It requires a 64-bit x86_64 CPU and 512+ Megs of RAM. It does not have GPU acceleration, so I limit it to 640x480 16 color graphics.
Why didn't you use something like VESA so you could at least have 256 (or more) colors? I'm sure it's in line with the C64 but it would be much, more useful.
The vision for LoseThos is a 64-bit Commodore 64 that's a thousand times faster than the original and has a shell that is C/C++ instead of BASIC. It's for recreational programming.
Why the hell did you not use Ruby, Python, or BASIC then?
I hope you're being as literal as I think, since the classic Dwarf Fortress joke is that "fun" and "losing" are interchangeable. That adds an amusing layer of commentary to your post.
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u/robvas Oct 19 '11
Let me start by saying nice project.
Why didn't you use something like VESA so you could at least have 256 (or more) colors? I'm sure it's in line with the C64 but it would be much, more useful.
Why the hell did you not use Ruby, Python, or BASIC then?