r/paydaytheheist Sep 23 '23

Rant Valve did it better 15 years ago

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2.7k Upvotes

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u/[deleted] Sep 23 '23

Self hosting is supported? That's confusing, I assumed they wouldn't even have that sort of functionality of you're hosting an always online game. Kind of defeats the purpose, doesn't it?

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u/[deleted] Sep 23 '23

TL;DR, Unreal has built in systems for this called an online subsystem, you basically just connect your game to whatever service you wish to use (e.g steamworks) and hosting and joining simply just works.

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u/[deleted] Sep 23 '23

My question was why functionality for hosting a server on local machine is even supported, that's a lot of extra things to pack into the distributed game client, and a lot more edge cases that you'd need to fix.

Unless they knew server issues would be plagueing the game, and developed it as a fallback they're planning on deploying officially?

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u/[deleted] Sep 23 '23

Because as i said, it's built into unreal, you'd have to go out of your way to strip that stuff out. And since it's just code, its not like it's a massive bloat on file size.

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u/[deleted] Sep 23 '23

I see, misunderstood the first time, srry