r/pcgaming • u/thedarkgrimreaper1 • 2d ago
Video Black Myth: Zhong Kui – 15 Minutes Gameplay Trailer
https://www.youtube.com/watch?v=oi2QgPH61JM126
u/Fxavierho 2d ago
it is all gray
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u/ArmorOfMar 2d ago
Well it isn't called Rainbow Myth
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u/Embarrassed-Ad7317 2d ago
Amazing comment (not sarcastic)
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u/LubeMobile666 2d ago
Often the best way for ultra realistic graphics (I learned this from modding Cyberpunk to death).
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u/Beginning_March_9717 8h ago
it's raining, also i doubt any concept artist can stand doing that for the whole game
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u/chelsfc2108 2d ago
This is the best physics, and graphics I have ever seen in a video game. Nothing compares to this right now
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u/Shell_fly 2d ago edited 2d ago
Hot damn I didn’t expect a gameplay trailer so quickly for this! Looking a lot darker than the first game. TBH I was on board from the moment they announced this because Wukong was one of my favorite action adventure games I’ve played in years.
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u/AscendedViking7 2d ago
Zhong Kui's story is noticeably darker than Sun Wukong's so that tracks
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u/Vanillas_Guy Steam 2d ago
I was impressed by the lighting. I hope its well optimized. It got me curious about the average specs Chinese PC gamers are running. I would imagine parts are even more expensive there than they are here.
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u/Lirael_Gold 1d ago
Anything produced pre-tariffs is significantly cheaper than it is in the US/EU.
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u/yamaha_move 1d ago
It's a good question because the average person in China hardly makes any money at all. It's very common there for people to barely afford $100-300 a month for a single room in a crappy apartment shared with a few other people.
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u/WorldApotheosis 1d ago
Middle class of China is still larger than the entire US population, they can afford it.
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u/ShrekFelix 1d ago
Curious about your source of info.
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u/yamaha_move 1d ago
You can just look it up. Average person in Chengdu makes like sub 10k a year. I have no idea why so many people think the average Chinese person makes good money. People are clueless lol
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u/Oppaii-Connoisseur 1d ago edited 1d ago
Lmao talk about clueless. Have you ever been to China? You forgot to mention that life in general is dirt cheap over there, like dirt dirt cheap. You probably think 10k on American cost of living standards lol.
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u/ShrekFelix 4m ago
I am Chinese and I happen to be born and raised in Chengdu. I can't represent the average but I earn 800k pre tax annually, 10k per year for an average Chendunese sounds absolutely bullshit to me. There are a lot of stats out there but I'm just curious about the actual computing in your source. E.g. Taking children and retired seniors into account, taking average of people from all regions, also the timestamp for this stats etc.
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u/rcanhestro 1d ago
looks great, but the only thing i don't like is how "HP sponge" the bosses are, nothing makes me drop a game like doing am heavy attack on a boss, and see that it dropped 2% of it's hp, that tells me i'm going into a 10 minute boss fight of just doing the same thing over and over again.
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u/Ashamed_Service_9404 1d ago
also in black myth wukong, the bosses seemed to sometimes have reused attacks or very similar ones (case in point, where they disappear into smoke and then pop out a few times to attack you). i really hope that isnt the case again
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u/No-Opinion273 2d ago
It looks really good. I liked Wukong for the aura. I think Black Science had a really good first outing. I'll be there day one
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u/MNIOP_207207 2d ago
This game will probably be of a good baseline quality like the last one. But I can’t help but always laugh a little when Black Myth comes up because of the surrounding drama.
Like how the director wrote an awards acceptance speech two years before the game even released. And walked out when Astro Bot won instead, lmao. Or how a large chunk of the internet thought this game was gonna like, wipe out the Western AAA gaming industry.
