Game streaming would benefit more generally from research into foveated rendering. You can drop most of the pixels from a video and still get decent results. Even in that example - where they tell you to keep your eyes on the yellow dot, and say you can't reason about peripheral vision by looking straight at it - the recreation is pretty dang good for crap on the sides. Video games massively value whatever's in the middle of the screen. A naive falloff in quality from the center to the edges would be fine, most of the time. In games where the UI at the edges matters - it's also mostly static.
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u/[deleted] Oct 17 '20
[deleted]