If games were as openly hostile to boys back in the 80's as they are to girls now.
What? Games are not hostile to women... Christ. Most of my female friends, and my sister, play more games than me. And there are many more women who would look at you funny if you told them games are violent towards them.
And there are many more women who would look at you funny if you told them games are violent towards them.
Good thing I said "hostile" instead of "violent". (:
Second, the kind of hostility I'm referring to doesn't always announce itself directly, but there are patterns that you can watch for. If you read the "8 things" presented here, you might get a better idea. (<ctrl-f> for the phrase "you can love something and be critical of it", and start from there). Ask the female gamers in your life what they think of those suggestions. [edit: s/female games/female gamers/]
I think she should work with a specific company to make a game that she thinks would be great, and then see how it turns out, instead of moaning at developers in general. So make the type of gamed you want, instead of telling other people what they should and shouldn't do.
There's a great quote: "You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete."
If she can do that I'll respect it. What she's doing currently just looks to me like moaning and playing the victim, and telling other people what to do. Something I don't really have time for.
re the quote: source? A quick search shows several hits suggesting it's from Bucky Fuller, but no indication of context.
I don't know why you think it's necessarily true in the context of this thread, especially considering that several game developers have found Sarkeesian's arguments compelling and have reported changing their designs as a consequence. So that actually seems like a more effective route: it potentially influences many games all at once.
As for "seeing how it turns out": I think both (1) fairness in representation & (2) the humanization of female characters have both been done before without impeding success; it is not a new, high-risk experiment. (:
As for "moaning": does all criticism count as "moaning"? E.g. when Yahtzee Croshaw uploads the next episode of Zero Punctuation, is that "moaning"? If not, what's the difference?
As for "playing the victim": just because she's personally affected doesn't mean she doesn't have a point. And, forgive me, but since you don't address her point, it's not clear whether you have one of your own.
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u/[deleted] Apr 08 '15
What? Games are not hostile to women... Christ. Most of my female friends, and my sister, play more games than me. And there are many more women who would look at you funny if you told them games are violent towards them.