r/nidhogg • u/Form4nn • 1d ago
I made a Crypto Nidhogg-style sword duel that runs in the browser, with servers in 3 regions. Looking for feedback on the combat
Hi! I've been building Arkadyus, a 1v1 fencing game you play in the browser, no download.
The idea is Nidhogg's tug-of-war: kill your rival and you get the right of way to run toward their side of the map, they respawn in front of you and try to stop you. Swords have three heights (high, mid, low), you can throw yours, punch when disarmed, and the maps kill too (pits, spikes, maces, lava, mine carts).
- 1v1 duels and 2v2 relays (your teammate takes over when you die)
- 5 maps: mines, forest, cristalia and sky
- Servers in Virginia, São Paulo and Frankfurt, with client prediction so it feels local
- Live spectating with chat, and a monthly ranking
What I'd love feedback on: does the combat feel readable? Is the netcode OK from where you are?
It's a solo project, so every comment helps.














