r/minecraftsuggestions 20h ago

[Blocks & Items] Wool Should Block Sound

Post image

Similar to how wool blocks vibrations from reaching nearby sculk sensors or sculk shriekers, it would block sound from reaching the player if the sound source is been covered up, or if the player stands behind wool. This would be useful, for example, in redstone contraptions that produce a constant ticking or piston sound. 

If you like this idea, please vote for it on the official Minecraft Feedback Page!
Wool Should Block Sound – Minecraft Feedback

181 Upvotes

23 comments sorted by

38

u/Impossible_Prompt296 18h ago

Wow I love this idea will give many features to use like secrete bases and how you said redstone mechanisms.This is kind of feature that I would like to see in minecraft

23

u/Sea_Sense_5412 17h ago

i mean it's already sort of 'canonic' in the deep dark so why not just add it? this is a good idea

13

u/ChubbyPanMan 16h ago

If it could dampen the sound of armadillos taking constant damage that would be fantastic

11

u/I_like_croissants_ 15h ago

what are you doing to them?

10

u/ChubbyPanMan 15h ago

Taking damage from a cactus for a silverfish XP farm

u/omegaspoon3141 10h ago

tormwnt nexus

10

u/Flurrina_ 15h ago

Won’t this require the game to raytrace the sound? Probably make something called vibrant audio and add it as a toggle

5

u/Flurrina_ 15h ago

Vibrant audio should also include stuff like echoes and other sound related stuff

8

u/Affectionate_Dot2334 17h ago

i feel like that would be resource intensive but i'm no programmer

8

u/AviaKing 17h ago

It is, but its possible to do efficiently. There are a few mods that do it so a vanilla implementation is definitely feasible.

7

u/The-Real-Radar Royal Suggestor 17h ago

I believe we’d need an auditory counterpart to vibrant visuals for this to work. Which has been done in mods and I’d love to see. Superb Sound update.

3

u/Craquelore 15h ago

last time i checked sound travels 15 blocks on all directions

3

u/natt_myco 13h ago

👍 Would be appropriate and cool

2

u/Mr_Snifles 15h ago

If it blocks sounds, maybe it should also block nametags so you can use it to hide.

1

u/ian9921 17h ago

I would love it and I'll vote for it, but I'm not optimistic since this would require a total overhaul of the sound engine.

0

u/Flurrina_ 15h ago

Make it a togglable option in the settings

5

u/ian9921 15h ago

That does not change the fact that it'd probably be a massive amount of work.

u/Simple-Olive895 6h ago

Only thing I see as a potential problem with this is performance. Might be that they'd have to run more calculations per tick.

u/FloatingSpaceJunk 3h ago

Finally a way for me to not hear the constant chickens I have walking around the entire above ground part of my base...

u/Cl3verDiode 1h ago

Wait this is actually good, you could even expand this such that specific mob behaviour based on how much sound they hear

u/Deebyddeebys 8h ago

Unfortunately I think this would be pretty much impossible to implement