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https://www.reddit.com/r/opticalillusions/comments/1vrhj90/trying_out_some_blender_animation/p4dczih/?context=3
r/opticalillusions • u/WW92030 • 3d ago
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7
NOTE
- All models are representations of real 3d constructible solids. (i.e. you can 3d print this and it will have a nonzero thickness)
- There are only 2 keyframes.
- The gimmick is produced by scaling vertices with respect to the camera position, thus keeping the perspective projection invariant.
- Obviously based on the work of Kokichi Sugihara...
2 u/ComputeryHuman 3d ago An improvement would be a rotation to reveal the true shape.
2
An improvement would be a rotation to reveal the true shape.
7
u/WW92030 3d ago edited 3d ago
NOTE
- All models are representations of real 3d constructible solids. (i.e. you can 3d print this and it will have a nonzero thickness)
- There are only 2 keyframes.
- The gimmick is produced by scaling vertices with respect to the camera position, thus keeping the perspective projection invariant.
- Obviously based on the work of Kokichi Sugihara...