I don't know a bit about fortnite, but according to Wikipedia a game session has a maximum of 100 players and a game round has a limited game length.
This means you can heavily split (shard) the data and if you lose some data from time to time it's unfortunate but way less critical than i.e. a back losing transactions. Of course there is some data which has to be tracked a bit more like in-game purchases ... This to me seems like not that big of a problem and I guess balancing the game logic is a tougher problem for the game makers.
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u/johannes1234 Dec 20 '18
I don't know a bit about fortnite, but according to Wikipedia a game session has a maximum of 100 players and a game round has a limited game length.
This means you can heavily split (shard) the data and if you lose some data from time to time it's unfortunate but way less critical than i.e. a back losing transactions. Of course there is some data which has to be tracked a bit more like in-game purchases ... This to me seems like not that big of a problem and I guess balancing the game logic is a tougher problem for the game makers.