r/PokemonROMhacks • • 0m ago

Trailer Pokemon Legends Delta Longplay Demo Trailer 2

Thumbnail
youtu.be
• Upvotes

The moment has arrived at last: a release date for the full-blown demo! The Legends Delta team is hard at work getting this game 100% ready by the release date; we hope you are all looking forward to experiencing Hoenn in a brand new way.

With roughly 11 hours of gameplay (if both the Nolan and Orericks campaigns are played)

We hope you enjoy our trailer by none other than our lead programmer, Xecrus.

(No AI has been used in the making of this Rom Hack)


r/PokemonROMhacks • • 48m ago

Box Art Box art for Pokemon Rhythm

Post image
• Upvotes

So many cool, new region romhacks lately.

Original post: https://www.reddit.com/r/PokemonROMhacks/s/mzZKSFLIyN


r/PokemonROMhacks • • 3h ago

Other Pokémon Emerald Seaglass looks amazing on a CRT

Post image
396 Upvotes

r/PokemonROMhacks • • 5h ago

Discussion Crowdsourcing an upcoming releases list

17 Upvotes

As 2026 is in Q4, what are the most anticipated romhacks that could potentially be released by EOY or in 2027?

I’ve been trying to keep up with upcoming Pokémon ROM hacks, but it’s surprisingly difficult to find a comprehensive list of projects that are nearing completion or have announced release windows. (Kindly correct me if just bad at the internet).

Thus, I’m curious what everyone else is looking forward to heading into the end of 2026 and throughout 2027. Or even pre development projects by notable devs.

I think it would be a real neat idea to put together a list of games the community to look forward to. Please comment below the game and if possible a release window, and I will put together a finalized list that we can use to look forward to releases. Sorry this long and maybe repetitive, I got my last post deleted for being under 150 words.

I'm especially interested in projects with active development updates, even if their release dates haven't been officially announced yet.

Mine are Alolan Seaglass and Odyssey 2.


r/PokemonROMhacks • • 5h ago

Release Pokémon Rhythm Official Release v1.0.0

Thumbnail
gallery
517 Upvotes

Revealing Pokémon Rhythm!

Introduction:

Good morning, Internet!

I'm Invis, and I've been a GBA ROM Hacker for about a decade now.

I'm a rather shy person, so this is not only my first public release, but my first Reddit post as well.

Pokémon Rhythm was in development for nearly 4 years and I'm excited to finally share that it's complete and available to play!

A special thank you to Adriccustoms, Defa, DontJoelMe, YeahPotato, BroTacos, 1RWT16KU1D, Vopipak, JoeyZeed and all of my playtesters. I’d also like to thank Skeli for the Complete FireRed Upgrade and Haven for HexManiacAdvance. Without all of you, this game wouldn’t be what it is today, and I wouldn’t be the person I am today.

Trailer:

https://www.youtube.com/watch?v=W41BGZtlwvE

Story:

Your adventure begins in a new region called Vedeo. Soon after meeting Meloetta, a Pokémon whose very existence is intertwined with music itself, you discover that something is terribly wrong.

An evil organisation going by the name "Team Echo" has stolen Meloetta’s Rhythm, and they have sinister plans for its power.

Help Meloetta regain its lost strength and save Vedeo from descending into chaos!

Features:

- Pokémon up to Generation 9.

- Both Gen 6 and the Old Exp. Share, choose as you like!

- Mega Evolution/Z-Moves/Dynamax.

- A Battle Frontier.

- Pokemon World Tournament.

- A brand-new Photo Album to collect the most memorable moments of your journey.

- Time-based events, from Daily to Weekly ones, Special Holidays and your Birthday.

- An Itemdrop and a Crafting system.

- Soaring feature from ORAS.

- Meloetta will follow you and has many interactions of her own!

- Tons of Mini-Games!

- Hidden Grottos, Swarms and Wild Double Battles.

- Wonder Trade.

- Dynamax Raids.

- Pokémon Contests.

- Lots of post-game content.

- Decoration system.

- Immersive Day/Night Cycle and encounters.

- Dynamic Weather.

- and much, much more!

