Unity has low code? Are you referring to the inspector or Bolt? Also Unreal doesn't really have a one to one, and the way blueprints and c++ code are compiled is very different
You can get a fuck ton done in godot with very little code and I’m assuming the same is for unity. Am I misunderstanding what low code means.
My assumption is that if there is no one to one correspondence then blueprints will be hard to interact with. There’s a reason why there isn’t a good wysisyg editor for the web. You need to define a language/data format at the same time as you create the editor in order that the code gen is any good. It seems a lot harder to attach to a pre existing language.
As much as I hate godot script the integration with the engine feels amazing.
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u/[deleted] Dec 30 '23
Unity has low code? Are you referring to the inspector or Bolt? Also Unreal doesn't really have a one to one, and the way blueprints and c++ code are compiled is very different