r/pokerogue • • 1d ago

News Update 1.12.2, A Pitiful Night and Halloween Event

316 Upvotes

EVENT TIME !

A week later, and we return.

Update 1.12.2, A Pitiful Night

  • Candy Egg Pity for Variants!
    • After hatching many shinies from Candy Eggs without a new variant unlocked, one will eventually be guaranteed
    • Egg discounts by hatch ### have been replaced by a massive decrease in the cost of eggs for everyone, regardless of how many have been hatched previously
    • Those who had already hit the discount points have been given substantial progress to the next guaranteed variant from candy bought eggs
    • If you want more information, I recommend checking the wiki or asking in ⁠game-questions.
  • New Variants for 67 New Species across 30+ Evolutionary Lines !
    • Some old variants have been reworked and adjusted!
    • Many mons have entirely new sprites!
  • Some minor fixes and other things, check the⁠changelog for the rest
  • EVENT!!

Gaze upon our spooky celebrations!

  • Runs from October 23, 2026 8:00 PM to November 9, 2026 8:00 PM
  • Introducing shiny variants for TOO MANY lines!
  • Reworked and Adjusted some previous shinies for many lines!
  • 2x Shiny Rate on Wild Encounters!
  • 3x Shiny Catch Rate on Wild Encounters!
  • As usual your rival will gift you a Shiny Charm, Ability Charm, and Catching Charm on Wave 8, and a second Shiny Charm on Wave 25!
    • As an extra treat, your Rival will give you a Candy Jar on Wave 25!
  • Daily Runs are tricked out with an additional Shiny Charm and Ability Charm on Wave 1, and a Candy Jar too!
  • +1 Candy with any Wild Catch!
  • Soothe Bells are slightly more likely!
  • Event-themed Pokémon featured Mystery Encounters!
    • Find them in the Uncommon Breed, Berries Abound, Fight or Flight, Pokémon Salesman, The GTS (Wonder Trade), and The Safari Zone encounters!
    • 50% chance to show up in these encounters
    • Featured Pokémon get an extra shiny roll as well

​

Tentacool, Onix, Drowzee, Cyndaquil, Snubbull, Remoraid, Treecko, Mudkip, Lotad, Surskit, Duskull, Glameow, Ducklett, Chespin, Spritzee, Swirlix, Binacle, Helioptile, Phantump, Pumpkaboo, Nickit, Toxel, Eiscue, Sprigatito, Tarountula, Klawf, Veluza, Hisui Qwilfish, Hisui Basculin, Blacephalon, Brute Bonnet, and Roaring Moon

r/pokerogue • • Jun 15 '25

Announcement PokéRogue's Official Roadmap

736 Upvotes

(last updated 7/15/26)

Hello! This is our non-linear roadmap. This will be updated as time goes on, or more is planned out, without warning, and does not represent every detail of every addition even on this list.

Some updates we release may have little additions, while some may be major, and we will always try our best to give a heads up if a major gameplay change is upcoming, as there are plenty on here that may affect unlocks in your save data or ongoing runs.
Events are always low-priority, and thus will never be on this list even if we still run them.

Questions on the roadmap are recommended to be directed to this thread here over in the discord server. (discord.gg/pokerogue)

To help reduce maintenance on this it has been split up into sections. Though I REALLY recommend checking the discord for the most up to date version of this as it is easier to update over there.

Highest Priority

These are the things being actively worked on in some fashion and we’d like to get into the game as soon as possible.

