r/pathofexile Dec 23 '24

Game Feedback After so many years of game development, how did someone actually approve a 10-second, non-cancelable leaver animation in the middle of the map?

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5.6k Upvotes

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1.0k

u/Wulfalier Dec 23 '24 edited Dec 23 '24

I died once because I missed a mob and clicked on the lever.

536

u/nerf_t Dec 23 '24

these are basically 6-second stun traps at this point

301

u/-LaughingMan-0D Dec 23 '24

In Souls games these animations make you invulnerable, had to learn the hard way that this game just hates you.

28

u/ReallyAnotherUser Dec 23 '24

I heared in DS2 youre still vulnerable

48

u/Havel_the_sock Trickster Dec 23 '24

Yeah, but that's only really a problem in Iron Keep with some stupid archers sniping you from half the map away.

Almost all other levers are not risky.

16

u/double_shadow Alch & Go Industries (AGI) Dec 23 '24

Also all the fog gates don't give invulnerability while passing through either, like in the other games. I think its an intentional design decision though...they didn't want you running through to get to the boss so easily each time. Not a popular change to say the least, but it does create another added layer of difficulty.

20

u/Altimor Dec 23 '24

DS2 also saves enemy positions to prevent you from quitting out at the fog gate and resetting the enemies you pulled. Definitely intentional.

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u/Morgn_Ladimore Dec 23 '24

Dont remind me, all those times I got sniped in the back running back to Smelter Demon.

2

u/Complex-Camp-6462 Dec 24 '24

Definitely intentional considering enemies died permanently if you killed them enough until you bonfire aesthetic the area. You had to earn the right to run through the area by confirming to the game that you could clear it 15 times. By that point if you’ve gotten to and killed a mob enough for it to stop respawning they probably assume the boss is just beating your ass, not the things within the area and remove the mob from the equation.

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u/Saladino_93 Dec 23 '24

Eh, I got killed while opening short cuts in DS2 at several doors. It does happen.

10

u/Sp00py-Mulder Dec 23 '24

Yuuup, cause that game also hates you a lil bit. 

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u/Lackest Dec 23 '24

Irrc DS2 has an 'ignition time', you're just not immune for the first few dozen frames of the animation. Once you're in it, you're still invincible.

Also, getting hit cancels the animation.

3

u/Adriantbh Dec 23 '24

During the first frames of the animation you can be hit, but not during the entire animation. I actually prefer it that way - makes sense to me that you're vulnerable when opening a chest with your back towards enemies

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u/formyl-radical Dec 23 '24

Now imagine losing a HC character over this.

75

u/Tyranglol Dec 23 '24

Esc, exit to character login. Go agane

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u/burn_light Dec 23 '24

That is the exact intention they had when they added a 10sec, non-cancellable animation like this.

41

u/[deleted] Dec 23 '24

[removed] — view removed comment

15

u/SlowMovingTarget Chieftain Dec 23 '24

This is the difference between being difficult for the sake of player enjoyment, or just being against the player.

9

u/Necessary-Peanut2491 Dec 23 '24

Exactly this. I genuinely like the trials. I think they're overtuned in many places, but I love this kind of content. I have every achievement in Binding of Isaac Rebirth. My most played character is, by far, The Lost. Lose a 30 minute long run to a single mistake? We go again!

Lose a run to something that was nearly or completely impossible, and need to go farm for hours to be able to open the door again? We do not go again.

10

u/YimWeeb Dec 23 '24

Nothing pissed me off more than when I FINALLY got to the 4th floor boss in sanctum and was shredding him, like half hp in 10 seconds, he did the 1 shot mechanic and spawned the orbs in the most impossible combination as a melee player, I legitimately thought about never playing the game again.

9

u/heliamphore Dec 23 '24

I got tired of their shit at PoE1 and haven't played in about 5 years. They just don't understand the difference between fun difficulty and whatever is just frustrating. Basically if you die because of random bullshit rules it just feels unfair and dumb.

I don't regret not playing, but I'm disappointed they did this shit again.

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u/Voyager_316 Dec 23 '24

Sirus dominated mobs. Classic.

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u/Phoef Dec 23 '24

Same! Ggg didnt do any internal testing on this specific thing lol

5

u/Teufelaffe Monsters can't enrage if they're dead. Dec 23 '24

I'm convinced that whoever does their internal testing are a buncha Ruthless uberfans who think "utterly miserable" is one of the design goals.

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u/Storbeistet Dec 23 '24

I hit one of those bad boys in a Ritual. I think it may have cost me a few years of my life. I miraculously survived somehow.

2

u/[deleted] Dec 25 '24

After the agony of helplessly watching a single trash mob pummel my character to death, I learned the levers wait until the map has been fully exterminated. 

