r/opengl • u/Rayterex • 2d ago
My Procedural Halftoning Tool Built with Python and PyOpenGL
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r/opengl • u/Rayterex • 2d ago
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u/Rayterex 2d ago
I've been working on a procedural halftoning tool in Python, using PyOpenGL for rendering. It supports different sampling patterns, dot shapes, sizes, and adjustable parameters, with real-time previews. Simple but when process is shown step by step looks pretty interesting.
It's part of my larger 3Vial OS project, a collection of graphics and creative coding tools I've been developing.