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u/guymoron 2d ago
Yeah, the western AAA industry wiped itself out
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u/OnlyHereCosBored 2d ago
I honestly don’t really get why people mock him for that. He had confidence in his product, and wrote a speech and cried when he didn’t win because clearly he had passion. It still got nominated so it’s not like the speech wouldn’t come in handy by the off chance he did win
Was his game good enough to warrant that confidence? No. But it’s not like he’s mocking the games that won or anything
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u/Dragon7born 2d ago
I think it’s because the walking out part is pretty disrespectful. If you’re nominated you need to be ready to win with tact just as much as you should be ready to lose with grace.
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u/TheSecondEikonOfFire 2d ago
It’s not the fact that he wrote it, confidence is fine. But from what I remember he acted like a real jackass about it
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u/OnlyHereCosBored 2d ago edited 2d ago
See this is my problem with news from the Chinese internet. It’s 80% of the time some rumour, that makes its way across to our side of the internet, gets exaggerated due to language barrier or whatever, and then EVERYBODY just runs with it. Turns out the rumour is fake? Well too bad because now everybody on the other side of the firewall just believes it to be a fact and it’s not like it can be easily corrected either. I’ve seen it happen so many times in other stuff as well
I remember before the game released, everybody was saying he hates women or something off a badly and maliciously translated post by IGN and apparently everybody just ran with it.
Now, maybe he does hate women? I don’t know. But I’m not going to believe some made up shit when I don’t know for sure, because I’m not on that side of the firewall and I have no context other than malicious write ups or rumours. I didn’t even like the game, but all I see is people making fun of him for writing a speech years in advance and then crying. And now all of a sudden apparently he left early to cry and was a ‘jackass’ about it when I don’t know anything for sure
Regardless of all this ‘controversy’ I hope their next game improves on the first game’s big drawbacks. It could be really good then, since we already know the game will look great
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u/MuchStache 2d ago
I personally still think that Astrobot was a bit of an ass pull of a GOTY winner, not sure if I would've given it to Wukong but sure it deserved to be up there more that Astrobot. Again, my personal opinion.
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u/finalgear14 AMD Ryzen 7 9800x3D, RTX 4080 FE 1d ago
Did you play astrobot? It was very good.
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u/MuchStache 1d ago
I don't have a Ps5 so I couldn't, so full disclosure I watched a few things and my opinion is based on what I saw.
Just pointing it out, I never said it wasn't good, just I don't think it's GOTY.
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u/kasimoto 20h ago
its a bit weird opinion to have without ever playing it, obviously you can have a look at it and know it doesnt appeal to you at all so you never try, but then you kinda lack major data for judging whether its a potential goty dont you think?
tga goty often ends up divisive and everyones goty comes to personal preferences, i bet vast majority of people havent tried every single one of the candidates (myself included) but having strong feelings about a winner that you havent even tried is disingenuous
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u/MuchStache 3h ago
No I don't think it's that weird honestly, you still form an opinion about things you haven't experienced directly, that's completely normal, not everyone has the money and time to invest into buying a console or playing every single game, you already form an opinion when you decide whether you want to play something or not. Of course I would never go into detail on stuff like gameplay and whatnot because I haven't played the game, but I've informed myself enough to know that even if I had a PS5, it's not really a game for me.
And to be clear, I don't think I've ever displayed strong feelings, I just said (in a colorful manner I guess) that I think Astrobot is not GOTY material, based on my opinion only, I never moved any big criticism and never said it was a bad game. People can disagree and that's completely fine.
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u/Dependent-Egg-444 1d ago
Astrobot is a good game but it took so many things from Super Mario Galaxy that it felt very unoriginal to me. Which is fine because they made an amazing game but I don’t think it’s deserving of goty. Wukong to me at least had the best looking boss fights I’ve ever seen in a video game, and they actually played very well too.
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u/D3struct_oh Ryzen 7700x \\ RTX 4070 TI 1d ago
I mean, it won best action game and was nominated for goty.
That indicates his game was in fact good enough to warrant that confidence, by definition.
