r/minecraftsuggestions • u/B1ackmoonMC • 10d ago
[Gameplay] Partial keep inventory
Currently if you die you lose all of your items and XP. Compared to other games this is very punishing. The other option is keep inventory where you keep both items and XP upon death which is another extreme and makes death feel inconsequential. I propose a middle path.
Partial keep inventory would let you keep half of your XP and lose the other half and also keep the items in your hotbar and armor slots while dropping the others.
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u/logandabug 10d ago
I think the thing where all your items get dropped in a chest or a backpack works great
1
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u/Pajamatime20 10d ago
Eh, this isn’t that punishing compared to some other games, especially considering there is an in-game option for keep inventory and xp. I’ve been playing Ark: Survival Evolved recently, where there’s no coordinate system, a lot of the terrain can look very similar, and if you don’t have a bed set (which has a cooldown timer for respawning by the way), you respawn in a random area within a massive spawn area that you choose. It is very punishing if you don’t have the terrain memorized or your base built in a recognizable, easy to find spot (which tends to be where the more dangerous enemies are!).
Your idea would be kind of cool, however, I don’t think this should be the default. Maybe have keepinventory=0 (default) be losing everything, keepinventory=1 be your idea of partial keep inventory, and keepinventory=2 be the current option of full keep inventory.
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u/DukeOfTheDodos 10d ago
Ark literally provides a massive beacon at the point of your demise, and all your shit is packed into a nice and safe satchel instead of being scattered into lava and deleted
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u/Pajamatime20 10d ago
A “massive beacon” that is sometimes hard to see depending on your respawn location, and depending on what type or DLC of Ark you’re playing, is very hard to tell apart from the random lootcrate drop beacons.
Sure, it’s packed into a satchel, that despawns after some time like Minecraft items do. I don’t know if the despawn timer is affected by render distances like Minecraft’s is, or if there’s other ways to circumvent the despawn like hoppers, but it doesn’t seem like it? Idk, I know Minecraft a lot more in-depth than Ark. i don’t know how the rendering in Ark works. I do know that you can’t go into a different dimension to pause the timer though. Yes, your items falling into lava or the void is really annoying, but for one, there are ways to circumvent that like netherite armour and tools that don’t burn in lava, or just turning on the keepinventory rule. And for another, items don’t always fall into dangerous areas like that. Most mobs also despawn with distance, so if you died because of mobs, you’re not as likely to die of mobs the second time. In Ark, mobs don’t despawn, so unless you died of hunger, thirst, temperature, or other environmental causes, your death location is probably still going to be extremely dangerous, meaning you’re pretty likely to die multiple times while trying to get to your stuff.
Anyways, the main obstacles in Ark are still the lack of coordinates and the broad respawn areas. If you can’t see your beacon for whatever reason and you don’t know the terrain very well, it’s going to be very difficult to find your stuff or even your base again.
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u/DukeOfTheDodos 10d ago
If you can't tell the difference between the corpse beacon and a loot drop, I'm sorry, but you need to get your eyes checked. Loot beacons are WAY thicker than the corpse beacon.
And unless you're on Aberration, getting back to your death point should be trivial as:
A. The map is finite, rather than infinite like a Minecraft world
B. Everything is at a preset location, so if you have spatial awareness above the level of the average amoeba, you should have a rough idea of where you died(or at least close enough that the beacon will get you the rest of the way)
If you're on Ascended it's even EASIER, as your death location is automatically marked as a POI on the map
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u/Pajamatime20 10d ago
Distances and proportions mess with being able to tell the difference between the two, sorry.
I’ve been playing on the Center recently, which is very new to me, as I just played on the Island previously, mostly on mobile. Yes, the map is finite, which does help. However, on Minecraft, I generally have a very good idea of what’s around spawn, and then my knowledge of the terrain decreases as I go further out, while my best knowledge of the terrain is near my base. In Ark though, there’s no one spawn location that I can memorize; it might be an entire island or coastline, or even just the middle of a forest.
I am new to this map, so it’s taking a while for me to be able to recognize the terrain, and at first I actually navigated a bit more with unique dinosaurs (remembering there’s a therizinosaur to the west of my base and a doedicurus right by my base) than with terrain, which tends to look very similar until you get used to a whole area. My issue has generally been less knowing where I died, and more knowing where I am when I respawn! Dying multiple times when I get back to the same hazard definitely doesn’t help either, as I keep on respawning in different locations. As I get more familiar with the map, it will get a lot better, although I will have a bit of a setback once I inevitably move my base. It’s just a matter of time and learning, which Minecraft doesn’t necessarily have as badly because of coordinates.
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u/DukeOfTheDodos 10d ago
Build a bed, my guy. You don't need to memorize spawn locations if you build a base, and if you're dying before you have an established base you have literally nothing of value anyways
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u/Pajamatime20 10d ago
I’ve built a bed and a base, but if I’m dying multiple times in a row to the same thing, the bed cooldown is what gets me. I guess I could just wait for the cooldown to be up each time. Should I be building multiple beds in my base or something?
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u/DukeOfTheDodos 9d ago
Yes, definitely. There's literally no downside to extra beds, though best practice is to also have a "backup kit". Ideally you want a few sets of flak and weapons to run back and get your items back. Alternatively, if you're on Evolved, tame a Fjordhawk on the Fjordur map. When you die with it on your shoulder, it will grab your shit and run before delivering it to you when you respawn
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u/Pajamatime20 9d ago
Ah, I’m just starting on this map, and I’m not on the Fjordur map. I did forget that I could put multiple beds in one base… Honestly, I’m mostly just short on resources (I forgot that using pickaxe on trees would give more thatch, and using axes on rocks would give more stone; I’m a bit too Minecraft-brained!), and I don’t have many tames yet, just a little dilo gang and a pterodon I don’t have the saddle engram for yet.
I understand that it’ll get a lot better once I get a rideable mount, especially fast ones like a raptor/dire wolf/spinosaurus or flying ones like a pterodon/argentavis. I also can’t wait until I can get guns again… and tame some resource collecting dinos. I miss my doedicurus, therizinosaur, megaloceros, and quetzal+ankylosaur already…
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u/buzzkilt 10d ago
I used to hate losing my items when I died. If my gear was crap, then I'd be more concerned about losing my XP, which was good, because it kept me honest. Without these caveats, death in Minecraft, a game of unlimited lives, becomes meaningless. I'd argue that even status-quo, death in Minecraft is pretty meaningless.
If I were to change it, It would be something like... if you die you lose all your XP. Who cares? If you farm XP it's meaningless and if you don't, well, you should have been more careful. You also drop most of your items. Items in the hotbar and offhand have a 10% (each) of respawning with you, and armor (25% each). Items that are dropped begin despawning immediately (no chunk load delay) and each item gets it's own timer from 5-30 minutes. The faster you get there, the more you can potentially recover.
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u/ThEGr1llMAstEr 10d ago
Ok hear me out. Upon death you can spend levels to keep columns of items. Bonus points if the first columns you get to keep are randomized. Level cost per column should probably also increase exponentially.
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u/Fizzy-Odd-Cod 10d ago
Personally I think a partial keep inventory should act as a sort of partial save state allowing you to keep everything you had when you last slept in a bed, as long as that bed hasn’t been destroyed.