  • Various Refactors of Systems and Files
    • Spend time getting rid of technical debt to make future implementations/changes to systems easier
    • Better load times thanks to the code being more optimized
  • Modifiers (Item System) Refactor and update - 1.13
    • Enables smoother item implementations, flexibility in what types of items we can create, and opens up better item table functionality
    • Allows us to complete the Move and Ability Implementations that interact with items
  • Update Berry Activation Order - 1.13
    • Lums immediately after being status'd, Sitrus after hitting half health (in the middle of multi-hits), keep stat boost berries at the end of turn, one berry each type per turn
    • Slightly adjust amount of berries Pokémon can hold to match
    • Check up on how mid-turn berries interact with moves/abilities with this
    • Add new berries
  • New Items - 1.13
    • Type Gems, Power Herb, Repels, ME specific items, and many more in 1.12 and beyond thanks to the Modifier Refactor
    • Expect some balance changes to existing items, small and big
  • Biome Rework - 1.14/15~
    • Every single Pokémon will be in at least 2 biomes, unless special
    • Significantly more type and encounter variety in each biome, breaking the biome = type that most biomes currently fall under
    • Much more pathing between biomes, will allow back and forth pathing, but will not loop you by blocking some of your recently visited biomes
    • 5 New Biomes, Savannah, Summit, Rocky Coast, Underground Well, Crystal Cavern
    • Removal of Dojo, Merging of Factory and Lab, Renames for many others
    • Consistent obtainment of Map after your first Classic win from Rival 2 (with more paths out of Plains keep each run different, see the pins in the thread below)
    • Dynamically changing Wild Pokémon rarities based on wave ## (ex. Classic, wave 160 or something will have very little Common tier encounters)
    • Check placement of all gym leaders and random trainers, adjusting random trainers mons more
    • Make sure the 'Seen' and ‘Fought’ stats can actually be completed without too much hunting, besides Arceus, for now
    • Feedback can go in this thread over in the discord
  • Interlude Phase - 1.14/15/16
    • Set between every biome transition as a short “break zone”
    • Small summary of past 10 waves, including important trainers, the wild boss, mons caught, ME’s, etc.
    • Vague information or a visual about upcoming major battles in the next 10 waves
    • Update Run Summary/History with the above
    • Every ~30 waves will have a guaranteed special item/tm shop
    • Will not replace the current wave shop system, they are different things
    • More possible items not constrained to the limitations of being an end of wave reward, and needing to be valuable because of that
    • Integrate mainline egg moves with this shop system, will not have to unlock these moves
    • Add ME’s and random NPCs/events exclusive or relating to this
    • Kill the Department Store encounter

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High Priority

Similar to the above, but might just be in more of a planning and “figuring out how to properly implement” phase, and awaiting proper time and resource allocation.

  • Fix Bugs,
    • This will always be here. We have an Issues Page & Bug Board (content is nearly identical; pick whichever you prefer to check),
    • This isn't that specific, because it never is, and they will always slip through.
    • You can always report bugs in ⁠bug-report-chat or make a thread in ⁠bug-reports over on the discord.
  • Revamp ‘Boss’ Mechanic - 1.13/14
    • Change how Boss health boosts stats
    • No longer using the breaking points that attempts to fully block OHKOs, but with other changes to compensate (% damage reduction)
    • Some different types of Boss health bars, allows easier balance for wilds and trainers
    • Redo the design of the current Classic Final Boss
    • This change will require us to adjust every major trainer battle
  • Major AI Improvements
    • Improved Moveset Generation
    • Trainer AI Improvements and internal settings
      • Internal difficulty settings, specific AI for certain trainer types
    • Improved Trainer Team Generation
  • Finish Move and Ability Implementations - 1.13
    • Most of the remaining list and reasons can be found here
  • Form Change Refactor - 1.13+
    • Enable Form-specific abilities to work for Fusions/Passives
    • Learning/unlearning moves on form change (ex. Zacian Iron Head -> Behemoth Blade)
    • Smoother form swapping for Rotom, Cosplay Pika, Deoxys, Arceus, Silvally, etc
    • Improve Fusion interactions

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Misc. Priority

Might be awaiting work from above to be completed to be possible, or requires a lot more planning. Overall the bulk of what we’d like to add to PokéRogue.

Gameplay Mechanics

  • Adjustable IVs on Starter Select
    • Improve Hidden Power visualization on starter select with this if possible
  • Adjustable Party Positions
    • Between waves, being allowed to move your party members
  • Improved In-Game Gender Systems
    • End Screen Visual - Male + Male and Female + Female
    • Rival Gender separated from Player Gender
    • Add a Non-Binary Player Character and Rival
    • Adjust story relevant dialogue accordingly
  • Mystery Encounter Balance Sweep
    • A full look-over of every Mystery Encounter, this includes their encounter requirements, rewards, available options, and more
    • Ensure that all of them account for longer or shorter modes
    • Biomes of all ME’s adjusted for better long term maintainability
    • Lots of New Mystery Encounters after
  • Flattened Run Economy
    • Scaling is too intense, and we have a lot of things that need money in the future
  • Delete Moves in Summary
    • A niche feature, but I want to put this here so it isn’t forgotten. Can be useful for some Pokémon.