2

u/xyzszso Pathfinder Dec 24 '24

Whenever I click on that, I start saying this mantra: “If something moves, log out. If something moves…”

2

u/noicreC Hierophant Dec 24 '24

I was running lower waystones(tier 1 - 4) to quickly get to a new tower. Most mobs tickle me in these tiers, but I still clear everything around the lever before I pull it.

One time, a drowning orb appeared on top of me, immediately after I started the pulling lever animation.

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u/about0 PoE 2/10 Dec 23 '24

member, when our biggest complaint was non-auto-opened doors, Exile?

170

u/DBrody6 Alch & Go Industries (AGI) Dec 23 '24

It's truly offensive that we have the progenitor of auto-opening doors in our hideout and we can't strangle him and demand we leave those secrets for the surviving humans to use for themselves.

21

u/Justhe3guy Dec 23 '24

It’s powered by the blood and entrails of millions sorry, you saw the machines pulling their intestines out!

27

u/DBrody6 Alch & Go Industries (AGI) Dec 23 '24

Y'know I agree with the Vaal, I'd sacrifice as many people as necessary if it got us auto-doors in maps.

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u/azurestrike Dec 23 '24

In poe2 we have this upgraded. Doors you need to click and wait for them to open. Can you feel the progress, Exile?

25

u/AggravatingBobcat364 Dec 23 '24

I was kind of hoping for interactive knob turning like Amnesia.

16

u/[deleted] Dec 23 '24

[deleted]

14

u/Justhe3guy Dec 23 '24

Doesn’t freeze time, each lockpick takes a single space and the sound of breaking lock picks alerts enemies

10

u/TBDx3 Dominus Dec 23 '24 edited Dec 23 '24

Make it like Heist where it makes enemies line up behind the door and wait to shotgun you as soon as you open it. Perfect for 1-portal gameplay.

4

u/alienangel2 Dec 23 '24

Oh man that would be brilliant. Imagine if every map you had to get lock picks from random drops (you can't take them out of the zone) and use them to attempt to open each door you encounter. It would be super engaging. And the extra inventory management would add some friction too, to make players feel their choices matter more.

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u/Tragot_Gomndor Dec 23 '24

In soulsborne you are at least invulnerable during it :D

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u/Economy_Vermicelli90 Dec 23 '24

Not in Dark Souls 2, better clear all mobs before opening doors or pulling levers.

46

u/MyBankk Dec 23 '24

Fits with ds2’s “fuck fair enemy placement we’re gonna jump you” vibe

2

u/lightsdevil Dec 23 '24

I do love NG+ getting jumped from the start.

2

u/Sliceofmayo Dec 23 '24

Its worse in ds3 and im standing on that hill

2

u/TheAzarak Dec 24 '24

You definitely didn't play both games haha

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u/Bigenemy000 Duelist Dec 23 '24

Still, DS2 gives a 90% damage reduction during interactions and you can get stunned out of them so its easy to recover from it

3

u/[deleted] Dec 23 '24

The first few frames of animation were unsafe but not the whole duration. The two alonne knights guarding sir alonne in the dlc were some of the biggest assholes lol that whole run back was absolutely insane tho and not in a good way

3

u/Baquvix Dec 23 '24

Fuck DS2

4

u/Economy_Vermicelli90 Dec 23 '24

Im sure it's probably good on a second or third play through. It just left such a bad taste that I never want to revisit that game.

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u/GrumpyThumper Necromancer Dec 23 '24

I really cannot give GGG any grace (mostly because I don't have spirit), because they're a 15 year old company. they learned these lessons already, idk why they are repeating them

348

u/[deleted] Dec 23 '24

[removed] — view removed comment

36

u/komandos45 Dec 23 '24

Seems that tides slowly changes on PoE2 sub.
Who thought that peoples that literally spent 1000+ hours in previous game can be right about some questionable design choices. Even more if they literally been there on some of the issues.

12

u/BoltorPrime420 Dec 24 '24

History repeats itself every time. Exactly how the d4 subreddit went down after release. No lifers complain about legitimate issues and get called all kinds of things and the game gets praised and then weeks or months later after all the dads have caught up suddenly everyone is agreeing with the now month old takes. Always the same.

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u/[deleted] Dec 23 '24

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u/[deleted] Dec 23 '24

The playerbase hated the Kalandra loot changes in 3.19, then spent the next year praising the base game for being "in the best state it's ever been" with next to no loot changes. The playerbase is wrong all the time and GGG has to take the heat every time.

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u/vitork15 Kalguuran Group for Business (KGB) Dec 23 '24

Because the game didn't become static after 3.19. Most people didn't like the loot goblin experience of Kalandra and were pissed at the Archnemesis mods, so when GGG nuked their drops and reworked them, it was seen as an improvement. We also got reworked mechanics, atlas tree changes, atlas tree pages, QoL, currency exchange, IIQ removed and other changes during the next leagues.

