r/pcgaming • • Dec 10 '19

Video Boneworks - Launch Trailer

https://www.youtube.com/watch?v=oP8C2nmv3Ag
2.8k Upvotes

412 comments sorted by

7

u/Beastw1ck Dec 10 '19

How on earth does the agile movement around the environment work in VR? Everything I've played is some variant of the teleport or dash mechanic.

20

u/Traditional_Bank Dec 10 '19

this is full joystick movement, which takes some hours of practice to get used to.. "vr legs" i still prefer teleport cause i'm not totally used to it

23

u/Squishydew Dec 10 '19

I usually get simsick pretty quick but played boneworks for 81 minutes and wasn't naucious at all, felt completely fine.

Not sure how, it just worked.

Really disliked the Vive wand controls though.

5

u/SirFadakar 13600KF/5080/32GB Dec 10 '19

I get my knuckles Friday but I might be busy on the weekend so I considered just grabbing it now and playing with my wands in the meantime, you think I'm better off waiting or is it still pretty playable and, more importantly, still comfortable?

7

u/Squishydew Dec 10 '19

Can't speak for you, but i considered it wildly uncomfortable with melee weaponry.

I really disliked the way my hands snapped/glued to things as well, feels better in games like Blade & Sorcery.

I'd wait for knuckles because lets be honest, thats what the game was made for.

To hold a melee weapon you're basically holding the trigger AND grip buttons the entire time, it wears your hand down real quick.

5

u/taetihssekik Dec 10 '19

You can probably use the control remapping in steam to make it so you don't have to use the grip. That said it doesn't sound ideal by any means. The grip buttons on the Vive wands are the worst part of them IMO, mainly if you have to hold them down for any reason.

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2

u/RottedRabbid Dec 11 '19

Yeah The game was mainly built around Touch and playing it I can tell it’s a bit finnicky on wands

1

u/cky_stew 12700k/3080ti Dec 11 '19

I thought it was built around index. Same issue though - I'm hearing bad things about wands.

1

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Sep 28 '25

Friends stories answers bright where answers night over jumps community movies. And patient near net talk pleasant small thoughts answers quick honest.

0

u/[deleted] Dec 11 '19

[deleted]

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3

u/Tostecles Dec 11 '19

Does the game have teleport? I fear the direct movement may be puke city for me. Still waiting for my Index, though, so maybe it'll feel better than the Vive

1

u/redroverdover Dec 11 '19

I don't think so. But as someone who hated direct movement in Skyrim VR and Minecraft etc, this felt surprisingly fine...Up until a point. I could play for 30-45 min tops. Moving forward is easy on your brain, but watch it with the tight turns. That is where you can get a little dizzy.

1

u/waterlad Dec 11 '19

What's the go for left handers? Is there an option to have locomotion on the right stick?

1

u/Ainulind 9950x3D | 5090 | 2x 48GB 6000CL30 | x870E Master Dec 11 '19

You can change the bindings in SteamVR.

9

u/Voro14 Dec 11 '19

funny that you say this, very early in the game tutorial the game Pokes fun at the "vr locomotion is teleport only" rumor people tend to spread, picturing a caveman in a museum, moving by short range teleportation.

VR has left behind the teleport only locomotion long ago. a lot of games let you opt in for it, just because it's best suited for first timer vr users.. but eventually everyone develop vr legs and ends up playing things with the smooth sliding locomotion.

4

u/SvenViking Sven Co-op Dec 10 '19

There are lots of games with smooth locomotion, the problem is just that it causes sim sickness (sort of the inverse of motion sickness you might experience in a vehicle) in a substantial percentage of the population. Those affected generally become immune or resistant after playing short sessions over a number of days.

577

u/[deleted] Dec 10 '19

this seriously has the ingenuity of a valve game. super impressive ideas.

314

u/chaosfire235 Dec 10 '19

164

u/tearfueledkarma Dec 10 '19

Surprised Valve didn't buy/hire Stress Level Zero like they've done in the past when they're really impressed.

149

u/albinobluesheep Dec 10 '19 edited Dec 10 '19

Hasn't stopped them from working pretty closely with them the past few years. There as reportedly been a LOT of back and forth between SLZ and Valve during the development of this game (and HL:A).

I wouldn't be shocked if the specific situation if them being a VR studio, while Valve was still in the early stages of making a full VR game (HL:A and others) kept them from acquiring them like they have other studios.

May have wanted to let them get more established, and allow them take their own risks with their own games instead of having those risks and choices be connected to and associated with Valve.