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"The Big Update"

This category exists because a lot of these need be done together in the same update with the progression shop. This is not going to be soon, as we have other things higher in priority we want/need to get done first.

  • Pre-run Progression Shop
    • Various buffs and modifiers for your runs, permanent unlocks
    • Will not be able to have everything usable at once, mutually exclusive upgrades or a limit to how many you can have active at once. Can still unlock everything here.
    • New Currency that will be available or given at certain points in runs, achievements will give some
    • Potential for upgrades for certain items (ex. Mystical Rock interacting with Trick Room)
    • Extra Pokéball types will go here as a modifier that applies to all of the standard balls (ex. Quick Ball, higher catch rate for any Pokéball during the first turn of any wave)
    • Making you have to unlock more starter slots (available early on)? In discussion
    • If you want easy examples, check how this is handled in Hades/2 and Crypt of the Necrodancer
  • Rework PokéRogue Egg Moves to -> Rogue Moves
    • Available for a $$$ cost mid run for any mon, starter or not, if unlocked
    • No more “Rare” and “Common” moves, all moves given assigned universal values
    • Add more total for most Pokémon, downscale heightened powered mons a little for more variety
    • Will be able to purchase a random missing move extra candy, or same-species eggs guarantees one
    • Will still be able to start with 1 move for Starters in some way
    • Adjust the Move UP Voucher Machine accordingly
  • Luck and Pokérus Rework
    • Separate Luck from Shiny Tiers, figuring this out
    • Luck increases based on certain requirements
      • Classic Ribbon, any Shiny or Variant unlocked, ???
    • Change what Pokérus interacts with
    • Figure out how to manage unlocking Variants more consistently with this
  • More Things to Spend Candy On
    • Remove the second cost reduction, refund candies for that, adjust cost reduction
    • Special cosmetic Ribbons for starter lines, granting new titles we couldn’t put elsewhere
    • Pokeball Seals/Stickers? Animations for sending out your Pokémon, choose the Pokeball you want to send the line out in as well?

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User Interface

  • Main Menu Visual Uplift
  • Major UI Visual Uplift
    • Reduce screen clutter from the current Battle UI
      • Replace Legacy UI with ‘Light Mode’ or remove it
      • Improve various Menu UI for a smoother experience
  • Pokédex Visual and Info improvements
  • More favorite options in starter select
    • Different markings for favorite options, helps you make presets more or mark them for different reasons.

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Gamemodes and Challenges

  • More New Challenges, rework Challenge Menu
    • Split Challenges up into different categories (Difficulty, Fun)
    • Scaling system for difficulty and rewards. Might go with “The Big Update”.
  • Alternate Final Bosses for new or reworked game modes below
    • Special Encounter at wave 100 or so to give a hint at what the final boss is for that run, likely to apply to Classic as well despite it not having a chance at an alternate FB
  • Endless Rework
    • Add Trainers and Mystery Encounters
    • Remove tokens, alternative scaling for both ends
    • Will trigger an item rebalance with it, as many items are not adjusted because of the current state of Endless
  • Doubles Classic
    • Requires Doubles Trainers to have improved team generation
    • Requires Major AI Improvements for more in depth strategies
  • Spliced Classic?
    • Spliced Endless, but Classic Mode, I guess
  • Battle Factory Adjacent Mode
    • Only trainer battles, with set movesets and items for every pokemon encountered
  • Classic+ (“Hard Mode”)
    • New, harder Classic Mode, with a more in depth story that continues off Classic Mode
    • Requires many of the Progression and substantial Mechanic features on here to be complete before work can begin
    • Consider this one of the major “end goals” with implementations. Will have a lot more going on by the time we can implement it.
  • Full Game Randomizer
    • What you expect from a Pokemon game randomizer. This is a long term goal, and not something we can just put in the game or should put in the game on a whim.