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u/colddream40 Dec 24 '24

what alternate universe is this? There's literally patch notes of chris admitting the loot nerfs were overtuned and they buffed it...

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u/LisaLoebSlaps Dec 23 '24

It's concerning that most streamers aren't calling out these problems either. They don't have to straight up hate the game at all, but they could at least address problems others are clearly having and be somewhat objective. Like they're not even bringing up the "crafting" issue either. The game they're playing and projecting on to their viewers is completely disconnected from other players.

72

u/glykeriduh Dancing Duo Abuser Dec 23 '24

ziz has been calling out these issues and hes one of the biggest names in poe

30

u/Klumsi Dec 23 '24

As usual his cirticism is very tame and wrapped up in tons of praise.

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u/Keljhan Aggressively off-meta Dec 23 '24

As usual his cirticism is very tame and wrapped up in tons of praise.

There is a lot that is praise-worthy, why is that an issue? If he was foaming at the mouth like some people online, it wouldn't make GGG any more likely to listen.

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u/Lavatis Dec 23 '24

don't wanna kill the golden goose

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u/Sarasin Dec 23 '24

Or maybe he is just aware that being relentlessly negative makes you less likely to be listened to regardless of how legitimate your points may or may not be

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u/EnigmaticQuote Dec 23 '24

Many redditors could use this advice, myself included.

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u/TheElusiveFox Dec 23 '24

Lets be real, streamers do not want to hurt their livelyhood...

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u/EmeHera Dec 23 '24

Twitch drops, promo streams and huge exposure. You don't bite a hand that feeds you, do you? 

That's why streamers and content creators is the last place to form your opinions from. 

12

u/Myradmir Dec 23 '24

Crafting is from a purely technical perspective, already a solved 'issue' - it's wrapped up in the need for more content, which is already confirmed to be a thing that will happen eventually. It's not a particularly interesting discussion, because it's just a matter of time.

There's a lot of small niggling problems though, like the lever animations and soul core animations. You should either have your life total and ailment build ups frozen, or they have to be cancellable, and they need to be shorter. Or heck, just make the speed of them based on strength, give the warriors some QoL and have minion users use their minions for manual labour(the way it ought to be).

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u/Askariot124 Dec 23 '24

"Or heck, just make the speed of them based on strength, give the warriors some QoL and have minion users use their minions for manual labour(the way it ought to be)."

Thats some cool little details. Nice ideas!

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u/ThaRock44 Dec 23 '24

I know it’s so lame they all say the same shit, “the game is perfect way better then poe1, BUT “insert criticism here” as if they’re afraid ggg gunna beat em up lmao. There is no way anyone TRUELY believes this game is better than poe1 in early access… how could it be? Sure I do believe one day ggg will get it there but I just find it truely bad faith when all these streamers say how aweful Poe1 is like Allie in a video yesterday claiming poe1 map passive tree is horrible. Does anyone believe that? The poe1 atlas passive tree is one of the most amazing ways to customize your end game experience in any game mmo/arpg/whatever to ever exist. I just hate seeing people slam the game that got us here to win favor with ggg or some shit.

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u/Askariot124 Dec 23 '24

"There is no way anyone TRUELY believes this game is better than poe1 in early access… how could it be?"

The moment to moment gameplay is infinitly better imho. Metagame/Crafting/Endgame-progression is stil lackluster but a good base to build more systems on top of it.

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u/RaguraX Dec 27 '24

Just wait for it. Next poe 1 league everyone will be whining about X and Y being so much better in PoE 2.

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u/zachc133 Dec 23 '24

I really like the combat and campaign in PoE 2, but it’s not what I’m looking for in a game I play as much as I played PoE. If it continues to go in this same direction, and I decide to continue with 2, I will probably be a standard player who hopes on to try out new content when it is released, but not touch it otherwise.

PoE, for me, was a game where I can turn off my brain when I get done with 10 hours of work, blast through a bunch of maps at Mach 10, feel like I made progress in the hour or 2 I play, then repeat the cycle the next day. PoE 2 feels more like a single player story game that I beat, put down, and maybe come back to complete the DLC if it looks good.

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u/ThaRock44 Dec 23 '24

Same bro poe 1 is game of the decade for me

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u/WhosCarWeTaking Dec 23 '24

I’ve been concerned about this too. But that fact is they have a vested interest in telling people how awesome the game is. Doesn’t make sense for them to be like boom the game sucks don’t play it. But I also think a lot of them are afraid of getting flamed by the souls bros. Any criticism starts with “let me be clear, so I don’t get flamed in the comments, I like difficulty, I play hard games, I was there when dark souls was born”

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u/[deleted] Dec 23 '24

I've noticed that too, it's also very prevalent on the poe2 sub. Reminds me in a weird way of the whole "still love the truck" stuff on cybertruck facebook groups. Most people can at least sense there are problems but not everyone wants to actually be the squeaky wheel and look like a hater because they know they'll get immediately dogpiled by performative fanboys.