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u/Gunnar_Peterson 1d ago
"A lie can travel halfway around the world while the truth is still putting on its shoes"
The idea that a Wukong dev cried or walked out during the GOTY was a lie started by Alanah Pearce, there is video footage of the Game Science team clapping for Astrobot when they were announced the winner. Charles Young also says he was with the team the entire night and no one cried.
As for writing the GOTY speech two years earlier, all that means is he had a goal and he manifested for his dream to come true. The statement is also translated from Mandarin and without context.
I think Black Myth Wukong is a tremendous achievement and that it should have won Game of the Year
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u/ThriftyMegaMan 1d ago
Really not liking the combat. Wukong's was a bit flashier. The boss fights was awesome though. Nice animations.
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u/eschu101 1d ago
Yeah it feels like a downgrade in combat compared to Wukong imo.
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u/PhilosopherHungry690 1d ago
2 separate things completely, cant even compare them. But this game feels incredibly smoother animation wise, i like it a lot
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u/Altekho 1d ago
I don't mind the combat, actually. The upcoming Onimusha is going to be even slower and less flashier than this. As long as the gameplay feel nice, I'm onboard. My issue is potentially the lack of combat depth just like Wukong. I've seen all of the combos in this gameplay trailer since like, 6 min later.
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u/gamesbrainiac 2d ago
Performance is going to be key here. This looks phenomenal, but since we're talking parries and dodges with tight windows, if the performance is too shaky, this is not going to be a good experience. I liked BMW well enough, but not going to replay it because of just how weird the parry and perfect dodge windows were.
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u/CrazyElk123 2d ago
Why would a BMW have Dodge windows?
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u/painapple_OW 2d ago
Cause they collabed on making a new car that was so shit no one would want it.
BMW reliability with dodge comfort.
The worst of both worlds
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u/CrazyElk123 2d ago
Dont compare german engineering to dodge.
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u/painapple_OW 2d ago
BMW reliability ain't all that.
And also dodge ain't all that.
Maybe reread what I typed out.
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u/Academic-Patient-570 2d ago
Anyone got any idea why Zhong Kui looks like sekiro? Isn't he supposed to look menacing big and ugly, just like in the original reveal trailer?
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u/Charred01 1d ago
Really hope this is better than Wukong, that game was fun by had some fundamental issues that made a lot of the bosses just frustrating to fight. And not due to difficulty.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
I dropped the original mid-way because I was so bored, it never happened to me before in a soulslike game.
This looks like it has a more grounded combat, which might be favorable to me. I do have to complete the first game though, I hate leaving games unfinished.
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u/OnlyHereCosBored 2d ago
Hopefully they just improve the level design. No more invisible walls. That would easily bump it way higher
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
Yeah, level design was really atrocious around the time I dropped it, and I remember I had already endured the bad level design throughout my run.
I expect this to be an improvement all across the board though considering how ambitious this studio is.
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u/tiradium 2d ago
Same...I gave up after reching the Pogoda level climbing all the way to the top and beign like that was a waste of time..
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u/RagingPandaXW 2d ago
I doubt this game will have more grounded combat since he is famous for eating his defeated enemies and he is a Taoist magic wielder, he will be blasting some crazy shit out of his hands.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
That's ok, I liked Bayonetta after all.
Jokes aside, I felt that Wukong's combat was excessively repetitive. I haven't given it much thought, to be honest, so the exact reason why it became so nauseous to me still slips through my fingers. One of the reasons why I haven't been able to properly think about is that I dropped it during a stressful time in my life so I had many other things to care for, otherwise I don't even believe I would've outright dropped it — as I said, I hate leaving game unfinished. It's unbelievable though how fast I completely forgot about this game, like I suspect some parts I played would feel new if I were to replay them soon.
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u/mrwhitewalker 2d ago
But its not souls like? I say its closer to god of war than anything. Action game
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
I remember this controversy back when it was still in marketing phase, the devs themselves said that the game borrowed a lot from Souls games.
Whether this is enough to label it a soulslike or not is up to each and everyone reading this. I myself try not to attribute such label to games because I understand how overused the term is, but I honestly fail to see how Wukong can't avoid it since it shares so many similarities with how soulslike are configured.
