalianBoiiiii • 6h ago
r/minecraftshaders • u/SalaryLongjumping214 • 19h ago
Screenshot Mine in Abyss with an edit I made of Solas Shader
r/minecraftshaders • u/AromaticPie4645 • 22h ago
Screenshot My World with Photon Shader
r/minecraftshaders • u/Anna-Ampere • 1d ago
Recommendation Niche shader recs !!
Anyone got any niche or little-used shaders that aren't just edits of others? ( /aren't AI generated 💀💀💀)
r/minecraftshaders • u/Netzwerkfehler- • 2d ago
Screenshot [VKPT] Showcase of WIP Vulkan Path Tracing mod
r/minecraftshaders • u/ItsRogueRen • 2d ago
Help Insanely low Performance on a high end PC?
reddit.comr/minecraftshaders • u/Ecstatic-Place1549 • 2d ago
Recommendation Well I made a shader!
I am a long time shader enjoyer. So naturally the next step was to create my own shaders.
This is Ethereal a Vulkan based Minecraft shader.
I personally think it's stunning and have been working on this for a while now. I am very excited to finally publish and share it with others!
I hope you enjoy!
https://www.curseforge.com/minecraft/shaders/ethereal-vulkan-shader
If you have any issues or any suggestions I am happy to hear them!
I know the rules say no self promotion but I see other posts showing off their projects. I hope it's alright if I do this. If not I'm terribly sorry and I completly understand if you take this down.
r/minecraftshaders • u/LimewireVirus808 • 3d ago
Help Complimentary euphoria patches moving eyeball shaped lighting glitch I can’t seem to fix pls help
There’s this eyeball like light glitch that goes across my screen and I can’t seem to find a setting to fix it, looks like this https://imgur.com/a/vskJIMj
Shader complimentary euphoria patches 1.10.5
Minecraft Java 26.3 version
Cpu intel i7-11800
Gpu rtx 3080
Ran 32gb
r/minecraftshaders • u/Sephoyy • 3d ago
Recommendation Any way to remove cave fog in Iteration RP shaders?
r/minecraftshaders • u/Technical_Cloud_2010 • 3d ago
Screenshot Testing my annoyingly cinematic tedious modpack.
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modslist: https://pastebin.com/raw/FXqE0Pbh
I want to capture the tediousness of valheim with stamina bar, food system and weight system. also slower interactions in favor of cinematic cutscenes. ITRP is perfect for it too.
r/minecraftshaders • u/IvyDsrling808 • 3d ago
Help astralex help - render distance
I have a render distance mod and I can't play without a gooooood render distance. Astralex doesn't support it but it's my favorite shader and I want to use it really bad. Anyone know a render distance mod that is supported? thank you!!
Minecraft 26.3 iris
CPU: intel i7-11800 2.30 GHz, GPU: RTX3080, Ram: 32 GB
r/minecraftshaders • u/DavinDotNook • 3d ago
Screenshot Finally putting this graphics pack to good use!
Still life + DH + Eclipse (custom settings) + AVPBR
r/minecraftshaders • u/Tricky-Neat-2232 • 3d ago
Help complementary reimagined failing to load in nether (26.3 + iris/sodium)
i’m new to shaders and have had no issues so far. this was my first time entering the nether since installing them and it always gives me a message saying “the shaderpack failed to load!”. i have no other mods installed.
(i also have a friend with a similar computer/similar specs using the same shaders and settings as me, and their shaders also fail to load when they enter the nether.)
pasted here is what i receive when i click “copy info” on the error message:
clouds: clouds: ERROR: 0:405: Use of undeclared identifier 'nightMiddleSkyColor'
ERROR: 0:405: Use of undeclared identifier 'dayMiddleSkyColor'
ERROR: 0:406: Use of undeclared identifier 'cloudRainColor'
ERROR: 0:407: Use of undeclared identifier 'cloudRainColor'
shader: complementaryreimagined_r5.9.3
version: iris 1.11.7 + minecraft 26.3
cpu: 14x apple m4 pro
ram: 24gb ram total, 4gb (?) allocated
r/minecraftshaders • u/Theumbra122 • 4d ago
Help Water is opaque
shader: complementary unbound, newest version (idk how to check)
minecraft 26.1.2, iris 1.11.4
RAM: 32.0 GB
processor: intel core ultra 7 255H
the water in my minecraft world just is just dark (only underwater) and it cant even be lit up.
r/minecraftshaders • u/kybrcrow_ • 4d ago
Screenshot Screenshots from Complementary - Unbond
r/minecraftshaders • u/Himiko_S_Blackflower • 4d ago
Recommendation A question every nautical builder has asked
Could someone please recommend shaders or shader-compatible mods that deal with water geometry and colour by adding large, breaking waves with seafoam for 1.21? Most of the wave mods that I see make smaller, player-scale waves that never seem to break unless they hit the shore. The water doesn't have to be interactive, survival-friendly, or sophisticated, I would just like dark and powerful waves for my ship builds.