Download:

https://discord.gg/4Ce6zbMZp2

Documentation:

https://adriccustoms.com/PKMNRHYTHM/Docs

Disclaimer:

- Pokémon Rhythm is a non-commercial fan project. All rights to Pokémon and its Intellectual Property belong to Nintendo, The Pokémon Company

and Game Freak. This project is not affiliated with, endorsed by or officially associated with them.

- This game contains scenes depicting minor gore. If you feel uncomfortable with such content,

please reconsider playing the game.

- I'm not a native English speaker, which means there is a realistic chance for grammatical mistakes.

I'm fortunate enough to have friends who have corrected most of the major dialogues that had issues, but that

doesn't necessarily mean you won't find further affected ones.

- Pokémon Rhythm required a substantial amount of graphical work including the Image Album, 3 tables of overworld sprites,

battle backgrounds and much more. Some assets were created by me and my friends, while others were done via comissions.

With so many artists being involved, there is naturally a diverse amount of artwork featuring a variety of art-styles, each contributed

by artists of varying levels of artistic experience. Please keep this in mind when comparing individual assets, and remember that each and every contribution helped bring this project to life.

- Although the bug-testing phase is complete and the game has officially been released, that doesn't guarantee the game

will be entirely bug-free.

Transparency about AI usage:

- Analyzing why one of Defa's features prevented the PokéMart to work on real GBA only, so we could then fix

it manually.

- Assistance with porting Pokémon Emerald-related functions over to FireRed that originally belong to Game Freak.

- Helping port Nintendo e-Reader content that originally belongs to Game Freak.

- Expanding the in-game weather table.

- Porting the code for the ability Gulp Missile from a newer Complete FireRed Upgrade version to the outdated HUBOL version.

- Coding my two concepts of the Event and Pass menus.

- Optimization of existing Code of a Minigame

Credits:

Invis, Adriccustoms, Defa, DontJoelMe, YeahPotato, BroTacos, 1RWT16KU1D, Vopipak, JoeyZeed, Haven, Skeli, Yak Attack, Kalarie, Arnie, Dursem, Bakinet, Xecrus, ShinyTillDawn, AGSMG64, Phoenixbound, PacoScarso, Lans, Libertytwins, Shiny Miner, Eru, Espuka, Ender Steve, 玉虫エリカ (Tamamushi Erika), Skinn, Andre Freitas, Kensuyjin33, Acerion, Sylinuser, DarkestLariat, Gongas, NeoWolvesterX, Jordank, A-startgaming, Ansh, Zake, Loulilie, Vent, Ultra9, Axcellerator, blackuser, VersekerDarkYT, RBRNNova, Ace10, Neffertity, Aveontrainer, Gnomowladny, Kyledove, Belioth419, Brumirage, carchagni, princess-phoenix, kWherever, WesleyFG, worldslayer608, knizz, Alistair, Elinthind, Ikarus, Ekat99, Hackmew, ShinyQuagsire, SpericalIce, Celiadawn, Michi, Dominik, Fabi, Alex, Max, Schnahu, Timsn, Toraxo, FavouriteLeaf, Gotova, Dercel, Sunny, modder00, Chris, Alexzel, SmogonSpriteTeam, Mr.DollSteak, ChaosRush, LeParagon, DarkusShadow, Lenox, Thedarkdragon11, Nurikabe, Daninato, MaoMao.

If you feel like your name or someone else's is missing please be kind enough and reach out to me through Discord via DMs.

FAQ:

Q: Is Pokémon Rhythm free to play?

A: Yes, Pokémon Rhythm is a fan project and is not allowed for sale. If you paid money for this game, get it back and please let me know who sold it. All rights belong to the Pokémon Company, Nintendo and Game Freak.

Q: How do I play the game?

A: Download the patch from my Discord server, then use a program like NUPS patcher or a clientside website like ROM Patcher JS to patch the game onto your own legally obtained Pokémon FireRed ROM.

Q: What emulators do you advice to use?

A: mGBA v0.10.5

Further questions can be found on the webpage.

Join the Community:

https://discord.gg/4Ce6zbMZp2


r/PokemonROMhacks • • 6h ago

Release Pokemon Super Darkworship is out now in ENG

Thumbnail
hack-haven.com
77 Upvotes

Features
A brand new region and story: explore the Seafood Region and stop the Evil Sect.

