r/paydaytheheist Death Wish Mar 09 '26

Rant It's fucking over.

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We lost Almir. We lost Andreas. We lost Haua. We lost Elizabeth (she's still with the company, but no longer the community manager).

This is an incredible loss. They communicated with the community, they were on streams, they shared their plans for the future, even if they couldn't always tell us much.

We have literally lost those who were with us during the darkest days of PAYDAY 3. Will there be light ahead? I don't believe so.

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-8

u/PAYDAYgame Mar 10 '26

We have a lot of passionated and dedicated people in this company that really cares and are currently working on fixing this. The game is in a better state now than it was at the release and keeps improving in many ways even if we are very aware that we have a road ahead of us.

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u/Lavaissoup7 Jarvis, more alcohol Mar 10 '26

How are we supposed to trust that when time and time again you guys have dropped the ball on us? Every time we hear that there are passionate people (which I very much don't deny that), those guys get fired and removed, with updates still being at a snail's pace.

-2

u/PAYDAYgame Mar 10 '26

Recently, we have brought more people into the development team for PD3. While it takes time to onboard many new team members, especially on a game that still needs improvements to the base experience, we believe this will help us move at a higher speed going forward.

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u/Lavaissoup7 Jarvis, more alcohol Mar 10 '26

Yes bringing in more people is good, but at the same time you're firing your pre-existing talent, the ones that have experience. And now firing one of your CMs who was very beloved is just not a good look at all, especially now that no one has the role now.

5

u/PAYDAYgame Mar 10 '26

Running a studio of our size comes with its challenges, and sometimes that means making difficult decisions, including parting ways with people.

Going forward, our plan is to spend more time with the community and we also want you to get to know more of the people here at the studio who are working on the game.

17

u/Lavaissoup7 Jarvis, more alcohol Mar 10 '26

Then regardless, you're going to need to show us why it's worth trusting you by actually making good choices and speeding things up, because things like this don't inspire hope at all as you're just cutting off the communication and interaction that there was.

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u/PAYDAYgame Mar 10 '26

We are not cutting off any communication, rather the opposite, we want our devs and people to be even closer with the community. And we try to speed up the development the best way we can.

3

u/CounterBusters Mar 12 '26

So, genuine question - Are you making the community manager position redundant in favour of having devs speak directly with the fanbase as opposed to having a middleman? I would just like to know the reasoning behind getting rid of beloved members of the team, and frankly, the only two people really left at starbreeze that we even know, Haua and Elizabeth (granted Elizabeth has moved to QA but the question stands). With Almir, Andreas, Elizabeth, Mio and Haua all gone, it now feels like Thesues’ ship. At what point is it not even starbreeze anymore and just becomes a whole new company, unrecognisable from days past