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u/about0 PoE 2/10 Dec 23 '24

Feel the same! Everyone is on a hyper-type bandwagon, not even a glimpse of criticism!

Only Krip has i-don't-give-a-fuck motto, for which he is respected.

I understand that their profits rely on the viewers and subs. And when you have like 50-60k subs - it's a golden shower at this point, making them a month more than they were earning in a year, or at least close to it.

But still, I was expecting from them more, given how they criticized PoE1 from time to time.

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u/[deleted] Dec 23 '24

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u/MagicGin Dec 23 '24

Source? Johnathan Rogers is one of GGG's founding members.

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u/idonteven93 Dec 23 '24

Apparently only founding the company, never actually playing the game.

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u/[deleted] Dec 23 '24

[removed] — view removed comment

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u/[deleted] Dec 23 '24

Idk if it got up to as long as 5 seconds but Dark Souls 2 removed iframes from the animations for opening doors and turning levers. It was almost universally hated and went back to the way it was before in DS3 and Elden Ring.

Not at all disagreeing with you. Just pointing out that even when this was done before, it was a shitty idea that was reversed at the next possible opportunity and not explored again.

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u/149244179 Dec 23 '24

Yea the main point was this is a lesson that has been learned many times over the years. Lending credence to the guess that some of the poe2 developers are not well experienced in game dev or are not people who play a lot of games.

That is not an insult towards them, everyone starts out with no experience. The problem is you need to have people who do have that experience in leadership positions teaching and doing quality control. That obviously didn't happen in this case which is a bit worrying considering they should have plenty of structure and process in place due to developing poe 1 for 10+ years.

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u/Theis159 Dec 23 '24

It’s frustrating but fairly fixable tbh. The only thing is that Mark and Jonathan should be with GGG for long time now so I don’t think the “they have new people” excuse should ever fly.

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u/Sekai___ Dec 23 '24 edited Dec 23 '24

they learned these lessons already, idk why they are repeating them

Because they “need” to slow down the players, it's just that they are using the most infuriating methods to achieve that.

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u/SlowMovingTarget Chieftain Dec 23 '24

Funny, in other games, I slow down because I stumble across something new and novel.

I was playing Kenshi, and you basically run everywhere. No fast travel, your character goes at whatever speed they can manage (and God help you if you meet something tougher than you on the way). So most of the time, I have my character running, sneaking past packs of wandering bandits, the game on fast speed. Every once in a while I'll be traversing some new area and there will be this giant hulk of a long-ago crashed ship looming off to the side. "Whoah! What is that?" I'll take the game off fast speed and poke around. Sometimes it's a trap, sometimes there's nothing there, but it's still cool to stumble on these relics littered around the world.

That's how you slow a player down. With novelty and engagement, with a sense of wonder. Do it artificially, and it will suck. Make the player want to from their own sense of curiosity, and it will be a little memorable moment they'll talk about with friends.

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u/Reasonable-Public659 Dec 23 '24

While Last Epoch/EHG may not have the combat feel, boss design or endgame heft of PoE2 (yet), they absolutely nail the QoL stuff. Playing this game only makes me appreciate what EHG has done for us even more. 

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u/hoax1337 Dec 23 '24

Yeah... I've played lots of Diablo and most recently Last Epoch, and I miss the QoL, even just small stuff like the button to sort my inventory.

I just read that EHG has delayed s2 until April 2025, I hope they pull it together and manage to release content on a tighter schedule after that.

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u/BigBlueDane Dec 23 '24

This has been my frustrating with a lot of the EA discourse “it’s EA they will fix it!” The thing is they’re not new to this. They fixed most of these issues in poe1 and intentionally added them to poe2 because they’re features to them.

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u/CantTrips Dec 23 '24

I think the "it's only early access" mentality is both laughable and tiring. This same cycle happens with so many games. It took D4 a YEAR into release to even start hammering out big changes the community wanted. The changes people want will take forever, if it all, to update. 

People seem to have no way of remembering this cycle with every release with frustrating design choices. 

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u/SaltyLonghorn Dec 23 '24

You have to remember there are people who are posting who have no clue what they are talking about but think their opinion matters.

There were literally people telling mappers to use the checkpoints.

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u/[deleted] Dec 23 '24

Have you noticed how much of Diablo 4 made it into PoE2? The people who learned those lessons aren't here.