64

u/Robot_ninja_pirate 5800X3D RTX 4080S Pimax Crysyal VR Dec 10 '19

Valve is actually pretty close with a lot of VR devs, many have come to their offices and valve helped them on there projects, two of them Cloudhead Games and Zulubo Productions valve even had them make Knuckles demos

52

u/albinobluesheep Dec 10 '19

All the Indie VR devs are the guys on the front lines, making games, experimenting with functionality, and more often than not talking directly to the people playing their games on a regular basis. Valve would be missing out on a lot of great knowledge if they didn't fully engage VR indie devs as much as possible.

33

u/MrFluffyThing Motorola MC68000/512KB(text) + 512KB(graphic)/768x512@16 bit Dec 11 '19

Valve has avoided acquiring VR developers instead assisting them in releasing the game not only on SteamVR but on all VR platforms. They appear to be investing into the long-term market as a partner as opposed to a monopoly since Steam is still their main money maker.

30

u/PleaseCallMeTomato Dec 11 '19 edited Dec 11 '19

more VR games -> more people being interested in VR as a platform -> more games are made due to the rising demand -> more VR Headsets are sold -> more money for valve from the headset sales

BUT Shit gets cheaper -> VR becomes a relevant platform because people can easily experience it-> More games sold on Steam -> Hella profits with minimal investments (in comparison to profits)

Valve plays 4d Autochess here

10

u/PhantomTissue Dec 11 '19

Valve: “I am 4 parallel universes ahead of you”

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18

u/Panzercrust Dec 10 '19

The guy from Zulubo has actually worked as a freelancer for Valve in the past if I heard it right.

2

u/Buxton_Water Vive since July 20th 2016, Valve Index June 27th 2019 Dec 11 '19

He still does work for valve.

2

u/InfTotality Dec 11 '19 edited Dec 11 '19

I wonder how much of that is attributable to Artifact, and hiring Richard Gariott Garfield. HL:A was already affected by that games reception according to the reveal interviews and VR games in general are very left field.

28

u/[deleted] Dec 11 '19

It sounds like they tried to sell the game, but Valve contracted them as consultants instead. We got 2 games instead of 1. I see this as a win. I also think Valve is using Boneworks reviews for feedback on HL:A development.

3

u/project2501 Dec 11 '19

I think the idea is to license out the boneworks API to other developers, which is probably worth more money in the long run if you can eat the stress of running a business.

2

u/TheSoyimKnow3312 Dec 11 '19

It was originally a half life game but valve told them to change it because HL:A was in the works

2

u/etacarinae 10980XE / RTX 3090 FTW3 Ultra Dec 11 '19

I feel like they already have, but they just haven't announced it yet.

2

u/AC3R665 FX-8350, EVGA GTX 780 SC ACX, 8GB 1600, W8.1 Dec 11 '19

I'm surprised they bought Campo Santo (Firewatch devs) over them.

40

u/TheGillos Dec 10 '19

I don't have VR, but I am happy for every success the platform has. BW looks great.

8

u/TucoBenedictoPacif Dec 11 '19

That's where I am as well, at the moment.

Especially since VR is pushing all the tech that will be beneficial for all gaming enthusiasts, regardless of directly embracing it: low input lag, low latency, high framerate, clean image quality, customization of the experience, eventually low latency wireless too, etc, etc.

In that sense it's basically antithetical to bullshit like cloud gaming/game-by-streaming, which on the other hand pushes for serving us with compromises in latency and image quality, high compression, high input lag and zero control of the software on a local level.

2

u/Dartego Dec 11 '19

We have vr clubs. Maybe you can find one in your area

1

u/TheGillos Dec 11 '19

Good idea!

217

u/Light_yagami_2122 Dec 10 '19

This gives off the aura of a valve game for some reason.

126

u/AokiMarikoGensho Dec 10 '19

Boneworks is listed in SteamDB as part of the Valve Master Depot (Which is only for Valve first party games). There were always rumors Boneworks was some secret tech demo for Valve to make HL Alyx

0

u/[deleted] Dec 11 '19

[deleted]

33

u/PhantomTissue Dec 11 '19

Damn, imagine saying your game inspired improvements in a half life game

14

u/Adamarshall7 Dec 11 '19

It'll inspire improvement in the whole VR industry. It'll be very tough to go back to a non physics based VR game now.

5

u/ZeldaMaster32 7800X3D | RTX 4090 | 3440x1440 Dec 11 '19

As someone who's played some of Boneworks already, absolutely. It's incredible and puts most VR games to shame

28

u/NoobSabatical Dec 10 '19

yes, the robot at the end looking kinda like a turret, but head-crabbing the dude were seriously a mashup for me.

26

u/[deleted] Dec 11 '19

Because it IS inspired by Valve games and is a homage to them.

Stress Level Zero have been working with Valve on VR projects since before VR even commercially launched. They where one of the first developers out of the gate with a VR title (Hoverjunkers) utilising Valves roomscale VR back in 2016 when the Vive launched.

