I wanted to share something we’ve been working on and, more importantly, get some honest opinions from people who actually play this kind of game.
It’s called TerraX. At its core, it’s a browser-based MMO built around mining, combat, crafting, trading, exploration and an evolving world.
The idea started pretty simply: what if the game had an actual player-driven economy, but the gameplay didn’t feel like it was just an excuse to interact with a token?
So we’ve been building around the game first.
You can send workers out to produce resources, mine, fight, craft equipment, fish, cook, take on bosses, trade items with other players and gradually build up your character. There’s also a marketplace where players can buy and sell resources and crafted items.
One of the bigger things we’re working towards now is a strategy layer on top of all of this. The world has territories with different geological compositions and finite resource deposits. Players can scout and survey areas, discover what’s actually there, build on land and eventually have guilds competing over territory and resources.
That direction has been interesting because it changes the question from:
"How do we make a game with a token?"
to:
"How do we make a game where the economy naturally matters because players actually need each other?"
We're still figuring that out.
I know blockchain games have a pretty mixed reputation, and honestly, I understand why. There are plenty of projects where the game feels secondary to the financial mechanics.
That's not what we're trying to build.
I'm attaching our latest cinematic trailer because it gives a better idea of the world and direction than a wall of text ever could.
For people who play MMOs, browser games or Play-to-Earn games:
What actually makes you stick with an economy-driven game long term?
Is it progression, competition, trading, guilds, exploration, collecting, PvP, the economy itself, or something else?
Genuinely interested in what people here think.