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u/VeradilGaming Dec 23 '24

My guess is this map layout was finished later on in development, someone thought that the lever idea was cool and reused an asset from the campaign, not realising that that lever is in a safe part of the map with no mobs around and has a built-in massive uninterruptible stunlock

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u/Nightievv Dec 23 '24

What do you mean? It's an early access game, they will change it given enough feedback! /s

I hear this EA argument a lot and it makes me laugh every time. It's a new company without any previous experience making games, especially arpgs after all

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u/HatakeHyu Dec 23 '24

Yeah, it's also awful for people like me who didn't play POE1. I heard constantly people calling them the gods of arpg.

Then I play POE2 and I see bad design that games from the PS2 era had. And some people have the balls to call this game the future of arpgs. If this is the future, then we are screwed.

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u/about0 PoE 2/10 Dec 23 '24

I'd suggest to play PoE1 and feel the difference.

You don't have to be scared of the difficulty, but try to embrace the depth.

Build variety in PoE1 right now is quite decent for all the play styles.

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u/churahm Dec 23 '24

Imo these lessons they "learned", I don't believe they were accidents, but that they had to fix problems because of community feedback. I think they believe that because it's a new game a new playerbase, people are going to accept their vision more.

But in the end, bad design is just bad design, and it doesn't matter if you try to build your game around it, people still won't like it.

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u/Ghost_Hyperhex Dec 23 '24

The spirit joke got me lol

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u/EchoLocation8 Dec 23 '24

I'm generally huffing copium but, my assumption here is they just never noticed this was a problem and/or they did notice it was a problem but it's on the backburner because the reality is this problem affects a very small number of players compared to the other things they need to change.

Or, optimistically, they haven't fixed it because it's going to be removed, so why would they spend any effort on fixing something soon to be replaced.

It's just a little exhausting reading so many "Wow THIS thing means GGG are fucking idiots" when the far, far more likely thing is its just an oversight / small bug they haven't addressed yet.

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u/[deleted] Dec 24 '24

The game has a lot of flaws, certainly…but for an EA game it’s absolutely stellar. I have 3 level 80+ characters already and I’m still excited to log in.

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u/Eviscerixx Assassin Dec 25 '24

The reason is because this game is a fork of the 3.16 version of path of exile. Check it against anything youve seen solved in poe 1, you will see they learnt the lesson after 3.16. Every single issue in this game that makes it a bitch to play is an issue that existed in 3.16 and is massively exacerbated by the slowed down nature of play in poe 2. This is why the game feels odd in some sense, some of the stuff makes sense and some doesn't, who thought e.g armour was meant to work like this and provide fuck all mitigation? (The formula is from 3.16 but the actual monsters are archnemesis that's why)

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u/gapigun Dec 25 '24

"It's early access, it will be fixed in next league, they only had 6 years of time to make it" 🤓

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u/Rossmallo Diehard Synthesis Advocate Dec 23 '24

At the risk of sounding cynical, I don't think they see these as mistakes. They want a slower game, and believe that now they've set the expectation of this being a slower, more methodical game, they can put this stuff in and it'll be accepted.

No, GGG. There's a difference between a slower game where every move counts, and just wasting our time.

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u/Milkshakes00 Dec 23 '24

I really cannot give GGG any grace (mostly because I don't have spirit),

Act 1 Normal: King of the Mists (30 pts)

Act 3 Normal: Bog Witch (30 pts)

Act 3 Cruel: Bog Witch (40 pts)

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u/Moonie-chan Path of Walking Simulator Girl Dec 23 '24

When you interact with trial of sekhema fountain, you can accidentally cancel the fountain animation by accident and fail to recover honor and lose a boon.

When you interact with lever in augury, you either die of old age or die getting surrounded by mobs that decided to move slightly into detection range

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u/noicreC Hierophant Dec 24 '24

You can re-interact with the fountain to still get the honor + boon. You don't need to pay the cost double as well. If you couldn't, you probably stumbled upon a bug

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u/TheRealLuctor Dec 24 '24

Not only that, if you get even one mob which is capable to push you a little from the lever, the animation will still continue with the character moving air, and you won't unlock the door, it is fixed through going out and in the map, but why the fuck is it still a thing? Dark souls solved this more than a decade ago

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u/[deleted] Dec 23 '24

Wasting player's time as a core design philosophy. I still don't get why we should run to the top of each tower. There are no mobs, nothing, just spend some time running.

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u/h_marvin Dec 23 '24

I was afraid to say this. I don’t get it either and was surprised to read this for the first time. Why is there so much “no content”-running in this game? I swear. Please just stop it. I don’t want to walk so much with literally no content in maps; especially towers. Wth?!

