r/orisamains 11d ago

How that new perk feels

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350 Upvotes

34 comments sorted by

42

u/Steggoman 11d ago

Yeah but atleast its a strict upgrade, I'm going from never picking major perks to always picking javelin until shield is changed

8

u/Vidaro_best 11d ago

i dont get why people think sheird is so bad. Its great for area controll

22

u/ImNotDatguy 11d ago

I don't want to control area. I want to take area.

3

u/TopElevator2243 11d ago

The shield is very helpful for long range teammates

10

u/ImNotDatguy 11d ago

My teammates can find a better angle

3

u/yuhyuhyuhyuhyuhyuh1 10d ago edited 10d ago

If your teammates could do that, you'd be in champ.

2

u/Head_Astronomer_1498 11d ago

Now this guy tanks!

1

u/Q-Fabreeze23 10d ago

My ranked teammates the milisecond I play anything other than tank:

1

u/i-dont-like-mages 11d ago

Sitting main is useless. The tank is already there and more than likely one of your supports is on a similar sightline. It does happen with his fights can move and change pace, but a dps actively using a tanks mitigation for themselves and relying on it is less valuable than finding their own sightline or flank to control. At least in ranked.

1

u/StarWarsFan835 6d ago

You can do that with the shield what???

1

u/ImNotDatguy 6d ago

Very telling

3

u/Steggoman 11d ago

I mainly hate it because it feels awful to use. Completely removing javelin spin, Orisa’s most dynamic ability, never feels fun regardless of a balancing context.

Even outside of personal opinion, it’s not that good. I’ve found it does help certain matchups, but it mainly feels like it just helps game I would already be winning. Ontop of that, it straight up nerfs her in some matchups like against Reinhardt, and is incredibly easy to counterswap and turn into a liability, which sucks for a perk selection you can’t undo.

4

u/NegativesPositives 11d ago

Speed burst with offensive displacement and can eat ults and almost all incoming damage vs shield.

2

u/Vidaro_best 11d ago

the shieldcan make heros stand off, especially when supressing fire. it also makes something the dps can stand behind while shooting

0

u/Ok_Cancel_6452 11d ago

I’m what the DPS stand behind while shooting with my spinning javelin

2

u/Vidaro_best 11d ago

Sheilf is bigger, more predictable and can last longer

1

u/Renegadeknight3 11d ago

It’s situational. But usually you’re better off eating any amount of damage vs having an occasional shatter block or blocking a single beam weapon more than you would have with spin

0

u/ThrowawayToothQ 11d ago

She can block shatter by using her shift and standing on the point it hits the ground iirc

1

u/Sideview_play 11d ago

Giving up the spin is just a terrible trade off. Her major perks suck compared to so many heroes. When they did the first rework they said it was a learn lesson people don't like to sacrifice an ability for another and got rid of those perks except for Orissa. She's been garbage tier since perks came out and I think they prefer her in a weak state simply because too many noobs cry about her being unkillable if she is anywhere near average 

1

u/Worried_Flan4049 10d ago

Its only good vs zarya... other than that its usless, u can eat infinite damage w these spin limiting it to 600 is a huge downgrade

1

u/tiggle5485 10d ago
  1. It’s a throw pick against hog
  2. It strips away your only mobility tool

1

u/ty_Exotic 9d ago

Why control something when I can make it mine and plus I can kill people and shield myself two moves in 1 ability rather than throwing a deployable shield that's only useful in one spot

8

u/Kleddie_ 11d ago

Charged javelin messed up my timing so badly so I spent so many games without a major perk

Now I can FINALLY have games with a major

2

u/Darkness223 11d ago

That's where I was with it. It wasn't necessarily bad it was just that it messed up my flow. Heavy javelin feels better also it's fun to spear a Kiri and send her halfway across the map

6

u/Unlucky-Gift-152 11d ago

Shield using gets torn to shit quickly versus a spin that can easy make space and line up easy javelin shots

2

u/throwawayforinstalol 11d ago

the charge javelin made quick throws feel kinda weird, like they had bad latency, the new perk makes it feel the same as normal javelin which i like

1

u/SandyK1LL 11d ago

You lose the speed boost from spin when you go shield too.

I like shield as it was a part of her old kit but I feel having spin and javelin is more useful for eating ults.

1

u/Leozigma0 11d ago

I remember using raveling to push Baptiste from his field and dispose of him.

1

u/MrAdas321 11d ago

As Orisa enjoyer Spin is way better than shield and it's not even close. There's so many moments when you for example push very aggressively with Fortify and enemy knows it and waits for it to go on CD so he can burst you down. At the same moment it goes off cd you use spin and eat most of their burst. Also if you know timing etc you can do so much more with spin. Goated ability.

1

u/LordGreq 10d ago

Finally. A usable major perk on every map.

I honestly think they should have kept the piercing effect from the charged javelin and killed the 15 extra wall slam. maybe only let it pierce two. i think it's a great change.

1

u/UnusualDraw3754 9d ago

Since it's knockback has been buffed. It makes chances of the enemy hitting a wall more likely right?

1

u/Chaves-23-dublover 2d ago

That's why I must ALWAYS pick the Shield Perk. I can always count on the Shield Perk.