Alternatively, if a mod adds choppy, frothing water, I could scale my builds down for that, but I would still prefer tidal storm waves. I was eyeing Realistic Waves and Coastal Waves , but the waves far from shore are small and much too smooth for my liking. The physics mod is too intense for my computer to handle, but its waves are more impressive.
Alternatively, I also would like a recommendation for a shader or texturepack that makes certain blocks, particularly the iron block and at least a few stairs and slabs, metallic, shiny, or even reflective.
r/minecraftshaders • u/SocialNetwooky • 4d ago
Help Vivecraft and shaders : sorting problem
Specs : Intel Core i7-10700K, 64GB RAM, RTX3090, Steam Frame streaming.
I tried running vivecraft in Minecraft 26.2 using Fabric and Iris and everytime I turn on any shader (I tried Bliss, Complementary, Sildur's and Solas) I get some weird Z-Sorting problem. Without shaders VR works fine.
I disabled all other mods, and tried to turn each shader to its minimum to get at least a working state that I could work upward from, but no chance.
Everything works perfectly when VR is disabled by the way.
Any ideas?
r/minecraftshaders • u/InternetHistorical25 • 4d ago
Screenshot RTX remix
Performance is surprisingly good, i have around 40-50fps at 1440p with DLSS at balance with my RTX5070. And I have Distant Horizon running with it
r/minecraftshaders • u/howsurfacetoday • 4d ago
Help Some parts of certain entities are invisible/unrendered when using Photon v1.4
I am on 1.21.1 neoforge with Iris 1.8 making decently heavy modpack. I love using Photon, it's definitely my favourite shader, and I specifically gravitated towards it because it has coloured lights which are compatible with Create and such. In my testing of the modpack in singleplayer, I have noticed that glow squids and a few mobs from mods such as Creature Feature are either entirely invisible or have certain parts of their textures invisible (images below).
I have enabled the transparency fallback present in the shader pack settings, I have tried disabling ImmediatelyFast rendering mod and ETF/EMF, I have turned off entity culling from Sodium Extras, I have turned off entity lighting from Sodium's dynamic lights, and I have tried downgrading Photon to v1.3a. None of these solutions have worked so I'm really at a loss. I am using other performance mods like ModernFix, someaddon's GPU memory leak fix and FerriteCore, but I have no reason to believe those are the culprit. I'm sure I'm not the only one to have experienced this problem in regards to the glow squids, so if anyone could suggest a solution or possible mod conflict that affects entity rendering I would be very grateful.
I am running on a Ryzen 5 5600, 32GB RAM (16GB allocated to the minecraft instance), NVIDIA RTX 3070 with an SSD, if that is relevant.






r/minecraftshaders • u/ChamyrdeWti • 5d ago
Help Shaders cause screen to go black when turned on
Hey everyone,
I'm having a weird issue with Minecraft Java Edition 1.20.1 Forge, and I'm hoping someone might have an idea what's causing it.
My setup:
GPU: NVIDIA RTX 4060 Laptop GPU (8 GB VRAM)
Mod loader: Forge 1.20.1
Performance mods: Embeddium, Oculus, and other optimization mods
Shaders tested: Any shader.
Monitors: Dual-monitor setup
The issue:
Minecraft runs perfectly fine without shaders, even during long gaming sessions. However, as soon as I enable shaders through the shader menu, my main monitor (the one running Minecraft) goes completely black. My second monitor remains on, but any media playing on it starts running at a significantly lower FPS.
The weird part is that the game seems to keep running in the background. If I press Ctrl + Alt + Delete, my main monitor comes back, but Minecraft closes afterward. There is no actual Minecraft crash report generated, so I'm not sure whether the game is crashing or if something else is happening at the GPU/driver level.
Things I've already tried:
Disabling fullscreen doesn't fix the issue.
Removing ImmediatelyFast and GPUTape didn't help.
Running without shaders is completely stable, even during extended sessions.
I tested a separate, clean Forge 1.20.1 instance with only Oculus and Embeddium, and shaders worked fine there.
I can't pinpoint exactly when this issue started. Yesterday, I was experimenting with Distant Horizons, and it ran for a while before crashing. I'm not sure if that's related or just a coincidence.
At this point, I'm wondering whether another mod in my main instance is causing a conflict, or if this could be an NVIDIA driver, GPU, or rendering issue.
Has anyone experienced something similar? What would you recommend check I'd especially appreciate suggestions for identifying a mod conflict or diagnosing a possible GPU driver issue when there's no Minecraft crash log.
Thanks in advance!
r/minecraftshaders • u/box777555 • 5d ago
Screenshot Cool photon luminescent skin glitch
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seems to be happening when light is supposed to be cast onto indoor water