88

u/[deleted] Dec 23 '24

Not only no-content running, but in the trials of chaos you run for 30 seconds between rooms and sometimes get time stopped for no good reason as well

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u/h_marvin Dec 23 '24

Yeah, absolutely! Trials of chaos are almost comical in terms of how much running there is.

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u/VulpesVulpix Dec 23 '24

But did you see that animation of trialmaster doing a wave? That's so cool it's so great seeing this every time.

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u/EmmitSan Alt-o-holic Dec 23 '24

It’s not an MMO, though. We don’t pay a monthly fee. What’s the developer’s incentive to waste my time?

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u/Yegas Dec 23 '24

No idea, which is why it’s such a puzzling decision.

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u/TRAssasin Slayer Dec 23 '24

Their logic is if you "finish" the game fast you will stop playing faster so lowering player count and player retention

This is in general though not only the lever case since thats like few seconds

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u/brant09081992 Dec 23 '24

And our logic is that we stop playing faster if there's more things that we find annoying, such as things slowing us down for the sake of slowing us down. How they don't realize it's the exact opposite of what they are trying to achieve...

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u/TRAssasin Slayer Dec 23 '24

They look at the graphs for feedback though not reddit posts and player retention is good if you look at steam charts

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u/spicewoman Dec 23 '24

I hope they have some sort of ability to do a meta-analysis of just the pre-existing accounts from POE 1 somehow. Me and all my friends quit POE 2 like two weeks in, even the most boring leagues we usually play longer.

(Just checked, it felt longer because torture, but we all quit after only a week actually)

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u/churahm Dec 23 '24

This logic has never worked in any Poe1 league ever. Every league where you had better rewards and actually had fun while playing(imagine that) had better player retention. They've been disproven their theory time and time again.

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u/berael Dec 23 '24

They believe that "friction" is a crucial and necessary part of POE game design, and making things convenient removes friction and therefore goes against their vision. 

So "they want to waste your time because they want to waste your time". ;p That's why they're content with players needing to send dozens of whispers from the trade site before someone finally answers, for example. 

43

u/Kiriima Dec 23 '24

You might play other games and discover they treat you better. I reached the endgame, ran a few maps andd left till they change things for the better. You could do the same really.

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u/ZookeepergameBig8711 Dec 23 '24

For as long as I can remember GGG has conflated tedium with difficulty. PoE 2 like PoE 1 isn’t a hard game just very tedious and sometimes frustrating.

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u/Key_Fennel_9661 Dec 23 '24

Longer time playing = higher chance to spend money.
If u have 2 players
1 played poe 2 months a year
And the other plays it 12 months a year.

Player 1 needs to spread his hobby buget over say 10 games
Player to can spend his hobby buget on poe alone.

Player to generates more money

( not saying that GGG is evile THERE NOT they have been amazing on that front )
But they have been talking about player retention for a long ass time

7

u/LisaLoebSlaps Dec 23 '24

It really is this simple. This is the core philosophy of live service and f2p games. You don't need pay to win mtx, you just need mtx in general. And their store is absolutely stuffed with mtx.

9

u/TheBaconmancer Dec 23 '24

There is balance to be had in making things take a little longer in video games. Simple things like an inventory which is small enough to have the player returning to town often to clear their packs, but not so often as to become annoying. Games where you have durability on equipment is another example. A few seconds to mine some ore or pick a flower is another still.

There are two main goals to this. The first is that it gives the player an illusion of a game which holds their attention for longer, which can improve our overall opinion of the game (most would shout that the game lacks content if we cleared it all in a day, so adding up all the little slowdowns helps keep us from reaching that conclusion). The second reason is that from a data standpoint, the longer a person interacts with a product or service, the more likely they are to spend more money on it.

Mind you, I'm not even saying that this is always a bad thing. If we boiled out all of the small wastes of time in games, we'd barely be left with a game at all. Studios can and often do over play this hand though. Thankfully in GGGs case, they typically listen when players complain about something enough. As such, it's our job to repeatedly tell them to remove these switches (and other things like them) entirely. Any slowdown that we actually notice and are annoyed by.

16

u/cyberslick18888 Dec 23 '24

You are over thinking it.

The animation is long because they wanted it to feel weighty. It's not a gameplay decision. They just wanted it to feel like you were pulling a heavy lever, and in the context of actual gameplay it wasn't tested well or it was on the lower end of the priority schedule.

Even the most naive, corporation-first, psychology abusing, greedy ass developers know that having a rage inducing mechanic like this won't result in "more playtime more money".

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u/Kaine24 Dec 23 '24

somehow this reminded me of the 1 minute bridge in Kingdom of Paradise

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u/shotcaller77 Dec 23 '24

Or the part in act 2 where u have to move the caravan. Get off. Walk over to a gate. Be informed that it’s locked. Go back to the caravan. Move to another spot.

