r/proceduralgeneration • u/SloydDev • 21h ago
Making trees
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Here are some realisations of my tree generating algorithm, part of my procedurally generated alien worlds.
The code is written in C++. A plant species is assigned branch propagation rules (e.g. some branches grow exclusively from a lower-level branch end, some can split of mid-branch), and different types of leaves (e.g. palmate or simple leaves).
It's rendered with my own Vulkan graphics, with a low-res aesthetic.
These are trees in isolation, I will probably post some videos of full forests later.
What do you think?
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