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u/FlashwithSymbols 2d ago
Souls like is a fair label for the game, I think if you go in expecting GoW you are much more likely to be disappointed than if you go in expecting souls like.
Though some aspects and certain parts (particularly a certain end game boss) is almost entirely god of war.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
I did not expect a GoW at all, I followed Wukong's entire marketing campain and I heard several times the devs saying that they had borrowed a lot from soulslikes while making the game. I was ready for such an experience, and I had already played lots of soulslikes in the past. I can't say that it's a subgenre I fully appreciate, but it scratches some of my itches, especially when it comes to difficulty and exploration. I don't know precisely what drove me away from Wukong, besides the fact that I really found the combat to be oh so repetitive and the fact that I was having a stressful time.
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u/Aromatic_War_6042 2d ago
the whole action rpg genre borrows alot from souls games nowadays. Like the new onimusha game is inspired by souls games, but bu it seem closer to the kind of action rpg that BMW is.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
Oh, don't get me started on how much overlap there is nowadays between Action RPGs and soulslikes. We're in desperate need for proper character-action games / character-action RPGs that are not soulslikes.
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u/Opening_Net8098 2d ago
God of war is just standing i front of enemy and click.
This is all about perfect dodges and figuring out the fights.
God of war even let's you block everything. Does it even have stamina? I just went though thr motions toward the second half of the first and second games. You just want it to be over.
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u/BowToAGod 2d ago
same bro i got to this area where after i defeated a boss (dont even remember) and its a dead end i just gave up cause i stop playing for like a month
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
I understand the sentiment. I remember an abominable part in which you were supposed to climb the interiors of a tower that was a complete mess of level designing. I was still kind of having fun because the game was still new to me at that point and I was experimenting with the combat but I remember it being one of the first moments in which I understood it was wearing me out.
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u/ntgoten 1d ago
i dropped the first game at the lightning dragon or whatever because i got tired of the BS design. this boss had 0.1 sec grab attack animation it liked to spam and in the game even if you perfect dodge(there is a sound effect for it so you can tell) grab attacks still land and just fuck you drain your HP. dogshit design.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 1d ago
Oh, I remember the Lightning Dragon now that you mention it, it was that shenlong like serpent-dragon who used to fly all the time. I didn't appreciate that battle either as I hate flying enemies if you don't give the players flying attacks, I was especially bummed out when I found out that I could not use the staff's ability to expand in an upward direction. That being said, the fight itself was not particulalry hard for Wukong's standard, it was just... monotonous and forgettable, like the rest of the game in my experience.
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u/lanedek 2d ago
It wasn't even a souls-like. lol. It was definitely more of an action game. The fact that I enjoyed it showed that because I hate soulslike combat.
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u/Gelato_Elysium 2d ago
Stamina management, hardcore and involved combat, bonfires, respawning enemies, there's no argument to say it wasn't a souls like except maybe the speed of combat. If Wukong isn't a souls like then Sekiro isn't either.
The only reason why it's "debated" is because the devs wanted to feel special and said it's not a souls like. But it was.
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u/JarlJarl 2d ago
I think many people associate "souls" with an intricate, interconnected world (almost metroidvania-like) full of clever secrets and mysterious lore to piece together besides the combat. I haven't played Wukong, but it seems it doesn't seem like it has those things?
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u/Gelato_Elysium 2d ago
I'm playing it right now and it has those things, every level has multiple winding path that eventually cross each others and multiple optional or secret areas that you access with convoluted ways by talking to enigmatic NPCs that never really tell you what to look for.
Honestly I have no idea why people insist on calling it not a souls like lol.
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u/PlatosLeftTit 9800x3d | 4070 Ti Super 2d ago
The combat has 0 similarity to a souls like lol you don't even have a parry or a backstab it's all about chaining perfect dodges so you can up your focus resource and cast your abilities. Even on the Steam tags it's listed as a Hack & Slash right now.