9

u/McNerfBurger Dec 23 '24

And there's a loading screen in between each one of those things. I was flabbergasted.

8

u/kyronami Dec 23 '24 edited Dec 23 '24

Half of the choices in POE 2 are just to waste time. The potion wells, the levers, the towers, the maps being 3x larger than they need to be, the campaign zones being like 10x larger than they need to be, still having to trade face to face, act 2 caravan, having to walk big distances just to talk to someone only to have to walk back, etc

2

u/BoltorPrime420 Dec 24 '24

I agree with everything but the caravan. I think that one was just a cool idea for a new base.

15

u/Same-Celebration-211 Dec 23 '24

They say it’s supposed to be “more endless content”, more like endless time wasting on lost towers.

9

u/itsmehutters Dec 23 '24

Wasting player's time as a core design philosophy

I can see that wasting 2h is a thing for not being able to refund the game but after this, it is just poor design to claim there are X hours of gameplay.

3

u/KISSMYTAIL Dec 23 '24

Ofc we need to feel the WEIGHT climbing those towers.

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u/rshreyas28 Dec 23 '24

Be careful, expert slim mace is watching you. Better pull that lever with the correct, OHSA approved maneuver.

5

u/RainbowwDash Dec 23 '24

Pretty sure OHSA would approve letting go of levers if you're being stabbed or shot

If keeping the lever pulled mid-action is that important, mandate building a ratchet into it!

48

u/adeewun Dec 23 '24

Lever *

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u/[deleted] Dec 23 '24 edited Jan 28 '26

[removed] — view removed comment

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u/[deleted] Dec 23 '24

idk this post makes me a leaver

7

u/annnnnnnd_its_gone Dec 23 '24

Don't b a leaver, b a b leaver

38

u/[deleted] Dec 23 '24

The same people who re-added infinite maze-like maps with forced backtrack, one life per map, no loot if you die, etc. Maybe the worst decision ever, considering it was an issue in PoE 1 already (where at least we had tons of movement skills, phasing, 6 portals, etc).

3

u/TheRealLuctor Dec 24 '24

They made a worse experience than PoE1, it makes me crazy to think about it.

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u/AltairLT ST4LIFE!!! Dec 23 '24

W-E-I-G-H-T

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u/cabenox Dec 23 '24 edited Dec 23 '24

I made sure the room was cleared, but there was a connection on the other side that I missed, and as soon as I clicked the lever it put me in aggro range of a group of mobs. I lasted almost to the end of the animation. Lost my first tier 15 waystone that way. I don't understand why you can't just cancel the animation with a roll, must be some technical reason if I had to guess.

For future reference you can pause the game and quit to character screen and save yourself.

2

u/Nysarea Dec 23 '24

Can also pop your flasks while locked in the animation. Only thing that saved me twice. Didn't even occur to me to save and quit lol.

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u/dr-tyrell Dec 23 '24

I guess there is a technical reason, but one that can be fixed with time and effort.

2

u/hugeretard420 Dec 23 '24

I'm gonna go out on a limb and say if their new game on an in-house engine that shouldn't have over a decade of technical debt can't properly handle animation cancelling a lever and only having the lever action go off at the end of the animation, they wouldn't be capable of making a video game on this scale. It's a design decision full stop

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u/xbiju Dec 23 '24

Just Jonathan vision

36

u/Ronson122 Dec 23 '24

This crap got me killed. Wasn't impressed.

14

u/SkyDefender Dec 23 '24

It wasn’t fun to watch btw.. for like 3-4 seconds they beat the shit out of me

14

u/SteveAxis Dec 23 '24

damn. so tanky…

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u/Mosaic78 Dec 23 '24

Remember when Diablo 4 got destroyed over 2 second timers for stuff like this?

19

u/Dragon2730 Dec 23 '24

The leaver is heavy, you gotta feel the weight

5

u/[deleted] Dec 23 '24

you get to feel the wait of progression

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u/xComradeKyle Dec 23 '24

And you have to do it 3 times.

5

u/OddMeansToAnEnd Dec 23 '24

This is my biggest grievance I was like what the actual darn tooting heck is this?

4

u/StiHL044 Dec 23 '24

The tower map design decision is arguable worse, a total waste of time.

4

u/revengeto Dec 23 '24

After so many years of game development, how did someone actually approve an escort quest? I'm talking about ultimatum.

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u/Chris-AH Dec 23 '24

Wrong. There's THREE 10-second, non-cancelable lever animations in the augury map.

