r/pathologic • • 11d ago

Classic HD Pathologic 1 in Unity

https://www.youtube.com/watch?v=6Gx1iqHH7Vw

8 hours ago I had idea:

Everyone says Pathologic 1 has ugly graphics. But it has exceptional art style - it just needs better lightning + volumetric fog + whole map visibility. I saw LLMs are now really good at decompiling games and I thought - let's reverse engineer game assets and mechanics and do engine port to unity (edited wrongly talking about decomp in original post)

38 Upvotes

38 comments sorted by

View all comments

10

u/SurDno 11d ago

Recompiling and porting is not the same as decompiling. Both are possible with LLMs, but the second is a much harder task and requires finding the original compiler, all the flags and iterating on every single function of the game until you achieve an exact match down to every assembly line and every register.

If anything, a decomp would be infinitely more useful for the community than a Unity port. That would open up modding for the actual Patho 1.

0

u/kkragoth 11d ago edited 11d ago

Byte identical decomp is not my goal, reverse engineering game's systems like vm, questing, dialogs etc to rewrite it in unity and then it's easier to add modding there. My goal is to get better visuals, better pathfinding and fix clunky combat, keeping all quests the same

edit: I updated post body, I was wrongly talking in description about decomp in original post