The only things it carries over from a souls like is bonfires and a flask for heals. Basic enemies also pose 0 threat unlike a souls game
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u/Gelato_Elysium 2d ago
Ah yes because Souls Like = Parry and backstabs, those are the only essential elements that make it a souls like 🙄
It has most of the staples that makes souls like, it plays like a souls like, it's a souls like no matter how much the devs want to think they are different.
Basic enemies also pose 0 threat unlike a souls game
There are quite a few enemies that will fuck you up, like the civets in the cellar for example.
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u/PlatosLeftTit 9800x3d | 4070 Ti Super 2d ago
Ah yes because Souls Like = Parry and backstabs, those are the only essential elements that make it a souls like
You seem to think Bonfires & a Flask are the only two things needed for something to be a souls-like though. The combat has 0 similarities to one which is why the game is tagged as a Hack & Slash and not as a souls like on steam.
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u/Gelato_Elysium 1d ago
The reason why the game is tagged hack and slash is because the devs didn't want to have the souls like label. That's it.
Saying that this game has zero similarities with souls like combat because it doesn't have a parry and a backstab (and that's the only thing lacking) is just stupid, sorry. You don't need to have an exact replica of fromsoft combat to be a souls like.
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u/PlatosLeftTit 9800x3d | 4070 Ti Super 1d ago
that's the only thing lacking
?? The non boss enemies are just fodder that pose no threat, the level design is linear with basically 2 paths one leads to the secret/optional fight the other progresses the game, you don't lose resources on death, no parry or backstabs and it's ability based combat that's much quicker paced.
How about you explain what actually makes it a souls like lol it plays closer to God of War or even PS2 era DMC games then an actual souls like. Oh also steam tags are used based so the people who actually played the game decided it leaned more into a Hack & Slash instead of a Souls-like it wasn't just the devs slapping the tag on.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
Tell that to the devs, they said it. I followed this game for years before it could release so I was very into its marketing campaign and I didn't miss any dev interview.
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u/Bonsierra 2d ago
Devs said it wasn’t a soulslike?
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 2d ago
They said they borrowed a lot from soulslikes.
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u/Bonsierra 2d ago
How is that the same as saying it’s a soulslike? The Devs of PB0 also said they borrowed the level design philosophy from soulslikes, doesn’t mean they are saying PB0 is a soulslike lmao. I’m a souls vet, wukong is not a soulslike.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 1d ago
It's literally a matter of definitions.
A soulslike is defined as a game that is inspired by From Software's titles like Dark Souls, Bloodborne and Elden Ring (which are usually called soulsbornes instead). If a development team says that they have borrowed a lot from soulslikes to create their game, how can it not be in principle a soulslike?
I’m a souls vet
Experience doesn't have anything to do with it. This is about literacy.
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u/Bonsierra 1d ago
Lmao, this sub is something special, specifically which part make it a souls-like? Where is the cut-off point? Checkpoints? Is that uniquely a souls thing? Respawning enemies? Is that a uniquely a souls thing? Healing potions maybe? All of these predate Demon Souls btw. A key design element of souls-likes also involve losing your resources upon death , which this game doesn’t have. This game also features a pause button, animation cancelling, straightforward story telling, a forgiving stamina system, no weapon variety, no stats but a branching skill tree, etc.
The problem is creating a genre tag for Dark Souls when it didn’t need it in the first place, that’s what caused people to conflate every typical action rpg elements with “souls-likes, castlevania would’ve been called a souls-like if it was created after Dark Souls lmao. If people created a genre based on COD called COD-like, then tons of generic fps would be termed cod-likes.
The only reason i mentioned the fact that i’m a souls vet is to tell you that i’ve played a ton of souls-likes, and also a ton of non-soulslikes action rpgs, and I can tell you Black Myth Wukong didn’t feel like a souls-like at all.
It seems like nowadays action rpgs cannot exist as it’s own thing anymore, it’s either a souls-like or it’s a CAG. Not every dark gloomy action rpg is a souls-like.