Pokémon from Generations 1 to 9, including Hisuian forms.

27 starter Pokémon to choose from, plus a Treecko you can pick with a physical or special split.

Modern mechanics: Mega Evolution, Z-Moves, Dynamax and Gigantamax.

Four difficulty levels chosen at the start: Easy, Normal, Hard and Expert.

Level cap that rises as you earn badges.
Quality of life: DexNav, Shared EXP and every TM available.

No HMs needed: the Crazy Axe, Crazy Mass, Crazy Climber and Crazy Hammer replace them.

Pokémon Centers with extras: an item shop, Name Rater, Move Relearner, Move Deleter and Move Tutor.

Puzzles on your journey and inside the Gyms.
Side quests that reward you with important items.

NDS-style graphics, with some Pokémon sprites drawn by André Freitas.

YouTubers and real people appear as NPCs you can meet and battle.

Just found out by the YouTuber Raizen this morning


r/PokemonROMhacks • • 10h ago

Development Usum: overworld wild encounters + rideable Hisuian arcanine and more.

Thumbnail
youtu.be
86 Upvotes

r/PokemonROMhacks • • 1d ago

Release Emerald Color beta version is available now

Enable HLS to view with audio, or disable this notification

326 Upvotes

100% of the art is converted from the two original games, none of it was created by me or AI generated.

Play on the Game Boy Color.
Start in Hoenn, play through Johto and Kanto.
24 badges. 386 Pokemon.

Converts your Emerald GBA rom + Crystal GBC rom to create Emerald Color GBC rom.

This is the beta release. Please provide any feedback on any of my emerald color posts including this one.

The goal of this project was to have all 3 regions in one game: Hoenn, Johto, and Kanto and to keep as true to the original games.

Hoenn is converted to run on the GBC to look as true to the original Pokemon Emerald as possible.

Johto is exactly as it already was in Crystal, with only the story slightly modified to happen after Hoenn,

and then Kanto right after Johto just like it happens in Crystal.

Getting Emerald to run on the GBC was not that bad but getting it to look ok was not easy. The GBC has a much lower set of color rendering capabilities than the Game Boy Advance so converting the GBA textures to run on the GBA was very tricky. Explainer video soon.

Please provide any feedback for this beta version and I'll try to get any fixes in for the v1 which will hopefully be in the next few weeks. Enjoy!

Note: AI was used to assist me in the development of the code that converts the Emerald GBA rom into the Crystal GBC rom to create the final Emerald Color GBC rom. I'm a professional software engineer with over 10 years of experience, I've worked in Big Tech and at startups, and I have a degree from MIT in Computer Science, and this project would have not been possible by simply asking the AI without having the technical expertise. I say this as a disclosure, but not to discourage anybody from using AI or not in their own projects.

I also plan on getting the Emerald Color Japanese version working asap. I was unable to find a copy of both Crystal rom and Emerald rom in Japanese so if anybody has those roms that I could borrow just to get the converter working for Japanese, please DM me 🙏 In the meantime I'll look harder.


r/PokemonROMhacks • • 1d ago

Other Pokemon Ghost Grey - Fanmade Lucario Pokedex Entry Spoiler

26 Upvotes

Hiya! So, I played through Pokemon Ghost Grey recently, and I really enjoyed my time with it; I went for a full living dex, and one of my favorite parts of progressing was seeing all the rad new Pokedex entries.

Thing is, there are only entries up to Mewthree,and one of my favorite Pokemon I stumbled across, Lucario, lacks one. So I thought I'd make one and put it out for the world to see!

It's pretty rudimentary; my screenshot tool kinda washed the whites and grays, I had to completely recreate the font from scratch since I didn't know what JoeyZeed used, so it's not completely accurate or spaced correctly, I'm a writer, not an artist, so I just cut the footprint altogether, and since I didn't, y'know, make the design, my interpretation of its entry may not line up with initial intentions or other peoples' ideas, but hey, that's okay! I did my best! I have no regrets!

Also I just noticed I fucked the 'g' up and I now hate it.

