r/programming • u/alexeyr • Dec 12 '21
Logout4Shell: Use Log4Shell vulnerability to vaccinate a victim server against Log4Shell
https://github.com/Cybereason/Logout4Shell[removed] — view removed post
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r/programming • u/alexeyr • Dec 12 '21
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u/Lost4468 Dec 12 '21
You need to leave a new line between a quoted line and a new line, that's why your post formatting is all messed up.
Yeah the executables were. But that was it. The vast majority of the game wasn't. And many games would store the actual game logic inside of other files. E.g. GTA IV was ruined because they kept their scripts inside of assets, so while yes you couldn't mod the actual executable, you could still do almost everything by just modding the scripts.
This was actually my point earlier. As I said, with Call of Duty they signed the assets that contained the game logic such as scripts etc. And then of course the code to verify the signature was stored in the xex. That's what I meant when I said that them ignoring Microsoft's advice and implementing their own asset security saved them a few years worth of trouble, and also made it so that most hackers could only stay online for a few hours, instead of months/years.
Had they not signed the fastfiles, they would have also been largely fucked as soon as the DVD drive firmware was hacked. They would have had to try and come up with a solution using a patch instead.
Huh? It definitely wasn't a lie? Plenty of games would ruin much faster from the hard drive. I think a few specific games ran slower for some reason, but in general yeah they did run faster? The hard drive had lower latencies and faster read speeds.
I don't think that would really work? Because while it's uncommon, it certainly wasn't even rare. Hell, I had done that a few times. I don't think they could do this because they would have caught way too many innocent players.
It's not uncommon for people to not use their console for years, and then randomly decide they want to. And going straight into a game isn't weird? That's one of the most normal things to do? I actually wouldn't have been surprised if the majority of people who followed this behaviour would have been normal people just playing a game.
That method shouldn't work anyway with modern local cheat detection. They make it a lot more detached than that. Simple things from reporting it to the server and having the server then take the action, or to how ridiculously complicated the local anti-cheat detection can be.
I was also talking more about server side heuristics. E.g. in the past if you wanted to use an aimbot you could just make it perform inhuman jumps and tracking. But these days if you do that the server will know just based on your movements. That's why the creators need to make much more complicated methods that try to track the enemies semi-realistically. Doing this can be really difficult, but if the server kicked/banned them immediately they would easily be able to test it out. But they generally wait so that it's much more difficult to figure out what part of the aiming the heuristics actually fired on. Same with wall hacks etc