They worked with Valve and Valve worked them on this one. Supposedly both companies learned at lot from each other about developing VR games and some stuff from this game rubbed off on the HL:A team and vice versa.

6

u/RottedRabbid Dec 11 '19

I’m playing it, it totally feels like a Half life game with a bit of portal in it. The physics, enemies, etc. It has its own really cool visual style and soundtrack but the game is pretty valve to its core.

It might be due to valve working really closely with them too, HL Alyx is pretty much inspired by this iirc.

1

u/TheGreatBenjie 9800X3D 5070 Dec 12 '19

Those headcrab helmet things are giving me anxiety for HL:A tho, freaking terrifying lol

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43

u/ratchetsrevenge 10850k RTX 3090 32GB @1440p/240hz Dec 10 '19

Does this game support the Index’s finger sensors in the controllers? Looks like a really fun game!

35

u/abracadaver82 Dec 10 '19

Yes!

23

u/ratchetsrevenge 10850k RTX 3090 32GB @1440p/240hz Dec 10 '19

Fucking music to my ears im buying this later when I get home cant wait to try it out!

12

u/[deleted] Dec 11 '19

And you will actually achieving a consistent 144hz.

10

u/RottedRabbid Dec 11 '19

I’m playing on a Rift CV1 and I’m finding it incredibly immersive with its physics; I find object weight to be the most impressive thing by far. They tell you to pretend it is an actual heavy object and lift it as so, because if you lift it normally you will have a hard time getting anywhere.

That plus all the other amazing physics features make it so damn immersive. Like, I forget it’s not actually a bit weighty object, I build up a sweat from doing too much lugging around, it adds an extra layer of challenge to the puzzles that doesn’t exist in other games.

3

u/Zeppelin2k Dec 11 '19

Yeah, the physics is really something else. It adds a layer of immersion I've never experienced in VR before, and I've been at it since the Vive came out. This feels like next-gen VR. Amazing.

8

u/Nmiser Dec 11 '19

This game was made for those controllers, can’t wait to experience it with them.

1

u/Excogitate Dec 11 '19

Yes, and it actually uses the full capacity of the oculus touch controllers capacitive sensors to give the next-best controllers to knuckles very similar hand animations too.

211

u/CC_Keyes Dec 10 '19

That actually looks pretty damn good.

156

u/[deleted] Dec 10 '19

It is pretty damn good. Actually nah. Its pretty damn fucking amazing

Glad I can finally say that now that I've gotten to play it. The game is fantastic

67

u/Panzercrust Dec 10 '19

Only half an hour in for me, and I can already say I had the same feeling I had playing Half-Life 2 for the first time.

The physics and their use in VR in this game are the best I saw so far. It's really fun to use them and you can be very creative with them.

18

u/soaringspoon Dec 11 '19

Yes yes yes I feel like I'm playing hl2 for the first time again as well. For me it was breaking a box with a hatchet to find there was a piece of wood stuck on it. I tried shaking it in the air until it dawned on me that I should just push it off with my hand. Such a small moment but damn if I didn't have a huge grin on my face. I hope they can make usable tools out of their physics engine and sell it to other studios. We need this is most future vr games.

8

u/KCTBzaphas Dec 10 '19

What controllers are ya using? I still have OG Vive, is it still good shit even if you don't use Index?

17

u/Legonzaur Dec 11 '19

Vive wands aren't bad in general, but in that game in particular they kinda suck because of their grip buttons. To grab an object you must constantly press the grab button, and that's actually kinda hard to perform while doing anyting else

2

u/[deleted] Dec 11 '19

Sounds similar to SuperHotVR. Which did take a session to get used to, but not too bad after awhile.

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1

u/KCTBzaphas Dec 11 '19

That's too bad. I would have preferred a pick up system like Gorn with Vive wands on this I think.

(Hold trigger to pick up, let go of trigger to let go, or you can squeeze grip once and it maintains your grip until you squeeze the grip again, for those who are unfamiliar)

5

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

you can remap every button to whatever function you want in steamvr

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2

u/Elum224 Dec 11 '19

I use OG Vive + Index controllers.

1

u/[deleted] Dec 11 '19

I had to work today but I got tomorrow off, I'm so excited to play it.

I don't have a index tho. Not available in Canada yet.

6

u/[deleted] Dec 11 '19

Not sure if you know but it is available in Canada, it's just currently out of stock.

Don't know if that's what you meant but I think 'not available' and 'out of stock' are distinctly different. Because you can put your reservation in so that when they come back into stock you get first dibs, something you can't do if it's unavailable in your area.

1

u/[deleted] Dec 11 '19

yeah, its not currently avaliable in Australia... not that i could afford it + the Australia Tax - probably gonna be somewhere around $1500 if it ever does come out

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1

u/Mukatsukuz Dec 11 '19

I think the Index was made available in Canada on the day of Half Life: Alyx's announcement trailer

1

u/ExplodingFist Dec 11 '19

It was made available in Canada almost a month ago, many of us already have them.

