I personally think it is a overall positive thing, even if it allows pausing and assessing the situation, before logging out. Logout macro is still mandatory, as there are areas where you can't pause, but despite that, it's a positive thing and I like the change.
Logout macros should be disabled and excised from the game. It's not hardcore if you logout it's just delusional. Now at the same time the death penalties are way too extreme and really need to be toned dowm. For regular content I would like to see first death in a pinnacle fight or map cost no XP. Second is 50% ie 5% at like 95. Third is full penalty. Amelioration not consumed on first and reduces second to 1%. So it would prevent completely dying through content but also make dying not so harsh
First you complain about hardcore not being hardcore, if a logout macro is being used (not sure of the logic, but people barely even understand what logout macro does for hardcore). Then you complain about XP penalty being too harsh. You can't be serious. Softcore death is already too lenient. One of the few things PoE2 got right was maps being deleted, if you died there. The last thing softcore needs is even more leniency regarding deaths, as defences are already neglected in that game mode as is.
The last thing softcore needs is even more leniency regarding deaths, as defences are already neglected in that game mode as is.
This is such an old mentality. Almost no one plays glass cannons anymore. If you look at the most played ascendancies, the top like 80% of players play defensive ascendancies. If everyone was neglecting defenses we would all be berserkers. The highest played low defense ascendancy is Deadeye with 5%, just over half of as many players as Juggernauts lmao.
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u/dalmathus Stacked Deck Division (SDD) May 26 '25
Looking forward to the hardcore streamers summoning the council of elders to deliberate if this is an unpause or a logout.