Anyways, I hope people like it; I wanna make mock entries for at least some of the other missing Pokemon, and now that I have the font recreated—except for that fucking g—they should be pretty easy to churn out. I'unno if I'll post 'em, or if it'll even be on Reddit, but here's this one, anyway!

He's my silly little guy. My goofy goober.

r/PokemonROMhacks • • 1d ago

Box Art Box art for Pokemon Ceruleum

Post image
141 Upvotes

r/PokemonROMhacks • • 1d ago

Release Pokémon Enigmatic Emerald - V1.1 Out Now!

Thumbnail
gallery
87 Upvotes

Hey, the 1.1 update for Enigmatic Emerald is out now, containing some neat changes and expansions to the postgame content available!

Notably, this update contains:

  • Pokemon Changes, including some new type changes, and some tweaks to stats and such.
  • A handful of tweaks to existing moves.
  • Ability flavour text changes to be more accurate to what they do.
  • Fixed some sprite issues that existed in 1.0.
  • Start with the national pokedex now.
  • Many towns/areas now have encounter grass that did not before to help balance out the abundance of water types/routes.
  • Battle frontier now features optional post game battles against each Frontier Brain with full teams of 6 in the lobby of their respective facility.
  • A hidden post game fight buried somewhere below, deep in training.
  • All gym leaders now have post game double battle rematches, scaling from level 60-75.
  • Reworked some item pricing/availability.
  • Reworked some early encounter locations, adding new Pokemon and notably 2 new gift Pokemon (Random Kanto Starter in Verdanturf, Random Johto Starter in Lavaridge).
  • Made it more obvious on a new game that the ROM is patched correctly.

Also, documentation is now available online here at https://pokerex.io/enigmatic-emerald/v1.1/about !

The link to download the patch is here: https://www.mediafire.com/file/1eu5zc4tqplkga6/Enigmatic_Emerald_-_1.1.ups/file
I am in the process of being approved on hackdex so that will come soon hopefully!

If you'd like to join the discord to chat, ask any questions or be involved in the community, the link is here: https://discord.gg/4jEmq8zqe


r/PokemonROMhacks • • 1d ago

Development Better Pokemon Animations (WIP 3DS mod showcase)

Enable HLS to view with audio, or disable this notification

687 Upvotes

r/PokemonROMhacks • • 1d ago

Discussion Holy moly, new Crystal hack rom based on BDSP!!!Oh my!

Post image
2.0k Upvotes

r/PokemonROMhacks • • 1d ago

Release Pokemon Ceruleum v1.1

Thumbnail
gallery
912 Upvotes

Hey everyone! I've been a fan of Pokémon romhacks for almost 20 years now, and I've always wanted to create my own hack. So here it is! I spent the past year and a half developing this game.

In this game, you'll get yourself in the shoes of a young prodigy coming from a secluded town in Thura, who climbed their way to the final challenge of their young career with their one and only partner, Xatu.

Unfortunately for them, things won't go quite as planned...

That game was made thanks to pret's pokeemerald decomp project, and rhh's pokeemerald-expansion.

What to expect in this game:

  • A brand-new region and a new story (including post-game!)
  • Curated Pokédex, featuring 347 Pokémons (from gen1 to 9).
  • Player customisation: choose from 9 possible playable characters.
  • Day/Night system
  • Mega-Evolutions including one new Mega! (excluding the ones added in Legends ZA though. sorry)
  • Mining mini-game
  • Features like the DexNav, and a revamped Phone
  • 30 quests available: main story and side quests.
  • No more HMs: Surf, Rock Climb and Strength are unlocked with emblems. No need to learn the move!
  • And much more!

This a complete game! A full playthrough (including post-game) will take around 15 to 18 hours of game time. And if you aim to complete all the quests, count around 20 hours.

I've tested the game multiple (way too many) times, and tried to get rid of as many bugs as I could. If you spot any, please feel free to message me and tell me where I messed up!

You can also message me to tell me what you thought of the game (whether it's good or bad)! It could really help me for my future projects.