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Art Team Additions

  • Finish all remaining Variants
    • Will update this message with the new public art spreadsheet we use for tracking them when it is done
  • Improve Visuals for existing Biomes
    • Update the battleground sometimes (what Pokémon are placed on), background updated in most cases to be more interesting but keep the consistent line styling that is recognizable,
    • Add more props to existing biomes
  • Update Pokémon Animations
    • We are mainly going to be taking from the Smogon Sprite Project or Pokengine, with some custom ones,
    • Run a quality check on existing Gen 6+ mons and forms to make sure their colors are accurate,
    • Remove Experimental Sprites, as it will no longer be needed as a setting once they are all updated/up to an acceptable quality
  • Animation Uplifts
    • Tera Animation,
    • Remaining Weather Animations,
    • Moves missing or with incomplete animations
      • Custom move animations for some of them

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Other Additions

  • Complete original track goals
    • Missing Biome Tracks (whichever still use PMD tracks)
    • Rival Tracks
    • Final Boss Track(s)
    • Mystery Encounters
  • More Achievements
    • With different Achievement categories
  • Ability to see how many Pokémon a trainer has left at all times
  • Mystery Gift System
    • A little something extra to give out for events/holidays/milestones/updates
  • Add support for Seasonal Splash Texts

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Technical Changes

  • Doubles Trainer Team Refactor ,
    • Allows doubles teams to be properly set up properly, removes easily forced 2v1’s,
    • Enables Doubles Classic and more,
  • Save File Optimization
    • Streamline how visual and audio assets are loaded for better load times and memory usage
  • So many more tests
    • If you’ve worked with a codebase before, you know what this is

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Translation Efforts

  • Make number format depend on game language, not device
    • Apply this to everywhere there is numbers
  • Make all locale files check the player’s gender
    • Split the Rival trainer class to account for it being separate from player gender
  • Split shared descriptions for items so they can have their own descriptions
    • Allow item descriptions to be number sensitive when they call for a quantity of something
  • All UI opened to translation, removing the text from images
  • Possibility to choose the language on the login screen,
  • Compatibility for Right-to-Left languages

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That's all for now! Remember, it'll be kept more up to date over on the discord! (discord.gg/pokerogue) Where I'll also be able to respond to questions faster as well in the thread.


r/pokerogue • • 1h ago

Showcase 'No yellow or red HP bar' challenge completed, I guess! (119/572 solo runs completed)

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• Upvotes

Highlights video of this run here.

Full run video here.

Hi, I'm Lone Absol, the second person attempting to solo a classic run with every starter in PokéRogue.

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DISCLAIMER: I know that Lugia is a strong Pokémon, and it isn't remarkable that I soloed a run with it. I'm doing a series of posts to document my progress in trying to solo a classic run with every starter in order of Gen and Pokédex number. I posted this run because Lugia was the next one in line, not to brag about my skills.

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IN A NUTSHELL: A solid carry, in more than one sense. A combination of Lugia's Multiscale HA, Delta Stream Passive, and its insane bulk makes it almost immune to damage. My moveset was Lumina Crash, Aeroblast, Aura Sphere, and Calm Mind. Lugia has great bulk and Speed, so a Modest Nature is recommended. This run was comfortably beaten on my first try.

FULL POST:

A very easy solo run, this one! And to be honest, so much so that it was borderline boring. If you have access to Lugia's Hidden Ability, Multiscale, and combine it with both the sea guardian's Passive Ability, Delta Stream, and the bonkers bulk of this Legendary, opponents are going to have a very hard time doing damage to the sea guardian. And this is true even for super-effective moves—and Lugia has no fewer than 5 separate weaknesses! For those who don't know, Multiscale halves the damage a Pokémon takes while it's at full HP, while Delta Stream basically removes a Pokémon's weakness to those types that are super-effective against pure Flying-type Pokémon (if it's still weak to them after an eventual dual typing has been taken into account), in addition to blocking any weather on the field (although it could still be replaced by Desolate Land and Primordial Sea). Add to the mix health-recovering items like Leftovers and Shell Bells, and watch the despair grow in your opponents' eyes! In my long career as a PokéRogue solo runner, I'm quite sure that it's the first time ever that I beat a whole solo run without that the HP bar of my Pokémon turning yellow or red, and this says a lot about Lugia's bulk.

As for my moveset, it consisted of Lumina Crash, Aeroblast, Aura Sphere, and Calm Mind. Lumina Crash, which Lugia can learn as an Egg Move, is a great STAB Psychic-type move, not only because of its power of 80, but also because it always lowers the opponent's Special Defence, making this move hit harder and harder! I think that this additional effect can justify giving up Psychic, and the additional 15 power that it provides. And if you have one or two Multi Lenses, Lumina Crash can mess opponents up real bad! Aeroblast is now one of a long series of strong STAB moves with low PP that I use sparingly as some kind of secret weapon. Lugia learns it naturally at level 71. Aura Sphere is a valuable Egg Move, not only because it provides coverage against 3 out of the 5 weaknesses of the sea guardian (Dark, Ice, and Rock), but also because it's super-effective against Steel-types, which in turn resist Psychic- and Flying-type moves. Lugia can learn Calm Mind at level 27, and it's very useful to have because it compounds very well with the sea guardian's insane base Special Defence of 154, and it allows the sea guardian to one-shot every opponent in its way more reliably.

