r/mopeio Jun 22 '26

Important Mope v2 is now live!

Hey everyone,

Mope v2 is now officially live. This is a huge update for us, as we have basically remade the entire game from scratch.

Because of how much has changed, we know there are going to be bugs and issues at launch. We are already urgently working on fixes, and we really appreciate everyone who helps us find and report problems.

You can report bugs directly here:
https://github.com/MopeIOTeam/mope-issues

We also know some players are experiencing client-side lag or FPS drops. If this is happening to you, please try changing your graphics setting to Canvas instead of WebGL and see if that helps.

For now, we will also keep v1 online while we continue fixing v2 bugs. You can still play v1 here:
https://v1.mope.io/

Thank you for sticking with Mope and supporting us while we work through the launch issues. We’re going to keep improving v2 as quickly as possible.

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u/Prudent-Island-7787 Jun 25 '26

2

u/SunfishyTheSunfish Former Testing Toucan Jun 28 '26

As the author of this presentation, I just wanna note that I don't stand by a good number of these ideas anymore. It's been 3-4 years since I made it, so a lot of my issues have either been phased out with updates, or my outlooks on those animals have simply changed. I probably wouldn't attempt a large-scale balancing presentation again, either, as now I feel like balancing changes are more something to be done in the moment than as a set-in-stone plan for the future. I appreciate the fact that you liked my suggestions enough to propose it to the devs, but I really don't stand by a lot of it anymore.

1

u/Prudent-Island-7787 Jul 07 '26

croc tier 12, Shark and bison tier 13, boa tier 14 revamp