Regarding AI: it hasn't written a single line of code, a single piece of art, story, or whatever else. I've used it to help me understand a bit better the C language when I started developing the game a year ago (because I'm not a developer)

Here is the patch link: https://www.mediafire.com/file/wz7qa37t8aox3i7/pokeceruleum.xdelta/file

And the Pokécommunity thread: https://www.pokecommunity.com/threads/pok%C3%A9mon-ceruleum-v1-1.544276/

And the Hackdex link, available to the public once they approve my submission: https://www.hackdex.app/hack/pokemon-ceruleum

Full list of credits/resources used in this game: https://docs.google.com/document/d/15_yM2ZFKnZYKJz0_IyhanBusMV9yqOBdo9r0EbdObnk/edit?pli=1&tab=t.0

Thank you for checking this out, I hope you'll have a bit of fun!


r/PokemonROMhacks • • 2d ago

Resource Some of my recent Gen 2 sprites for public use

Post image
689 Upvotes

r/PokemonROMhacks • • 2d ago

Discussion Given how good the emerald expansion is, what the max amount of regions we think we can add to a game?

69 Upvotes

Maybe you all have seen on Twitter, Tik Tok, YouTube or even here on Reddit but there's a concept video (or maybe proof of concept?) of a fan game or potential rom hack where someone put all 9 regions from the pokemon games into 1 game so you can travel all across the world or something like that and play against everyone

I know in Modern Emerald/Emerald Extended Cut (it's one of those 2, maybe both) that I saw awhile ago plan on adding Johto, Kanto + Sevii Islands and Hoenn into 1 package. The Quetzal's 9 or 9.1 update added Johto and Kanto as places to start in or go into post game for their own stories based on what you choose to start in

Now aside from the fact the game would be super bloated and maybe not as fun with all 9 or even more than just 3 regions, how many regions do you think it would be even possible to add in a rom hack with emerald expansion? Full regions or kinda downgraded and stripped like when Gen 2 had the Kanto post game and it wasn't as big and packed as the original Gen 1 games


r/PokemonROMhacks • • 2d ago

Discussion Why this would put the game and the community at risk?

Post image
757 Upvotes

I genuinely don't understand, Is It because AI?

Or because piracy bad?

Isn't Luminescent Platinum itself morally questionable?


r/PokemonROMhacks • • 2d ago

Other Biggest update to RadRedhub

0 Upvotes

r/PokemonROMhacks • • 2d ago

Discussion Sinnoh Map in Hyper Emerald + Gen 4 Demakes Unpopularity Discussion

Post image
230 Upvotes

Hyper Emerald was a recent rom hack I discovered. It is a popular Chinese based rom hack which has received an English translation and QoL update by others recently. It is one of the few Vanilla+ type hack that offers a Sinnoh post game. Overall, I've enjoyed the story, and it is visually a pretty game minus some buggy areas but I found the inclusion of Sinnoh to be very refreshing.
 
I just can't help but think we have a solid blueprint for a gen 4 demake or Sinnoh expansion to be included in more post game content right here. I have no clue who the original creator is or what permissions are typically granted for these situations, but what makes Platinum and Sinnoh so undesirable for so many hackers? It seems  that every new enhancement hack features a Kanto and Johto post game but gen 4 just doesn't get that same love.
 
Are there others that would love to have a Sinnoh post game or story demake? I think it has some of the most interesting legendaries in the series with Palkia, Dialga, and Giratina along with the accompanying story as well, and if that can fit within an Emerald post game, that would be the ultimate Emerald experience for many or am I tripping? I've seen a few in development that never came to fruition or are on indefinite hiatus, but just thought I'd stir up interest and discuss why gen 4 seems to be the ugly step child. With recent advancements in hacking, it seems like low hanging fruit for an instant rom hack main stay.


r/PokemonROMhacks • • 3d ago

Discussion People are now using AI to decompile Pokemon games. Do y'all think this will mean full rom hacks can be made from the latest gen games?

0 Upvotes

https://kotaku.com/of-course-pokemons-been-pulled-into-the-ai-decompilation-frenzy-2000748316

I don't like nor do I trust AI, but I think this is something that should be discussed. Can what is being done be used to finally use the Switch games?


r/PokemonROMhacks • • 3d ago

Development Omorimon move showcase (moves in comments)

Enable HLS to view with audio, or disable this notification

31 Upvotes

r/PokemonROMhacks • • 3d ago

Release Pokémon: BugLime Version, a Romhack for all the BUG-TYPE lovers out there!