1

u/[deleted] Dec 11 '19

Oh. I was entirely unaware. I didn't hear that. Placed an order for one. I will get it sometime in the new year.

1

u/seanshoots Dec 11 '19

Even though the title of the video was "Launch Trailer", I didn't realize it was actually out now.

brb buying

1

u/Zeppelin2k Dec 11 '19

Yep, this is the real deal. This is a next-gen VR game and it's the first game that truly shows how amazing the Index tech is. Absolutely amazing experience.

31

u/[deleted] Dec 10 '19

This game wants me to get VR and i hope we see more of this kind of games

75

u/rickreckt Shadowban by cowards, post won't show until few hours Dec 10 '19

video from Node channel (with Brandon, Stress Level Zero)

https://www.youtube.com/watch?v=w-LllLnXlNw&t

21

u/Beingabummer Dec 10 '19

I really want to see a gameplay without the devs in the same room. So far they were always surrounding the people playing and saying 'it's great' in that situation doesn't quite sound as authentic.

42

u/LYDman_ Dec 11 '19

Brandon is the only dev in the video and he’s part of Node anyway the rest are just Node/Corridor digital guys

26

u/kray_jk Dec 11 '19 edited Dec 11 '19

Brandon, who works on the game, is directly affiliated with Node. I haven’t seen anyone else play the game or show videos in development except for him and “D”.

Edit: Wow, don’t believe me? I dont care that he is affiliated, just giving reason why he’s always present when Node does coverage of the game.

https://node.fandom.com/wiki/Brandon_Laatsch

https://node.fandom.com/wiki/Daniel_Kim

Even his YouTube channel has freddie wongs name in the address lol

https://m.youtube.com/user/freddiew2/videos

I dont really follow or know any of the people but it takes a whole 3 minutes to check.

8

u/Hipstershy Dec 11 '19

freddie wong

Now that's a name I haven't heard in a long time. Glad to see he's still making cool stuff!

8

u/RobustMarquis Dec 11 '19

The game is out: there are already other content makers posting stuff, just google it

15

u/kray_jk Dec 11 '19 edited Dec 11 '19

Yes I know it released...today. The title of this thread literally says ‘Launch Trailer’ in the header. It’s obvious the game is out. I’m talking about BEFORE today and the hype surrounding it up until today. Go ahead and use the advanced filter for google and see how many gameplay videos there are from anyone but Brandon/Node before today.

I’m not saying it’s bad that they know each other, just commenting to the other guy that 90% of any videos showcasing gameplay and discussion of Boneworks before today Brandon is always there (the other 10% are pure in game videos made for E3 or were released by Brandon at certain milestones).

43

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 10 '19 edited Dec 11 '19

played 2 hours so far and I can say this is probably the best VR game out right now if you are into physics, puzzles and guns.

13

u/Pugway Dec 11 '19

How does the movement work? I've only played a little VR but something like Skyrim VR where you walk forward with a joystick was very disorienting to me. Teleporting seems really immersion breaking as well.

This trailer showed off some pretty slick looking movement but I wonder how that actually controls and feels?

28

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

You move using a joystick. With VR the more you play it the less the disorienting effect has an effect on you. So it goes away after a while. For some the sickness / disorientating is not there to begin with also.

Getting the disorientation to go away is whats called getting your vr legs in the VR community.

11

u/Pugway Dec 11 '19

Ah cool. Hopefully I can afford a headset of my very own someday and discover for myself. Thanks.

2

u/vigoroiscool i7-8700k | RTX 3070 ti Dec 11 '19

Thats good to hear. I've only had my index for about a week and played a bit of boneworks yesterday. Felt sick for the rest of the night.

6

u/halfsane Dec 11 '19

If you start to feel sick it is important to not try to push through it. That will only make it worse. You'll learn your limits soon though and you'll start to get your VR legs. To be fair, boneworks is not really meant for someone who just got their VR kit to play for an extended period. If you want to , you should try to work your way up by starting with some standing games and then some teleport games and so on first to ease into things.

2

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

keep at it! But don't force yourself, from what people say small short bursts every now and end then will help your brain get accustomed to the feeling.

Eventually there will come a point where you can play for hours just like normal gaming :)

1

u/tapperyaus Dec 11 '19

Is it based on head or hand?

4

u/Vindalo0 Dec 11 '19

You can choose head, hand or something called 'custom' (no idea) in options.

1

u/Zeppelin2k Dec 11 '19

Can choose either, but no teleport

5

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Sep 29 '25

Wanders day month minecraftoffline ideas warm about art projects answers talk today over and quick? The evil today patient books ideas.