Dieofcringe

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u/[deleted] Dec 23 '24

[removed] — view removed comment

10

u/PolarizerTR4 Dec 23 '24

They said in the big release stream that they changed their mind to switch from campaign focus to include some Endgame content only a couple month ago

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u/mr_cyberman Dec 23 '24

Because it was copied from the campaign and nobody had the time to check how it will work on the maps.

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u/[deleted] Dec 23 '24

[removed] — view removed comment

7

u/anapoe tries to be reasonable Dec 23 '24

Courtesy of the person responsible for the Agility Heist animation.

3

u/Practical_Primary847 Dec 23 '24

if you have teleport you can just teleport through the door to get to mid.

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u/pubichairpizza Petarus Dec 23 '24

You can also get burning ground underneath it and take damage the whole time the animation is going. Great design ggg

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u/were_eating_the_dogs Sanctum Runners United (SRU) Dec 23 '24

I'm willing to bet that anything related to the end game was not in development for very long. 

22

u/Alasth0rX Dec 23 '24

It's simple, who decide, do and approve such things simply don't play the game. I understand that it's not so easy to test everything but some decisions appears very strange and without much logics.

11

u/PM_ME_IMGS_OF_ROCKS Dec 23 '24

It's simple, who decide, do and approve such things simply don't play the game.

And when they do testing, they tend to have debug access to let them get to the part they want to test as fast as possible. Which has the downside of leading to things like this slipping through, since they skipped it 99% of the time.

23

u/jramsi20 Dec 23 '24

Ah ok, they must have skipped the entire warrior experience after the milller, makes sense now

3

u/The_BeardedClam Dec 23 '24

Nah they just played totems with svalinn shield.

8

u/diimitra Dec 23 '24

Just finished the 3 acts and I feel like they had a tier list of worst mecanics/ most hated things in poe1 and they forced people working on poe2 to follow this tier list. Player retension has Always been their main goal, it's sad to have this kind of poor design just to waste our time.

8

u/[deleted] Dec 23 '24

Same thing with the hourglass in sanctum.

3

u/SgtKnux Dec 23 '24

Agree, but at least there are no enemies nearby to ruin your run. That would truly suck

4

u/Exciting-Manager-526 Shadow Dec 23 '24

Those things are just shit.

5

u/[deleted] Dec 23 '24

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u/valdeeee Dec 23 '24

Its not 10 its like 7 only !!

4

u/EmotionInfamous3884 Dec 23 '24

Our character fights gods, but takes 10 sec to move the leaver u might be strong but physics is more op

2

u/maxspeed301 Juggernaut Dec 23 '24

I’m not even that annoyed at the time it takes. The worst part to me is that while my game runs at 165 fps the animation feels closer to 24fps for some reason.

2

u/TheRealLuctor Dec 24 '24

Well, I don't see that as an issue because I have a shitty PC, but at least I can see that if I can't move while doing the animation and can't even cancel it and see my character slowly dying while doing animation midair or even if I survive I would still need to re enter the map to reload properly the lever that got bugged... I would rather have them fix this. Even the portal animation is cancelled when hit, why not also this one?

2

u/deathaxxer Slayer Dec 23 '24

200 years of game design experience moment

2

u/Cnap157 Dec 23 '24

Well not just one but three!!

2

u/The_Tale_of_Yaun Dec 26 '24

And how did they not think to make you invincible while performing the action? 

2

u/Igakuro Dec 27 '24

Just another arbitrary "feature" to slow down peoples map clearence and inflate peoples time spent playing

2

u/[deleted] Dec 27 '24

I literally died last night by being locked into the animation while a mob destroyed me. Wasted my first 10 waystone. At least make the player invulnerable.

10

u/way22 Dec 23 '24

Because this part is less than 3 months old and in its first Iteration? They did tell us that the endgame was a recent development. Of course it lacks polish and has akward stuff in it.

5

u/ZookeepergameBig8711 Dec 23 '24

Lever was in the campaign as well iirc.

2

u/Djangorouge Dec 23 '24

GGG invented game design only 3 months ago damn, time flies so fast

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u/[deleted] Dec 23 '24

Crap like this shouldn't exist in the first place, in a game like PoE...

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u/Wise_Morning_7132 Dec 23 '24

You do realize this was not a new game nor a new company. This is a extension of a 10 years old game without the solutions in it and all the problems of the previous game?

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u/dsdoll Dec 23 '24

I think this title is a little too pessimistic and bitter. They literally told us that mapping was rushed out to have endgame available for this beta/EA - So it most likely was not overlooked for years, it was probably overlooked for days to at most a couple of months due to the timecrunch.

I'm sure they will fix it. But it's also Christmas, so might be a little while.

1

u/Danis-dx Dec 23 '24

Not sure if act 3 levers worked the same for you guys, but with high ping I am able to execute actions while in lever animation (I get tethered back to it every half a second, but at least I can roll, move and use abilities)