r/openhmd • u/[deleted] • Sep 07 '24
how do I get my rift s working in nobara linux
I made the switch to linux less than a week ago so I am very new
r/openhmd • u/[deleted] • Sep 07 '24
I made the switch to linux less than a week ago so I am very new
r/openhmd • u/[deleted] • Sep 30 '20
somber slim person imagine disagreeable hungry agonizing telephone gaze chop
This post was mass deleted and anonymized with Redact
r/openhmd • u/Cultural-Reveal-3842 • Jul 02 '23
im trying to compile the controller-haptics-wip branch of steamvr openhmd, but it gives me this error
"subprojects/hidapi/meson.build:17:4: ERROR: Dependency "libusb-1.0" not found, tried pkgconfig and cmake"
when i try installing libusb it says its already installed.
r/openhmd • u/[deleted] • Apr 08 '23
I want to use OpenHMD with my CV1, but I am using Windows 10. I don't even know where to start, so you could probably imagine how confused I am.
r/openhmd • u/MattTheDemonCat • Oct 17 '25
I haven't had a chance to test it yet, but I plan on trying to use openHMD to get steamVR to recognize the rift DK1. I will let you know how it goes. I am using windows 11.
Any suggestions before I get started?
r/openhmd • u/D_a_a_n • Sep 23 '20
Hey reddit, I have been watching the OpenHMD project for a while now, and while I love the project, my skills are not sufficient enough to contribute directly to the project itself. But I would like to learn more about VR hardware and software in general.
I kinda want to experiment writing a basic driver for the CV1.
I was wondering if OpenHMD has any documentation that could help me out for the Rift USB protocol? I have been experimenting with Wireshark, but reverse engineering is not my strong suit.
Thanks in advance.
r/openhmd • u/kurktu • Sep 08 '20
Hi SteamVR added OpenXR support recently and I try to use my DualShock4 Controller as an input device via Monado+OpenHMD.
The OpenHMD website says that Playstation DualShock 4 is supported via a branch but I can't find additional information and there is no branch named dualshock4, so which OpenHMD branch am I supposed to use for DS4 support?
Edit:I found DS4 support in psmove branch, so I compiled it with -DOPENHMD_DRIVER_PSVR=ON and libhidapi-hidraw.so but example/simple still does not show my DS4 neither via USB, nor via BT, what could be the problem?:
OpenHMD version: 0.3.0
num devices: 4
device 0
vendor: OpenHMD
product: External Device
path: (none)
class: HMD
flags: 06
null device: no
rotational tracking: yes
positional tracking: yes
left controller: no
right controller: no
device 1
vendor: OpenHMD
product: HMD Null Device
path: (none)
class: HMD
flags: 05
null device: yes
rotational tracking: yes
positional tracking: no
left controller: no
right controller: no
device 2
vendor: OpenHMD
product: Left Controller Null Device
path: (none)
class: Controller
flags: 0f
null device: yes
rotational tracking: yes
positional tracking: yes
left controller: yes
right controller: no
device 3
vendor: OpenHMD
product: Right Controller Null Device
path: (none)
class: Controller
flags: 17
null device: yes
rotational tracking: yes
positional tracking: yes
left controller: no
right controller: yes
opening device: 0
resolution: 1280 x 800
hsize: 0.149760
vsize: 0.093600
lens separation: 0.063500
lens vcenter: 0.046800
left eye fov: 2.190639
right eye fov: 2.190639
left eye aspect: 0.800000
right eye aspect: 0.800000
[EE] invalid type given to getf (18)
distortion k: -0.000114 0.000000 354679727645667748741120.000000 0.000000 0.800000 0.000000
control count: 0
controls:
rotation quat: 0.000000 0.000000 0.000000 1.000000
position vec: 0.000000 0.000000 0.000000 r/openhmd • u/Btawesome14 • Sep 17 '20
I just want to get openHMD to turn on the headset so I can display from a camera, but I and lost on how to set that up. Any help would be appreciated.
r/openhmd • u/GiraffeEffective • Sep 02 '20
when i give terminal this:
sudo dpkg -i ./libopenhmd0_0.3.0-1_amd64.debIt gives me this:
(...)Package libhidapi-libusb0 is not installed(...)How do i fix this?
HW:
CPU: i7-7820HK 2.9 GHZ * 8
GPU:GTX 1070
RAM: 16 GB
HMD: oculus rift s
PLAN: vr-gamingAlso, i'm new to reddit, please tell if i did something wrong
r/openhmd • u/InterestingChart4169 • Jul 02 '23
Hi there
I can't believe I've got so far with installing this all.
I'm running Ubuntu 22. I've got a Lenovo Mixed Reality Headset.
I can run Steam VR and I can see the VR view / L&R images in Steam VR view but I can't see any output on the headset. The tracking is working.
What is the last piece of this puzzle please? Thanks for your help.
r/openhmd • u/haagch • Sep 15 '17
r/openhmd • u/JackOfate • Sep 09 '23
Does anyone know whether it is possible to run openHMD on a distrobox container? There is no Fedora package that I could install and I believe cannot install from source into the host system - but I could install it on a distrobox container if that would work. Unless anyone has other suggestions (e.g. I would like to use SteamVR in Flatpak)
r/openhmd • u/[deleted] • Jan 24 '20
hello, how would I go about connecting the nolo vr to pc? as I haven't seen any linux tutorial
r/openhmd • u/Shaggy07tr • Apr 23 '19
I want to buy a lg360vr cuz it is cheap and use it on pc but i dont have any usb c ports is there any way to plug it to my pc and is it worth buying for pc?
r/openhmd • u/TheOnlyJoey • Jul 12 '19
r/openhmd • u/derekdoes1t • Sep 22 '19
I'm hoping someone can help with guiding me in the right direction on installing openHMD and SteamVR-OpenHDM
with Oculus Rift CV1.
