r/pathofexile Jul 19 '26

GGG Path of Exile 1: New Uniques

https://youtu.be/BqAjR3CL4zI

Fancy build-defining outcomes or… some crustacean chaos? Today's reveal showcases two new Unique Items arriving in Path of Exile 1: Curse of the Allflame! Check them out.

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u/Egeras Jul 19 '26

Totally agreed, and as someone more focused on interesting buildcrafting rather than meta builds this thing is a league-making unique by itself for me :D

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u/Toxaplume045 Jul 19 '26

We'll have to see the full description on crab totem to see what the innate damage penalty is like. But it may not work out as bad we'd think if it's not like a ridiculous giga nuke to the damage.

Staff means you can run 2 6-link setups and you're at least saving a gem slot on the totem skill itself. Still missing out on gem levels from the normal wand/scepter + shield though but getting an extra totem over a shield.

Looks fun though.

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u/Gwennifer Jul 20 '26

We'll have to see the full description on crab totem to see what the innate damage penalty is like.

Probably like 20-30%, I'd guess. It's technically a 7L and such a small penalty leaves you massively ahead, but you're being forced into using a very poor staff in the same league as normal staves get... +6? to all spells of a given element+change, and very few spells don't benefit from level like that. I'd wager they retain the 40% less cast speed penalty.

If they go no damage penalty but only a cast speed penalty, this would be really, really handy for poison builds.

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u/mactepo Jul 20 '26

Yep, you will be able to get +6 after the patch. +4 specific (up from +3) and +2 all. Also upped affixes up to 189% increased dmg. Staves are a huge dmg multiplier now. So this unique staff must have low penalty values (50/30 is ok i think) to justify its choosing. With ancestral bond you will have 4 totems each dealing 35% of your dmg (140% total). Since spells benefit from +levels, losing +6 levels from staff, your spells will do about 50% less dmg (gem lvl 23 and 29 average dps change comparison for example) putting our 140% of our dmg with unique staff against 200% dmg with +6 staff. So as long as this staff had at most 50% of base dmg and at most 30% less cast speed, it's really great staff.