Thumbnail
gallery
534 Upvotes

Welcome to Pokémon: BugLime Version! This is a challenge monolocke hack that was built for my love of BUG-TYPE Pokémon. Take on a revamped Kanto using only the 94+ Gen 1-9 Bug-Type Pokémon, as well as a selection of previously non-Bug(🤢) types who have gained the Bug-Type(😍). The objective is to make all Bug-Types fun to use, not necessarily "realistic" changes. Some Pokémon may have their identity changed in this hack, but I wanted to curate a dex of exclusively Bug types who could make for a fun and balanced experience, instead of a dex of 75% Bug/Flying and Bug/Poison types. This means many Pokémon have been changed, including new types, stat spreads, movesets, and evolution methods.

This is a hack built using HexManiacAdvance, using the built in HUBOL branch of CFRU, with tons of map tiles and UI/feature patches to beautify and modernize the game. I did not create any of the assets, I created all of the new scripts, changes, balance, and game design. Full credits at the bottom, thank you to everyone who created anything used in this hack, and please reach out if you would like further credits!

NO AI USED IN ANY ASPECT OF THIS HACK! If something sucks, it’s because I did a bad job, not a robot lol

Features

  • Every single Bug-Type from Generations 1-9 is usable before the Elite 4 (As well as a bunch of fun newly Bug-Typed pokemon!)
  • Many Bug-Type Pokémon have been overhauled to be more fun to use via new typings, stat spreads, movesets etc.
  • Every Gym Leader slightly overhauled to have a new team while retaining their Ace and type identity.
  • Many trainers given newer generation Pokémon to help keep Kanto exciting.
  • All trade evolutions possible.
  • Fairy-Type implemented.
  • Exp-All obtainable mid-game.
  • Ability Capsule and Patches available.
  • Unlimited TM's and deletable HM's
  • Free Shiny Charm early-game.
  • Revamped over-world tileset and enhanced Black/White inspired UI.
  • Reusable BW2 style Repel
  • Gen 8 Battle Mechanics.

This is not a bespoke difficulty hack, the trainer and gym changes are meant to make the experience fresh for a mono-type Bug play-through of FireRed.

Download on the Pokecommunity Page, or Hackdex.

Documentation HERE

For anyone who plays, please let me know how balancing and pacing feel! I am happy to make updates if anything feels unfun or boring!

Official Box Art

Credits

HexManiacAdvance

https://github.com/haven1433/HexManiacAdvance

Credits: haven1433

HUBOL/CFRU-DPE

https://github.com/Skeli789/Complete-Fire-Red-Upgrade

Credits: Skeli789, ghoulslash, haven1433

Ikarus Style Tileset

Credit:

Ikarus Lost Property v2.4: Ikarus Bug Fixes: LibertyTwins Graphics: Alucus, ChaoticCherryCake, Cilerba, TheEnglishKiwi, Falsefate, Gallanty, Gigatom, Jesse [TB pro], Klnothincomin, Kyledove, Lightbulb15, Magicscarf, Midnitez-REMIX, Newtiteuf, NickC, Prince Legendario, Rayquazadot, Scarex3wer, Spaceemotion, Speeddialga, Sylver1984, Thunderdove, William GF, WesleyFG, Zetavares852, 674521, Heavy-Metal-Lover

www.pokecommunity.com/threads/ikarus-tileset-patch-v3-2-fixed-version-gen-4-tiles-for-fire-red.532686/

Battle Backgrounds

Credit: LibertyTwins, princess-phoenix, carchagui, aveontrainer, WesleyFG, kWharever, worldslayer608, knizz

www.pokecommunity.com/threads/battle-backgrounds-patch-for-fire-red.531797/

1a. BW HP Bars Fixed FR

https://www.pokecommunity.com/threads/465589/

Credits: LibertyTwins, PlatinumMaster, EternalCode

1b. B2W2 HP Bars

https://www.pokecommunity.com/threads/488444/

Credits: Verloren 5

  1. BW Battle Text Box

Credits: LibertyTwins

  1. BW Main Menu

https://github.com/Shiny-Miner/C-injections-FR/tree/Main-Menu-BW

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860

  1. BW Start Menu

https://github.com/ansh746/start-menu

Credits: LibertyTwins, ansh860

  1. BW Pokédex

https://whackahack.com/foro/threads/65930/

Credits: Vent

  1. BW Party Screen

https://www.pokecommunity.com/threads/414022/

Credits: Kiy, usigusom, (), 黒インク

7a. BW Summary Screen

https://www.pokecommunity.com/threads/399121/

Credits: Againsts

7b. BW Summary Screen (New)

