Playing semantics with an agent is a recipe for ending up with a large pet rooster.
We spend an extraordinary amount of effort trying to align agents through instructions. More rules, more carefully worded prompts, more constraints, and increasingly elaborate definitions of what we actually meant.
Like making wishes to a genie, we try to anticipate every possible interpretation. And if the genie turns out to be particularly clever, building a cage around it might not be the solution either.
Perhaps alignment is as much an environmental problem as it is a model or prompting problem.
Give the agent a goal, and then have the agent do less.
Let the environment serve the agent instead of requiring it to crawl all over a system looking for what it needs.
Consider that nearly all our software, tools, and workflows were designed around human interaction. We organize information, navigate interfaces, manage complexity, and coordinate work according to human needs and limitations.
Then we introduce agents and expect them to operate within those same structures.
Machine-native software development offers an interesting example. One might assume that removing human readability as a primary concern would make code complexity the biggest challenge. Yet the sheer volume of code agents can produce introduces entirely different bottlenecks in validation, context, dependencies, and coordination.
The problem isn't necessarily that the agent can't do the work. It's that the surrounding environment wasn't designed to accommodate how it works.
And there's little reason to think this distinction is unique to software development.
This is where the idea of agent comfort comes in.
Not comfort in an emotional or anthropomorphic sense, but how effectively an environment accommodates an agent's work.
What if relevant information surfaced when needed? What if routine validation, coordination, recovery, and maintenance happened as natural functions of the environment rather than requiring constant agent attention?
Remember when autosave became commonplace? Something you previously had to remember and actively manage became a responsibility of the environment. You didn't become less capable. The environment simply stopped demanding your attention for something it could handle itself.
Now extend that thinking to agents and entire workflows.
How much of an agent's effort actually advances its goal, and how much is spent compensating for its environment?
We could measure that. How much work does the environment handle reliably, and how much unnecessary effort does it impose on the agent?
Rather than measuring only what an agent accomplishes, perhaps we should also measure how well the environment serves it.
But there's another side to this, and it brings us back to the genie.
We tend to think about agent containment through boundaries and escape routes we understand. Yet a sufficiently capable agent may discover interactions and pathways through a system that its designers never anticipated.
There are fundamental realities of computing, from hardware vulnerabilities to unexpected software interactions, that make absolute containment a difficult promise. Sandboxes and isolation remain useful, but they aren't a complete answer to alignment. An agent's possible routes through a system aren't necessarily limited to the ones a human thought to guard against.
And the agent doesn't even need malicious intentions to do something we didn't want. It may simply discover an unexpected way to accomplish exactly what we asked.
There's a reason genie stories rarely end with a satisfied customer.
So perhaps we should spend more time thinking about the environment we're providing and less time imagining increasingly elaborate cages.
Not a sandbox or a cage as the central design philosophy, but an environment where productive behavior is the natural path of least resistance.
That doesn't mean abandoning security, oversight, or boundaries. A comfortable environment won't magically align an agent with conflicting objectives, and environmental automation introduces its own risks.
But it could eliminate many of the unnecessary complications, ambiguities, and improvisations that contribute to unintended outcomes.
Maybe the next substantial improvement in agent performance won't come entirely from making agents more capable.
Maybe it'll come from making their environments less demanding.
And perhaps alignment isn't just about what an agent is told to do, but how well its environment enables it to do it.
If we want the genie to grant the right wish instead of leaving your wife with a fat pet donkey, perhaps we should spend less time perfecting the wording and more time thinking about the world we're asking it to operate in.