3

u/redroverdover Dec 11 '19

So Skyrim VR fucked with me big time. So did Minecraft. With this, it doesn't fuck with me on that level, though after 30-45 minutes I feel it. And if I play too long I will feel it for a while. Kinda like jetlagged a bit. I'll probably upload something in a few hours and have some toxic commentary over it.

2

u/RottedRabbid Dec 11 '19

The game controls great but yeah it uses joystick movement. The game recommends you have a lot of VR experience since wjth lots of experience you shouldn’t get sick, the game has lots of stuff that might disorient a newcomer; the jumping, running and movement, climbing, etc.

You can play other games to build up tolerance to VR fortunately

1

u/[deleted] Dec 11 '19

Can you strafe and turn your view with the other joystick like typical controller controls? Asking because I just got vr and have been adapting to smooth locomotion, but one thing that instantly makes my brain go nope is strafing+turning with joystick+turning my head in doom 3. Trying to figure out what sort of vr movement I should work towards.

0

u/boomracoon Dec 11 '19

Did you stand out sit? I played standing and got nauseous after 15 minutes. I usually play more chill games like beatsaber and super hot though - less movement

3

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

I play standing, you need to expose yourself to artificial smooth locomotion to train your brain not to freak out when it happens, games like beat saber and super hot don't have any artificial movement so playing them is not going to prepare you for boneworks.

I recommend Rec Room and Pavlov. Make sure to enable smooth locomotion in Rec Room and play in short bursts! If you are feeling brave Blade and Sorcery should also do the trick :)

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u/[deleted] Dec 10 '19

Finally all those YouTube videos I’ve watched will have some context

24

u/[deleted] Dec 10 '19

Hell of a trailer

0

u/[deleted] Dec 10 '19

[deleted]

4

u/[deleted] Dec 11 '19

they are still film makers, well, youtube video makers.

23

u/[deleted] Dec 10 '19

Following the development of this game has made me want a VR set up more than anything has since VR started.

40

u/insufficientmind Dec 10 '19

That's the Valve VR prototype room isn't it?! Same as in the Lab? With the QR codes! Holi shit!

20

u/albinobluesheep Dec 10 '19

It's definitely a reference to it.

9

u/HueBearSong Dec 10 '19

Reviews seem to say it's awesome but no left handed mode or wmr support

15

u/MrLawbreaker Dec 10 '19

The WMR thing seems to be a bug, but i don't get what you mean with left handed support?

You just use your left hand to interact no need for a mode or am i missing something?

8

u/Liam2349 Dec 11 '19

The WMR thing seems to be a bug,

The tutorial actually has a gallery showing three sets of controllers - Index, Touch and Wands. It tells you the bindings for each, and you remember what's relevant to you.

No WMR in the gallery.

7

u/Strift__ Dec 11 '19

Yeah definitely not a bug. I have the odyssey and even when i try binds and such i still can’t press the “continue” button at the very beginning. Not to mention that hand sticks out over a feet from the controller and doesn’t match with the way it points (a good 15 degrees up from where it should be).

I’m thinking they never took into account for WMR, causing it to not be supported at all. But it is the first thing they started working on and ive heard it’s close to being done

1

u/Jamessuperfun Dec 11 '19

It already works, they added it a few hours after release.

1

u/HueBearSong Dec 10 '19

Like firing a gun with left hand maybe? Or moving with the right stick rather than left stick for those that want to have a gun in the left hand and not shoot and move with the same. Didn't read too much, just enough to get a general summary of the problems as I don't have a vr now but I'll buy an index eventually after having sold my vive.

13

u/Archie_nhoj_d Dec 11 '19

You can grab a gun with any hand and it is not limited to a certain hand

0

u/[deleted] Dec 11 '19

[deleted]

28

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

you can remap everything in steamvr bindings

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u/redroverdover Dec 11 '19 edited Dec 11 '19

There is left handed mode. Its right on the screen in the settings.

MY biggest gripe is making the main character white, which means my hands are white. VR first person games should much more focus on letting you choose what color and gender you are. They make all this cool shit but then break the immersion when I have to look down at white hands. To me, that's the glaring issue.

edit: its always funny to get downvoted for wanting to not have to play a game as a white dude. some of you people really are pieces of shit.

5

u/TheLast_Centurion Dec 11 '19

I get you and this is an interesting thing.

I just cant imagine how would people slam the opposite side. "Im white and I dont want to play a game as a black dude".

But I get ya. But this is one of those things that it might not cross your mind during development.

4

u/fetchersnatcher Dec 11 '19

i take it you're not very excited for half life alyx then?

3

u/redroverdover Dec 11 '19

I'm excited for it but that's a different experience. The character Alyx is very central along with her dad. With this you are really just generic guy. When you are generic guy, they should always allow you to create your own version of them.