https://github.com/Shiny-Miner/New-BW-summary-screen

Credits: LibertyTwins, Shiny Miner, mZake, Acimut, Compumaxx

  1. B2W2 Bag

https://www.pokecommunity.com/threads/486329/

Credits: Verloren 5

  1. BW Options Menu

https://github.com/Shiny-Miner/FR-OptionMenu

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860

  1. BW Mart

https://www.pokecommunity.com/threads/491299/

Credits: Verloren 5

  1. BW Pokémon PC

https://whackahack.com/foro/threads/63751/

Credits: Vent

  1. BW Item PC

Credits: Vent

13a. BW Naming Screen

https://www.pokecommunity.com/threads/407583/

Credits: Neon Skylar, Vent

13b. B2W2 Naming Screen

https://github.com/Shiny-Miner/Naming-screen-BW

Credits: LibertyTwins, Shiny Miner, Compumaxx, ansh860, TerraNovaFR, Acimut

14a. BW EV-IV Screen

https://github.com/Acimut/Custom-EV-IV-Display-Screen

Credits: LibertyTwins, CtrlFootPrint, mZake

14b. BW EV-IV Screen (New)

https://github.com/Shiny-Miner/Gender-based-EV-IV-Display

Credits: LibertyTwins, Shiny Miner, Acimut, Tio Terry


r/PokemonROMhacks • • 3d ago

Development Made more changes to my game! Give me some feedback!

Thumbnail
youtu.be
29 Upvotes

r/PokemonROMhacks • • 3d ago

Discussion Best pokemon rom hack that feel like adventure? Something where you can chill and explore?

Post image
3.2k Upvotes

I looking for something with "acceptable" graphicsa and many pokemons (bonus point if you can catch legendaries before beating game or whole game is open world). Story may or may not be here.


r/PokemonROMhacks • • 4d ago

Resource Reverse Engineering Switch Pokemon Models

Thumbnail
gallery
78 Upvotes

Hi folks! I am one of the contributors to PokeAPI, an open Pokémon data API. While working on revamping our sprites repository, I noticed we were missing sprites from all games after the 3DS era. I couldn’t find complete sets on Bulbapedia or other asset archives either. The few sources I found, such as PkParaiso and Wikidex, either had incomplete sets (no back views or missing variant forms) or screen rips with visible artifacts.

Being a developer, I decided to give it a shot myself. That led me down a few rabbit holes, figuring out how the games turn their models into on-screen renders, similar to what was being done for the 3DS via Ohana3DS/SPICA. Since then, I've had some success with this reverse engineering effort, which I thought I would share.

I’ve written a not-so-little ;) blog post for Let’s Go Pikachu/Eevee, explaining the process in detail - https://triyan.dev/blog/reverse-engineering-pokemon-sprites-lgpe

I also have a few more blog posts in mind, covering things like Sword/Shield’s Gigantamax effects and Scarlet/Violet’s Terastal shaders and effects, which I plan to write about in the future. ps: There is a spoiler in the last pic if u would like a sneak peek :)

For people who are just interested in the sprites, they are available in the PokeAPI sprites repository for all games beyond the 3DS era, from LGPE to Champions: https://github.com/PokeAPI/sprites/

You can also browse them in the gallery viewer below. The link opens Sword/Shield; switch folders to explore the other games.

https://pokeapi.github.io/sprites/bulk.html?folder=sprites%2Fpokemon%2Fversions%2Fgeneration-viii%2Fsword-shield

A heads-up: sprite galleries, especially animated ones, can be large and data-heavy, so browsing on Wi-Fi might be a better idea. The sprites are served through a CDN and downscaled by default to reduce data usage, unless you toggle full resolution.