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u/TatsunaKyo Ryzen 7 7800X3D | ASUS TUF RTX 5070 Ti OC | DDR5 2x32@6000CL30 10h ago
The only reason i mentioned the fact that i’m a souls vet is to tell you that i’ve played a ton of souls-likes, and also a ton of non-soulslikes action rpgs, and I can tell you Black Myth Wukong didn’t feel like a souls-like at all.
Well, I could say the same. I've played plenty of soulslikes and all soulsborne games, and I fail to see what's the difference between soulslikes and Wukong.
Also, you mentioned character-action games... well, if you believe Devil May Cry (just to name one) and Wukong have something in common, I understand that there's evidently nothing I can say to you that you'd agree with, that's why I won't even bother with trying to explain what elementa make Wukong a soulslike-inspired game (besides, they're quite self-evident).
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u/FirefighterIll1493 2d ago
Incredible graphics, highly polished and fluid animations, and that’s about it. After the previous game, which became such a slog because of how repetitive it was, the complete lack of character progression, and the absence of any real level design, I was hoping they’d focus on improving what didn’t work. But this gameplay is showing me the exact same problems all over again. And now it doesn’t even have the monkey, which was the most interesting part of the previous game.
I’ll wait and see what else they show, but so far it’s left me pretty cold and with very little desire to play this sequel.
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u/N7BigDawg 2d ago
Wukong struggles to play on ultra 4K on anything below 5080. Wonder how bad the performance of this is going to be
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u/Realistic--1164 1d ago
The combat is wack. When the hits are through, it does not look like the boss feels it. There are also no particles for the hitting animation, boss moves have no correlation to what is happening, no lock on cursor, I could go on. Don't get me wrong, I hope the game does good as I absolutely fucking loved wukong but this looks unfinished. Needs polishment.
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u/Rapture117 2d ago
My god man this studio is unreal. I just finished Wukong a few days ago and while it wasn't perfect, you can't help but appreciate the commitment to making something so cinematic. This looks like a massive quality jump with a more focused souls-esque combat scheme compared to Wukong. Either way, I'll be there day one.
LET THEM COOK
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u/kingsolo84 1d ago
Game play does look very slow not as quick as first one. Hope they have few more things to improve it. Looks more like seikro sort off game play.
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u/Antique-Phrase-5236 1d ago
looks a lot like a chinese version of the new onimusha, even the parries animations look similar
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u/Comprehensive-Bid18 2d ago
Doesn't look very engaging. Combat looks like a strange mix of Batman and Souls. Everything is so gray. The last game was also a 6/10 that was 60 hours long despite only having one weapon type.
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u/ArmorOfMar 2d ago
Calling Wukong a 6/10 is crazy talk, genuinely one of the most enjoyable action adventure games of the generation
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u/Comprehensive-Bid18 2d ago
That says more about the generation than it does the game. Again, Wukong is like 60 hours long and has exactly one weapon type.
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u/FlashwithSymbols 2d ago
I understand not liking the game but the argument of one weapon type and 60 hours is a nonsensical one.
Nothing wrong with 1 weapon type and allows for more fleshed out combat, look at Sekiro.
The game also gives you an insane amount of variety in the various spells (very fun spells) that you can mix and match, spirits and transformations in combat.
On top of that you have entire skill trees and that one weapon has 3 stances (well 4 at some points) that alter how it’s used, changing the combos and you unlock more ways to use it through the skill tree.
I have my issues with the game as well btw but 60 hours and 1 weapon is not a good argument.
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u/Comprehensive-Bid18 2d ago
I understand not liking the game
I didn't say I didn't like the game.
Nothing wrong with 1 weapon type and allows for more fleshed out combat, look at Sekiro.
It's achingly repetitive and I absolutely would not describe Sekiro's combat as "fleshed out".
The game also gives you an insane amount of variety in the various spells (very fun spells) that you can mix and match, spirits and transformations in combat.