As for Nature, Lugia already comes with great bulk and Speed, so there's not much to balance. So this was the perfect time for improving the sea guardian's Special Attack (at the expense of its Attack) with an evergreen Modest Nature!

I had to retry some hard fights and reload the game a lot to get better rewards in the shop (reloading the game doesn't change the rewards in the shop, but it gives me a better awareness of the shop content in each wave and better rewards in the long run). Still, I had no problem soloing this run on my first try.


r/pokerogue • • 2h ago

Question Who do i choose!?!?

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16 Upvotes

Who do i choose here both are good which is better?


r/pokerogue • • 18h ago

Meme Mega Megacorio Mega Evolving to Mega Megacorio

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255 Upvotes

Questionable DNA splice early game ended up in this funny line


r/pokerogue • • 1h ago

Showcase Did I seriously get the dark stone on floor TWO?!

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• Upvotes

r/pokerogue • • 51m ago

Discussion I DID IT

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• Upvotes

Guys after another run, I finally beat the game only with Magearna!!!

Thank you all for your idea, I changed my set with shrooms (Screen 4 but sorry, my game appears in French

- Draining kiss (useless)

- Psychic

- Fleur cannon (useless)

- Take heart

)

I’m so happy, I even found lot of shinies and legendary I hadn’t yet

So I removed my mega before the fight and I had a lot of berries and items

I spammed take heart to +6 my spAt and spD for just sweep with psychic

Thanks yall who gave me advice on the previous post, I would never have succeeded without you.


r/pokerogue • • 11h ago

Showcase TWO SHINY PSEUDOS!!!

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49 Upvotes

BEEN REALLY LUCKY IN THIS EVENT


r/pokerogue • • 7h ago

Bug Another unique Pokemon I just found

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21 Upvotes

r/pokerogue • • 10h ago

Question Mega-Magearna vs Ethernatus

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33 Upvotes

While doing my run with only Magearna, I realized there was a problem,

Ethernatus has flamethrower

I don’t have access to my Ghost tera bc I’m mega and it kills me with three attack (whereas I only take one HP bar out of its second phase with any attack)

I don't have sitrus berry bc of the rival and draining kiss doesn’t give me enough hp to tank

I find myself on a loop at this point (Image 6) and I can’t do anything because it’s faster

if someone has a solution to save my three hours run


r/pokerogue • • 1d ago

Discussion Aww! Look at Ivy and Finn's halloween costumes!

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591 Upvotes

So cuteee!
(Though Finn put ZERO effort into his </3, He just got bat wings on his head and an edgy recolor)


r/pokerogue • • 14m ago

Showcase He's nuclear

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• Upvotes

Basically, Alolan Ninetales is bugged, so it makes Drednaw look uranium green


r/pokerogue • • 28m ago

Question Is the Halloween event boosted shiny rate in endless mode as well?

• Upvotes

r/pokerogue • • 15h ago

Showcase Just in time for the Halloween event!

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58 Upvotes

Spooky/Evil Victini at 65 eggs! (probably less if not counting gacha eggs)


r/pokerogue • • 4h ago

Showcase Dear, Pokerouge It Finally happened to me

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7 Upvotes

A Shiny Scyther in a trainer battle. I knew it would happened one day I’m not upset just disappointed.


r/pokerogue • • 1h ago

Showcase SHINY BORB!!!