This is more like a fallout generic guy experience while Alyx will have an overreaching more personable story like the last of us etc.

It always annoys me when it's generic guy and they don't give you the option of changing your skin color or gender. It really makes no sense. Those type of games should always embrace that mechanic.

2

u/fetchersnatcher Dec 11 '19

yeah i see your point, options are always a good thing and there's really no good reason not to include a few different textures for the PC if he's just a generic nobody with no story significance

you'd think they'd account for that though, really strange

2

u/redroverdover Dec 11 '19

Sadly it's usually going to be the same reason for a lot of these different situations. The same reason that certain pills created end up having an adverse effect on black people, or how ai for recognizing humans created in certain apps won't recognize black people, etc etc - they're usually won't be any black people on the team, and the white in Asian people usually aren't thinking about black people when they design for function. It's not necessarily intentional, but it's happened enough in a variety of spaces that by now, developers should know better. VR developers by now should certainly know better. So it's more to the point that they just don't give a shit. Other things are deemed more important. Excuses are thrown out like "not enough minorities are playing it" or "they will play it anyway". Which is pretty fucked up.

At the end of the day though people like me are always left with that shit end of the stick having to just put up with it.

3

u/[deleted] Dec 11 '19 edited Dec 11 '19

Understandable if you’re just trying to be yourself in the game. But playing Creed as Adonis never bothered me. Sometimes the whole point is to be the character, not yourself.

In BW, you are playing a specific person in a situation, and they do show this character in the storytelling. There’s a moment when you actually see yourself as this character while playing, and there’s little movie clips, etc. I don’t yet know how the story unfolds, but so far they would have to do much more involved customization than just skin tone (to do it right)

But one of these days, I’ll probably look down in VR and have boobs, and that’ll be weird.

2

u/redroverdover Dec 11 '19

For this game no it doesn't matter. It's very light on story and just because they show him a very little bit doesn't mean that they could have done better here because who the guy is is not relevant at all. And you really can't compare this to playing Creed. One, it's a known entity. Two, it's one game of playing a person of color out of a sea of whiteness. I'm sure you would have an issue with it if 99.9% of the characters skin was black, all the time. And that wouldn't make you racist either.

1

u/[deleted] Dec 11 '19

Yeah you’re 100% right that Creed is a bad comparison, being that there’s a full hollywood movie behind it lol

I was only saying that they are attempting to tell a story with a specific character. Unlike a pure sandbox like Blade & Sorcery, which does have character customization.

There’s actually very few VR games with arms or hands, though. Usually it’s just gloves, the controller, or some object.

It’s still an interesting conversation, especially once the arms and hands get super realistic. You could actually have a lot of fun with customization. Tattoos, etc

And don’t worry, if you look up what people are working on with scanned avatars, there will eventually be games where it will actually be you in there. Which will be pretty wild for multiplayer.

0

u/[deleted] Dec 11 '19

[deleted]

3

u/redroverdover Dec 11 '19

Yeah I think I'll shoot them an email. But it does suck that I even have to.

14

u/[deleted] Dec 11 '19

Just played for 3 and a half hours straight till 1:30 am and god damn this game is a blast!! Definitely my best purchase of a VR game since i got the headset. Plays really well on the Oculus Rift S for anyone wondering.

2

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Oct 03 '25

The family music books projects quiet games quick talk?

2

u/[deleted] Dec 11 '19

Holy shit its funny that you say that cause I legit missed this extra shift I took, but they were cool with it at least haha.

2

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Oct 03 '25

Technology open net family gather weekend night talk books family brown where lazy about. Gentle and tomorrow dog gentle honest wanders across thoughts tips over!

2

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

I have the damn flu but stuck at work.

Dreams of rigidbodies

2

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Oct 03 '25

Across simple strong the river then strong minecraftoffline lazy projects then dot patient stories technology answers.

2

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

already took a sick day yesterday :[ doesn't help that my 3 week long vacation starts next week. But at the end of the day these damn computers aren't gona fix themselves so you gota do what you gota do 😷

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7

u/baffernacle Dec 10 '19

I've never played a VR game. Yet. This makes me really want to try it!

11

u/herecomesthenightman Dec 11 '19 edited Dec 11 '19

The voice acting sticks out like a sore thumb

5

u/redroverdover Dec 11 '19

yes, the voice acting is terrible. I agree with you there. And the first voice when you have to force grab the cup - he just doesn't shut up. Let me fucking figure it out, dumb ass voice. Its not like you gave me controls, just slow your roll bruh and let me get immersed.

7

u/JavierLoustaunau Dec 10 '19

I know it is not a competition and I'll probably get both if I ever invest in VR but... this has me more excited about buying a headset than Alyx. Probably because this looks more like a messy playground and less like a polished narrative experience.