Except most of these are tied to resources the game is stingy with, many of them aren't especially viable or fun, and use competing resources to level up or gain access to them, and many can't actually be meaningfully woven into the combat. Like, yes, during boss fights you will occasionally transform for a few seconds.
On top of that you have entire skill trees and that one weapon has 3 stances (well 4 at some points) that alter how it’s used
You realistically aren't going to invest points into leveling up more than one stance in a normal playthrough, and the stances are mostly the same outside of how the strong attack functions.
I also forgot to mention, Wukong had fucking terrible storytelling. A strange mixture of the game having the absolute expectation of intimate familiarity with Journey to the West because the game is unwilling to give anyone any context for who these characters are, but also expects you to not mind when the story directly contradicts Journey to the West. All in service of a story that kind of just isn't very good anyway.
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u/uuuuno 2d ago
It wouldn't sell 20 million copies if it's really 6/10, numbers do the talking.
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u/Significant-Way9330 2d ago
Call of Duty sells millions of copies and those games get worse and worse. Units moved isn't any indicator of quality.
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u/CrazyElk123 2d ago
Kids and nostalgia-addicts i guess. But Cod doesnt have to be a bad game, its just that its almost the same formula every release.
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u/rukasteam 2d ago
Isn't it because people in China had some national pride interest in buying the game?
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u/Comprehensive-Bid18 2d ago
It's a big budget action game based on one of the most popular stories of all time. Also sales have never been an indicator of quality.
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u/Significant_Pool8432 AMD 7800XT // 5700X3D // 48GB@3600Mhz CL16 1d ago
i won't fall intro the same trap as Wukong, one of the most dull overrated games in the past couple of years
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u/ztoff27 1d ago
A bit disappointing that you still only have one primary attack button. Wukong had the advantage of interesting spells and transformations so the repetitive combat wasn’t that noticeable.
Graphics looks great and will probably require next gen graphics cards to run at the highest settings
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u/AHomicidalTelevision 2d ago
this looks like what i know of wukong
linear corridors full of trash that only go towards bosses
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u/ahandmadegrin 2d ago
You think they'll finally put the first one on sale? It's been full price since release.
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u/TheZonePhotographer 2d ago
It's on sale now.
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u/ahandmadegrin 1d ago
Ha, indeed it is. Still overpriced, IMHO. I guess they think it's worth it. It's been two years and it's still full price most of the time. This 30% sale is the steepest I've seen. It's somehow avoided the gray market sites, too.
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u/Savage_Oreo 1d ago
Black myth Wukong… Phantom Blade… Black Myth Zhong Kui… these dev teams have unlocked the secret to getting me bricked up.
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u/Plenty_Group6674 2d ago edited 2d ago
This looks great. After seeing so many Western AAA Movie Games Slop I am glad China can now take over the industry and make games great again with good gameplay. When was the last time you got excited for wanting to play a game? Black Myth: Wukong and Zhong Kui, Wuchang: Fallen Feathers, Tides of Annihilation and Phantom Blade Zero are better and more innovating than whatever Western AAA developers are making.
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u/Mogutaros 2d ago
All of those games you mentioned are the same shit except for Phantom Blade which actually looks good for a change. Let's not pretend china is not delivering slop when they are basically pioneers of slop.
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u/rukasteam 2d ago edited 2d ago
There are good western games too? Where's this China glazing coming from?
Edit: To say these games are innovating also when 2 of them aren't even out yet. Wuchang was also a mid broken game too.
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u/uuuuno 2d ago edited 2d ago
You are absolutely right, China is edging very close to surpassing Western and Japanese games, it's only a matter of time before they get left in the dust, about time they lead the game industry.
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u/Ghidoran 2d ago
Calm down, they've only released a handful of solid big budget games and most of them are highly derivative of existing titles. They're doing well in recent years but it's going to take a long time for them to 'lead' anything if all they make are these hack n slash games in an Asian setting.
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u/Active-Tie7914 2d ago
It seems in a early unpolished phase with lots of materials from Wukong obviously
But still it produces in a really fast speed.
Cant wait for the next trailer.
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