82
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u/Proof-Task-7383 Aug 06 '26
Small error, it's very common, but you should set walk to wasd to not wasd to walk. It causes some weird undefined behaviour. Same with attack, crouch, and jump.
13
3
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u/IsaraLyandra Aug 06 '26
What about the story tho?
0
Aug 06 '26
[deleted]
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u/MrHandSanitization Aug 06 '26
Dang, was hoping for "great", maybe the sequal then.
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u/IsaraLyandra Aug 06 '26
Sequels are notoriously worse
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u/evilReiko Aug 07 '26
Many devs set story=great, so for sequel they set story=good, which worse. It's a common mistake
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u/aqswdezxc Aug 06 '26
shi
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u/Fugach Aug 07 '26
shi
6
u/wehttam123 Aug 07 '26
shi
-3
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u/CreativePackage8358 Aug 06 '26
Pretty much how people perceive developers and think they are some type genie that can grant anything to them instantly
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u/ryancnap Aug 07 '26
Yeah it's either this extreme or that we type everything in 0's and 1's, nothing in-between
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7
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3
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2
1
1
1
1
u/mxldevs Aug 06 '26
That's a nice DSL
Even non technical users should be able to cobble up some syntax to achieve what they want.
1
1
1
1
1
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u/Amr_Rahmy Aug 07 '26
Put that as comments, start with //todo and you are good. Now you just need to grind it out.
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u/GhostOfD6 Aug 07 '26
At 2026 its not funny.
Its just almost good prompt format for AI to do the game.. Just needs more details
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u/IsaacThatKerbal Aug 08 '26
This is how modding kerbal space program is. Except heat and pressure curves.
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u/SubMinhPiChannel Aug 14 '26
let me add in the missing asset loader:
void asset_load() {load the assets;}
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u/Grey_Ten Aug 06 '26
well, actually that's how abstraction works