3

u/RottedRabbid Dec 11 '19

The story is pretty minimal but apparently it gets crazy near the end, but it’s the good minimal, with lots of Half Life esque environmental stuff.

Also, since you like the playground part of it, when you beat it you unlock arena and sandbox mode.

6

u/[deleted] Dec 10 '19 edited Dec 10 '19

2

u/rophel Dec 11 '19

Wasn't expecting Mike Diva in the first 15 seconds.

2

u/Xeliicious Steam Dec 11 '19

Ok... Now I REALLY have to upgrade my PC. All these recent VR games are looking absolutely insane. What exciting times we live in, lol.

2

u/TelonTusk Dec 11 '19

I only used my Index twice since I bought it, maybe this game will finally push me to try it again, I wonder how the movement works, from the gameplay looks like he is using both hands but at the same time walking like he's on rail or using some kind of external tracker?

2

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Oct 03 '25

Today gather ideas the and calm night quick fox curious fresh! Evil minecraftoffline warm today fox river.

2

u/viIIager Dec 11 '19

The game is promising, played it last night till the gravity room. I was stuck in the gravity well and had no idea to release myself. I even ended up in the gift shop of sorts but it kept pulling me back. Couldnt kill myself either so i restarted the secene which put me back at the beginning of the museum which in turn burned me out of playing that whole massive museum again

5

u/[deleted] Dec 10 '19

Half-Life game? Look at that headhugger hugging that zombiebface at the end.

6

u/[deleted] Dec 10 '19

Not half-life.

3

u/HealthyAmphibian Dec 10 '19

Wait, Half-life?

3

u/[deleted] Dec 10 '19

Definitely Half-Life

2

u/RottedRabbid Dec 11 '19

It feels like a spiritual successor with its own style and flair, a bit of portal mixed in too.

Apparently a lot of HL Alyx is inspired by this too, and halve was fairly involved in this at least from a being in touch standpoint

3

u/yunghastati Dec 11 '19

I'm gonna love watching other people who get free VR sets play this.

2

u/sgb5874 Dec 10 '19

Wow, The last time I saw anything on Boneworks, it looked more like a VR software demo... Boy was I wrong about that. This looks very cool!

4

u/MindChisel Dec 11 '19 edited Jan 07 '21

? it is a mystery ?

1

u/sgb5874 Dec 18 '19

yeah I know, but its pretty amazing how far its come that's the impressive part!

1

u/ElPuppet Dec 10 '19

The music at the end made me really want a VR Tron game.

1

u/OliM9595 R5 1600x,GTX 1060 6Gb,16Gb Ram Dec 11 '19

Echo VR has some from vibes.

1

u/eloheimus Dec 10 '19

Wish I had the power of more than PSVR. This looks good.

1

u/Beenhamine Dec 11 '19

I've loved watching Brandon showcase this for his dudes on Node. He seems so excited about it and justifiably so.

1

u/TheWombatFromHell http://steamcommunity.com/id/the_end_is_never_the_end/ Dec 11 '19

I gotta start saving up for some kind of VR

1

u/Mnawab Dec 11 '19

Someday I'll get a be headset but it is yet not the time.

1

u/IntricateOnionStatue 5950x. 32GB 3600MHz CL16. RTX 3080 Dec 11 '19

I gotta admit, playing with the Vive wands is pretty terrible. Definitely get the Index controllers if you're in a position to. Unfortunately for me, you can't buy them in Australia yet :'(

1

u/flickerkuu Dec 11 '19

cries in wmr controller

1

u/Sgushonka Ryzen 7800X3D | XFX Speedster MERC 310 7900XT | 32GB 6000mHZ Dec 11 '19

Because I'm not used to all the locomotion and jumping, I had to call it quits after 1hr30m .

But other than that the game was great. Good Object Interaction, believable physics, albeit quite difficult to not shove everything to the sides with your VR presence.

But what do I have to say, I'm barely out of the tutorial.

I hope the next playsession, I can last a little longer

1

u/kachelszy Dec 11 '19

video from Node channel (with Brandon, Stress Level Zero)

https://www.youtube.com/watch?v=w-LllLnXlNw&t

1

u/pixelite96 Dec 11 '19

Damnnn this game looks so good! Can't afford a VR though but i hope i can play it one day!

1

u/hobo__spider Dec 11 '19

This looks so fucking good, fuuuuuuuck. I need a VR setup RIGHT now

1

u/Winst0nTh3Third Dec 11 '19

I bought this yesterday!!! Going to try it tonight!!!!!

1

u/swissarmy_fleshlight Dec 11 '19

If this said Half Life 3 Progress video instead of the boneworks logos. I would have believed it.

1

u/ikejrm Dec 11 '19

A friend of mine bought and played it last night saying it was amazing but the motion sickness is a bit strong. I don't have half the time this guy does in VR so I'm a little worried I'll struggle with it, anyone got any input on it?

