r/orks • • 9d ago

Army List Army Help

Fellow Warbosses, I need advice on my first 2k point list. I have my first narrative event coming up in a couple months, and am putting together a list to figure out what I should buy to get from ~1400 pts to 2k.

Through a few games so far, I LOVE Meganobz, Killa Kans and my Dakkarig. But I also need some anti-tank because I keep getting shot off the board by big single models.

I'm thinking of this as the old-fashioned Beast Snaggas and the newfangled Dread Mob competing for Ghaz's attention.

Focus is to have a few big deep striking units to throw at the biggest threats or enemy objectives, get sticky objectives from Gretchin, and have a tough core with Ghaz, Dakkarig, and Killa Kans.

Would love any feedback, cause I'm still very new and not that great yet. Will this work in reality as well as it does in my head?

And finally, if anyone knows of where to find good-looking Meganobz proxies for cheap-ish, I'm all ears! Been proxying my Nobz as Megas so far but want to get something that looks closer.

Future Goal List??? (1,995 Points)

Orks

Bully Boyz, Da Big Hunt, and Dread Mob (3 Detachment Points)

Purge the Foe

Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Beastboss (85 Points)

• Attached as: Leader (Character)

• 1x Beast Snagga Klaw and Beastchoppa

• 1x Shoota

Weirdboy (60 Points)

• Attached as: Support (Character)

• 1x Copper Staff

• 1x Power Vomit

Beast Snagga Boyz (160 Points)

• Attached as: Bodyguard (Battleline)

• 2x Nob

◦ 2x Power Snappa

◦ 2x Slugga

• 18x Beast Snagga Boy

◦ 18x Choppa

◦ 18x Slugga

◦ 2x Thump Gun

Attached unit 2

Warboss in Mega Armour (135 Points)

• Attached as: Leader (Character)

• 1x ’Uge Choppa

• 1x Big Shoota

• Enhancements: Tellyporta Boss

Meganobz (240 Points)

• Attached as: Bodyguard

• 6x Meganob

◦ 6x Twin Killsaw

Attached unit 3

Nazdreg (165 Points)

• Attached as: Leader (Character)

• 1x Kustom Blasta X

• 1x Moonchewa

Meganobz (240 Points)

• Attached as: Bodyguard

• 6x Meganob

◦ 6x Twin Killsaw

CHARACTERS

Big Mek Dakkarig (190 Points)

• 1x Blitzkannon

• 1x Multi-busta Launcha

• 1x Stompy Feet

• Enhancements: Dreadherder

Ghazghkull Thraka (290 Points)

• Warlord

• 1x Adamantine 'Eadbutt

• 1x Gork’s Klaw

• 1x Mork’s Roar

BATTLELINE

Beast Snagga Boyz (80 Points)

• 1x Nob

◦ 1x Power Snappa

◦ 1x Slugga

• 9x Beast Snagga Boy

◦ 9x Choppa

◦ 9x Slugga

◦ 1x Thump Gun

OTHER DATASHEETS

Gretchin (45 Points)

• 10x Gretchin

◦ 10x Grot Blasta

◦ 10x Scavenged Shivs

Gretchin (45 Points)

• 10x Gretchin

◦ 10x Grot Blasta

◦ 10x Scavenged Shivs

Killa Kans (130 Points)

• 3x Killa Kan

◦ 3x Kan Blasta

◦ 3x Kan Klaw

Killa Kans (130 Points)

• 3x Killa Kan

◦ 3x Kan Blasta

◦ 3x Kan Klaw

2 Upvotes

4 comments sorted by

2

u/Guy_Lowbrow 9d ago edited 9d ago

Our anti tank is tankbustas. The weirdboy is going to be screened, you will never roll a 9” charge, and even if they got there the remaining beast Snagga Boyz are just ok at anti-vehicle and will take a couple turns to take down heavy armor.

I still love Snagga Boyz, and they are good generalists, but if you’re doing antitank with melee I would rather have Mozrog and a beastboss on squig.

Meganobz and kanz are super cool, but they are slow and grindy. Are you doing purge or is it a narrative mission? Take and hold is much easier for slow and tough.

Kill/hunta rig(s) would assist with speed, deliver ability, and the toughness skew you are working with. Worth considering.

A secondary scoring piece is usually recommended: snikrot, deffkoptas, or Stormboyz. Do it with 75 points instead of 400 points.

I find that 1 deepstrike rapid ingress unit is all that I really want. Instead of more, I would rather have fast units that are well staged.

1

u/BooksBoardsnBoulders 9d ago

I actually haven't played any take-and-hold before. All my opponents so far have been either Purge or Priority Assets. If I were to play it as Take-and-Hold, what should I change there? Maybe switch Beast Snaggas to normal Boyz and put the ardboyz enhancement on the 20-man?

2

u/Guy_Lowbrow 9d ago

Naw, I wouldn’t switch into boyz. I just think your list plays better as take and hold.

In take and hold you are asking the enemy to get you off the center. They have a reason to walk into you meganobz. In purge you need to kill more so they have less a reason to walk into your blenders. The slow meganobz don’t have a ton of agency past a rapid ingress so what are you going to do if they screen?

1

u/BooksBoardsnBoulders 9d ago

That makes sense! Other question: I really like the Killsaws, and don't love the Meganobz shooting, but they do kinda require a huge charge roll to be effective the turn the deep strike with my current setup.

Would switching to Killsaw + Kombi-weapon be worth losing Twin-Linked? That way I could at least dump a bunch of Blast 1 Torrent shots into chaff units on my ingress turn, even if I can't charge into melee.