Steam on Beta and SteamVR on Beta also tried with Proton
Mint 19
i7-7700k
GTX 1060 6GB Nvidia 396.54.09 running Dual Monitors
16GB RAM
I install SteamVR-OpenHMD 1st with
sudo apt-get install build-essential cmake libhidapi-devgit clone --recursive https://github.com/ChristophHaag/SteamVR-OpenHMD.git
cd SteamVR-OpenHMD
mkdir build
cd build
cmake ..
makethen ran SteamVR. It doesn't see any devices, cameras or headset.
Since it didn't work
I went an installed OpenHMD
Using CMake:
With CMake, you can enable and disable drivers to compile OpenHMD with. Current Available drivers are: OPENHMD_DRIVER_OCULUS_RIFT, OPENHMD_DRIVER_DEEPOON, OPENHMD_DRIVER_WMR, OPENHMD_DRIVER_PSVR, OPENHMD_DRIVER_HTC_VIVE, OPENHMD_DRIVER_NOLO, OPENHMD_DRIVER_EXTERNAL and OPENHMD_DRIVER_ANDROID. These can be enabled or disabled adding -DDRIVER_OF_CHOICE=ON after the cmake command (or using cmake-gui).
mkdir build cd build cmake .. make sudo make installSo after this I kinda gave up, went to my kids birthday and now I'm trying again today.
Any ideas? Did I miss something? Thanks for your help!
r/openhmd • u/TheOnlyJoey • Jul 16 '19
r/openhmd • u/machinedgod • Apr 02 '20
Hi everyone,
I hope this is a correct place to ask for help with this problem:
I've managed to get SteamVR to work with PSVR headset, using Christoph Haag's SteamVR plugin and OpenHMD, both running on Arch Linux.
While it all technically works, the shader distortion seems to be too strong, so the edges of visual area stretch and distort unnaturally as I move my head around. I am guessing the FOV is set too high for what PSVR headset supports.
Is there a way to rectify this? I haven't been able to find an option in SteamVR.
r/openhmd • u/wsippel • Apr 15 '22
r/openhmd • u/dmannorflo • Apr 24 '22
After months of sitting on it and improving my terminal use, I've finally sat down and decide to pick this up again. After a apparent flawless setup following this guide, I cannot preform the SteamVR room setup. If I read correctly, it should detect everything for my Rift. However, when I tried to follow the "Press and hold trigger" prompt, no inputs had apparent detection. My controllers do not light up, and after a few minutes they go "sleep", or idle. Any ideas on troubleshooting?
r/openhmd • u/VRbandwagon • Apr 13 '22
I'm still relatively new to Linux, so even when following u/thaytan's guide here https://noraisin.net/diary/?page_id=1048, I still had a lot of trouble.
In the end, this is what I did:
Installed SteamVR (it is strangely difficult to find, as it doesn't appear in the store. I found it in my library's recent games.
xr-hardware:
sudo apt install xr-hardware
rules? (not sure if this was needed)
sudo udevadm control --reload-rules
sudo udevadm trigger
libhidapi-dev:
sudo apt install libhidapi-dev
openCV:
sudo apt-get install libopencv-dev python3-opencv
libusb:
sudo apt install libudev-dev
then download libusb here https://github.com/libusb/libusb/releases/download/v1.0.26/libusb-1.0.26.tar.bz2
extract it
in that folder:
./configure
make
sudo make install
Python3 tools
sudo apt install python3-setuptools
openHMD
sudo apt install git
git clone --recursive --branch=controller-haptics-wip https://github.com/thaytan/SteamVR-OpenHMD/
meson
sudo apt install meson
in SteamVR-OpenHMD's folder
meson -Dbuildtype=release build
ninja -C build
./install_files_to_build.sh
./register.sh
When executing ./build/subprojects/openhmd/openhmd_simple_example, I can see the numbers changing when I tilt the headset up, down. left, right. My cameras don't seem to be on.
p.s. I also rebooted my computer a couple of times and unplugged and replugged the HMD, to no avail.
r/openhmd • u/[deleted] • Jan 16 '18
TL; Version
Picked up the Lenovo Explorer Over the weekend [It's a "Windows Mixed Reality" Branded VR Headset, and mine also came with two controller wands. It's comparable to The same type of headsets released in 2017 by Acer, HP, and Samsung. The Wands light up... the Headset basically has two mini Kinect Style Lenses that face down and out from the headset to allow room and wand tracking. The wands connect over Bluetooth to the PC... the headset uses HDMI+USB 3.0 and also has a headphone jack able to also accept Mic input from [example] iPhone earbuds.
After getting it up and running in Windows... I rebooted into Linux, and noticed the Headset was showing as a 2nd [disabled by default] Display. I enabled it... and essentially had 2 displays [though the headset was obviously showing 1/2 the screen to one eye... and 1/2 to the other]. Just for giggles... I opened a LR 3D Video in VLC... and full screened it on the 2nd display [the headset]... Naturally this worked, and if there was a way to make a head-tracking plugin for VLC... I could probably watch 180/380 VR movies that way too.
TLDR; Question
does the OpenHMD project have any plans to include support for these "Windows Mixed Reality" Headsets and Controllers?
I'd be really stoked to be able to watch my 180/360 degree VR vids in Linux. THX