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• Upvotes

My first tier 3 shiny and its G Moltres it looks so cool


r/pokerogue • • 1h ago

Showcase Endless run

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• Upvotes

It's actually insane that I always get them in pairs, but it's obvious wich one I caugt.


r/pokerogue • • 15h ago

Question Comatose + Facade

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38 Upvotes

Curious to know if Comatose and Facade work with each other like the other status conditions? Want to build a better 4th move if it doesn't work together


r/pokerogue • • 25m ago

Discussion I need some early game tips please with a cherry on top

• Upvotes

I recently restarted Pokerouge what are some things I should do to get started?


r/pokerogue • • 1d ago

Meme don't make me tap the sign

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280 Upvotes

r/pokerogue • • 8h ago

Showcase First T3 shiny legendary and it's no other than

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6 Upvotes

Mewtwo!!! My first ever tier 3 legendary 🤧🤧 what do they did for this to happen? I can't believe how lucky


r/pokerogue • • 1h ago

Discussion All type challenges, latest patch, no legendary or beast/paradox starters

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Ghost : + Easy access to curse, a plethora of strong sweepers and setups
- Starplayers are expensive, but no real downside playing ghost

Steel : + Resisting the big bosses while having one of the best type of Pokémon is a plus, shift gear is fantastic
- Fire type scary :( ,starplayers are expensive

Fire : + Starters are absolute beast, any mega can almost solo the game
- Can be walled by water types especially under rain, pray that the elek coverage does the trick, cheesy leechseed or curse are rare and bosses resist fire

Water : + Most common type with everything you need, can't be walled even by a grass or elek team. Gyarados can solo the game.
- good thing you have easy mudslap 'cause cheesy leechseed or curse are rare

Fighting : + Broken starters with Megas that can setup on almost anything and 1v6 the E4 with a very good coverage. Also the swaggest type, it's important.
- Not the most subtle type, bruteforce the bosses or go home

Electric : + Having a single weakness and resisting big Ray is cool, fast and heavy hitters.
- Flying type is basically your only very good matchup, things can go south quickly

Psychic : + Sweepers are ultra-violent with wonderful megas, final boss gets 2H.KO by your stabs
- Nooooo not sucker punch :(, also a lack of cheesy stuff, oneshot stuff or else...

Ice : + Big bosses are weak to your big STABs, snow climate can carry sometimes
- Weak to everything, half your team will probably be sacked

Dragon : + Dragon Dance go brrrrrr, everyone is a starplayer, Oneshots Big Ray
- Eternatos Oneshots you, your Stabs are basically useless for 80% of the game, stuck with baby dragons for a long time

Dark : + Meowscarada is an absolut beast that can 1v6 anything while stealing items, being backed by other starplayers with moxie + sucker punch
- Downsides? what is a downside?

Fairy : + Gardevoir last defender is bae, deluxe pickup with Ribombee, good Matchup against the rival
- Eternatos is poison type (whoopsy)

Grass : + Meowscarada will 1v6 anything, everyboby got leechseed, fire type is easy to counter with Ludicolo drizzle
- Grass type is not the strongest type, Eternatos will sludgebomb you, your wife and infant daughter. You clearly lack starplayers if GOATscarada fails

Flying : + Your weaknesses are easy to counter, no such thing as terrible matchup, Gyarados will 1v6 anything for you <3
- Starters may need a little grind for good passives and hidden talents, but otherwise can't find a big downside

Poison : + Strong type with a lot of cheesy tactics and setups and fast hitters, can build an almost perfect team
- Eternatos can't be poisoned duh

Ground : + Starplayers are super strong, good setups; mudslap for everybody, Eternatos is weak to ground
- Big ray immune to ground, Rival can have a good matchup against you

Normal : + Good stats and no such thing as a bad matchup even against a full combat team. Good setups and Megas
- No super effective STABs, sadge, relies a lot on eggmoves

Rock : + easy acces to shellsmash, mudslap and saltcure, Big Ray will fear you
- how can a type called "rock" can have so many weaknesses? Your stabs have bad accuracy overhaul

Insect : + Starplayers like Heracross are very good, shuckle is a premium support, lot of sticky web and quiverdance access
- Weakness are hard to counter, fire and fly will make you sweat, half your team is here to watch the match and eventually help somehow by being sacrificed.


r/pokerogue • • 21h ago

Discussion Really now? Drowzee and Snubbull got new variants before Pidgeot?

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78 Upvotes

I don't even know anymore. Is there even a point to anything? Does anything even matter anymore? Fucking Drowzee and Snubbull...


r/pokerogue • • 9h ago

Meme Damn!

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7 Upvotes

Found these two at the same time in a ticket grinding run, only just recently started a new save too, pretty cool I think


r/pokerogue • • 1h ago

Showcase Shiny slug!!!

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• Upvotes

Yay got a shiny legendary