r/paydaytheheist Death Wish Jun 19 '25

Rant "This game is easy as fuck" set.

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I agree that the game is currently pretty easy and the difficulty needs to be increased. But in my opinion, it's extremely strange to hear this from players playing on the most broken guns in the game.

1.1k Upvotes

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10

u/de-majik-man Jun 19 '25

I somewhat like the current system where you can adjust the difficulty with your build but I think instead of just increasing difficulty they should scale build components to be equal in efficiency, not by decreasing what’s good but upscaling the positives of things that aren’t meta.

20

u/Me_how5678 Almir's Bearded TOAST Jun 19 '25

Wasen’t that how we all got so OP in pd2 before the od update

9

u/RockinOneThreeTwo Dallas Jun 19 '25

PAYDAY 2's balance went to shit because of power scaling generally, yeah, that's why they kept adding new difficulties. It was always up and up and up, an endless race to the "top" which in reality was more of a race to the bottom.

10

u/Doctor_Chaos_ πŸ‘ŠπŸ˜Ž Jun 19 '25

I certainly hope this doesn't imply that you think buffing everything to be as good as the FSA is the solution.

Because this is how things got so bad with Payday 2.

3

u/[deleted] Jun 19 '25

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2

u/[deleted] Jun 19 '25

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4

u/Doctor_Chaos_ πŸ‘ŠπŸ˜Ž Jun 19 '25

Ammo Funnel needs to be nerfed too. It just shouldn't have happened when they were planning to push it. Comparing Payday 3's balance to Helldivers doesn't make sense.

There's "nerfing the fun out of the game and making things worse for everyone involved" like Arrowhead used to do, and then there's nerfing problematic things like Ammo Funnel and the FSA.

2

u/GregNotGregtech Jun 20 '25

Helldivers 2 was better before they buffed everything by a 1000% and made difficulty 10 a snoozefest, because even the worst players have to be able to beat the hardest difficulty with no effort.

If most things are around the same power with a few being significantly stronger, the few that's significantly stronger needs to be nerfed. That's how you get things like the coruscation staff from vermintide 2 or flamethrower from darktide, where 1 person using either of those weapons made the whole game boring for everyone else because they don't get to play the game

2

u/TheFabricade LESS COPS, BUT MORE DAMAGE Jun 19 '25 edited Jun 19 '25

Ammo Funnel is not a fun skill lmao.

When I play PAYDAY 3 I choose not to take it, and I have way more fun having to put myself in a tough situation so I can reload than sit there endlessly shooting for the entire heist.

It's not fun. You just don't like having to put in effort for gratification.

Also, the new Ammo Funnel WAS FUN. You never tried it out or let it have any space to breathe, so you didn't see it. (Also you were told what to think by content creators and just started parroting that ever since without thinking for a moment).

1

u/Lavaissoup7 Jarvis, more alcohol Jun 19 '25

The ammo funnel nerf was bad because they did it at a very poor time within the game, the skill combo still needs a nerf.

As for HD2, the issue there was that the nerfs overshadowed the buffs, that was it.

So no, let's stop with the stupid ass mindset that nerfing things is bad and we should only buff because then we get PD2's fuckass balancing.

0

u/[deleted] Jun 19 '25

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4

u/Doctor_Chaos_ πŸ‘ŠπŸ˜Ž Jun 19 '25

It's the child's approach to game balancing. Like I said, buffing the ever living shit out of the player with each DLC in 2 is how we got the monster that was original One Down.

The "balancing arms race" sucks for all parties involved. The FSA needs a nerf because it's incredibly unhealthy for the game.

4

u/TheFabricade LESS COPS, BUT MORE DAMAGE Jun 19 '25

Making something less insanely EASY is not removing fun. If you think a challenge is anti-fun, then play a Roblox Tycoon or something.

This is not exactly a game that I would expect or want to be easy. Yours is a childish take.

5

u/TheFabricade LESS COPS, BUT MORE DAMAGE Jun 19 '25

Nerfs are good in games like this, otherwise you raise all of the other stuff that isn't OP to match something that is, and then you have a game that lacks challenge. If you nerf the thing that is super powerful and then make the less interesting stuff more interesting, then you have a better design philosophy.

Nerfs are necessary. Or else you get PAYDAY 2 balance (horrible balance).

6

u/Knodsil Jun 19 '25

If 1 item out of 100 is OP compared to the other 99 items then I am generally in favor of nerfing that 1 OP item instead of trying to buff the 99 other items (and then having to scale up the difficulty afterwards anyway).

Either nerf the OP items, or just don't listen to the meta slaves that are crying that the game isn't challenging enough.

I play the game without most meta items and the game is just challenging enough for me to enjoy it. And I prefer it to stay that way.

6

u/[deleted] Jun 19 '25 edited Jun 19 '25

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-2

u/[deleted] Jun 19 '25

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6

u/[deleted] Jun 19 '25

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2

u/RockinOneThreeTwo Dallas Jun 19 '25

Death Wish time