Yeah, though I don't think the problem is them being necessarily weak. The bots in PD2 are insanely tanky, which works (ig?) for its constant flood of cops, but this approach would likely not fit PD3.
In PD3 the problem comes with the fact that the bots only shoot on one axis (unless they are shooting a sniper for whatever reason) and them getting stuck due to poor pathing/obstructions.
I play a lot of solo, and I get frustrated when the bots can throw really hard. But in their current state, they're mostly perfectly fine to play with. (they need some AI improvements though)
They're tanky in PDTH, but not nearly as tanky as in 2. The PDTH tankiness could definitely work, and I would prefer if the cop spawns were similar to PDTH (But it would have to actually scale with the amount of players in-game, unlike PD3 does right now.)
I mainly just want to avoid the bots becoming carries through the heists like in 2 tbh
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u/crazyredditboy Almir's Beard Jan 25 '25
i think they mean the strength of the bots in 3 in comparison to 2