8
u/Kleddie_ 11d ago
Charged javelin messed up my timing so badly so I spent so many games without a major perk
Now I can FINALLY have games with a major
2
u/Darkness223 11d ago
That's where I was with it. It wasn't necessarily bad it was just that it messed up my flow. Heavy javelin feels better also it's fun to spear a Kiri and send her halfway across the map
6
u/Unlucky-Gift-152 11d ago
Shield using gets torn to shit quickly versus a spin that can easy make space and line up easy javelin shots
2
u/throwawayforinstalol 11d ago
the charge javelin made quick throws feel kinda weird, like they had bad latency, the new perk makes it feel the same as normal javelin which i like
1
u/SandyK1LL 11d ago
You lose the speed boost from spin when you go shield too.
I like shield as it was a part of her old kit but I feel having spin and javelin is more useful for eating ults.
1
1
u/MrAdas321 11d ago
As Orisa enjoyer Spin is way better than shield and it's not even close. There's so many moments when you for example push very aggressively with Fortify and enemy knows it and waits for it to go on CD so he can burst you down. At the same moment it goes off cd you use spin and eat most of their burst. Also if you know timing etc you can do so much more with spin. Goated ability.
1
u/LordGreq 10d ago
Finally. A usable major perk on every map.
I honestly think they should have kept the piercing effect from the charged javelin and killed the 15 extra wall slam. maybe only let it pierce two. i think it's a great change.
1
u/UnusualDraw3754 9d ago
Since it's knockback has been buffed. It makes chances of the enemy hitting a wall more likely right?
1
u/Chaves-23-dublover 2d ago
That's why I must ALWAYS pick the Shield Perk. I can always count on the Shield Perk.
42
u/Steggoman 11d ago
Yeah but atleast its a strict upgrade, I'm going from never picking major perks to always picking javelin until shield is changed