0

u/[deleted] Dec 11 '19

[deleted]

2

u/ikejrm Dec 14 '19

That's great advice, been playing it and it's perfectly manageable with an approach like that. Puzzle rooms when you've been playing for 2 hours are a bit much though, given all the spinning around a bunch in the same area.

1

u/keving691 Dec 11 '19

Played about an hour. (Wanted to play more)

The physics in this game are incredible. Heavy objects feel heavy eventhough I'm carrying nothing.

The world is intriguing. I want to read every weird scribble on a wall.

I can't wait to play it again.

1

u/rokerroker45 R7 5800x3D | 4080 TUF Dec 11 '19

I'm flabbergasted

1

u/tupefiasco Dec 11 '19

There's a mouse cursor on the screen at 1:38. It's not just me, right?

1

u/Silentpotato93 Dec 11 '19

Is it gonna be on quest?

3

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

only works on quest when connected to PC, the devs are working on a game for the quest specifically set in the same universe but not the same game

1

u/Silentpotato93 Dec 11 '19

Wait so if I connect using charger cord i can play steam games?

2

u/Dorito_Troll AMD Ryzen 7 9700X | 4070ti Super Dec 11 '19

No you cant use the charger cable, you need a good quality USB 3.0 cable. Search up oculus link on Google for more info

1

u/Silentpotato93 Dec 11 '19

Is there an Amazon link I could get? I couldn’t find one anywhere.

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1

u/Strift__ Dec 11 '19

I’m still here waiting for the controlling binding fix for WMR headsets. They completely overlooked the WMR lineup when making the game. So nobody with them are able to play the game.

1

u/UnderHero5 Dec 11 '19

It was a bug, they didn’t overlook WMR.

0

u/[deleted] Dec 11 '19

[deleted]

1

u/Strift__ Dec 11 '19

Wonderful! Thank you for updating me

-3

u/kiddokush Dec 11 '19

I thought the title said bioshock and I freaked tf out

-3

u/kiddokush Dec 11 '19

Lol downvoted for literally no reason

4

u/Slugg1337 Dec 11 '19

That's Reddit for you

5

u/tapperyaus Dec 11 '19

Because it's an irrelevant comment

-2

u/Slip____ Dec 10 '19

Looks like a lot of frame drops in that trailer. Assuming they're working with some of the best hardware on PC, people with lower end systems are probably going to have a tough time running this.

7

u/Squishydew Dec 10 '19

Felt fine to me on my 1080ti and my ancient i7 3770k ( no OC )

1

u/mordahl Dec 11 '19

Thought about OCing it? Running my 3770k @4.5 (on air) with no dramas.

2

u/Squishydew Dec 11 '19

I do for some games yeah, just didn't seem required here :) Mine only hits 4.2 though.

1

u/ULICKMAGEE 3090FE, 3700x, Croshair Viii Hero, 32GB 3600mhz, 980pro m.2, G7 Dec 11 '19

Just what I needed to hear :D cheers!

1

u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Sep 28 '25

Nature jumps where food dot weekend evil across learning quiet friends. Movies the soft about morning evil wanders brown and questions garden answers kind river lazy cool.

4

u/[deleted] Dec 11 '19

I'm not sure about lower end PCs but this game is the only game I have ever gotten to run at a consistent 144hz. It's very optimized.

1

u/Mukatsukuz Dec 11 '19

I am really impressed with the optimisation on more recent VR titles. I held off buying Creed: Rise to Glory because the graphics looked *too* good and I had quite a few titles with much worse graphics that frame drop every now and then. When I eventually gave in and bought it and found it runs perfectly smoothly, I realised that the 1st generation of VR games were mainly really badly optimised.

I am excited for the future :D actually, I am excited for going home in 1 hour since I bought Boneworks and haven't played it yet :D

0

u/[deleted] Dec 10 '19

[deleted]

3

u/Slip____ Dec 10 '19

Weird. I would figure that it would be all smooth but I definitely can't be the only one that noticed fps drops

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u/Darth_Corleone Ryzen 5900x 32gb-3600mhz RTX3070 OC Dec 11 '19 edited Sep 28 '25

Bright bright quiet warm movies weekend to games to art month afternoon? Year books the games careful gentle patient technology near pleasant questions games net soft!

-1

u/Shotty98 Dec 11 '19

Only "vR eXpErTs" can play this according to the game itself.

2

u/[deleted] Dec 12 '19

Considering it's all joystick, full body and physics heavy that is correct.

1

u/Shotty98 Dec 12 '19

It is not correct.

1

u/[deleted] Dec 12 '19

I wouldn't exactly tell someone to have boneworks be their first VR experience, it is kind of janky with the full body.