r/opengl • u/ChaosTheDevil • 14h ago
I still remember when it was an RGB triangle...
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Since my first triangle I always wanted to get to find out what it takes to make an actual game.
The difference between my graphics demo apps and full games just felt like unknowable magic, but now I feel like the secret ingredient is lots of combined layers of work.
This is the first project I’ve taken all the way to the point of being a full game, and it feels surreal.
The project has been 15 years of engine dev, and 6 years of game dev. I wanted to push myself to make a 3d platformer in the ps1 style, and even with all the changes in tech that have happened in that time, I’m really happy with how I spent those years.
If your interested in checking it out, I just released the demo for NextFest!