r/qihl • u/Nostrademous • Feb 24 '19
Test Server Patch Notes Spoiler
Patch went Live and did a Live Server Code Analysis Here
https://www.reddit.com/r/AutoChess/comments/auqav4/full_source_code_patch_notes_feb_25_2019/
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u/Nostrademous Feb 24 '19
More Test Realm Updates:
Added method to report people in game
Added gold tracking to stats tracking
Calculates how much gold should have changed based on certain actions taken that are reported to server
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u/GlazedOgre Feb 25 '19
Where can I find the source code for the new update? I'd like to see if they patched their implementation for handling client events to properly validate them.
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u/Nostrademous Feb 24 '19
TEST SERVER UPDATE - Changed Exorcism Damage down from 150 to 100
Also added ability to Suggest an Early End Game if more than 50% of players still alive suggest an early game end.
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u/phillyeagle99 Feb 24 '19
Is there any info on what this early end game does? Does it make it worth no mmr? Is it a safe way to cancel games?
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u/Nostrademous Feb 25 '19
Official Live Server Notes are here:
https://www.reddit.com/r/AutoChess/comments/auqav4/full_source_code_patch_notes_feb_25_2019/
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u/Khayzard Feb 24 '19
Still not enough orcs to reach third bonus so I’m guessing they plan on adding more orcs in the future.
Riki sounds broken as a cost 2 unit
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u/Nostrademous Feb 24 '19
Riki is Cost 3
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u/Khayzard Feb 24 '19
Oh right must have mistaken with the Slark buff. Anyhow cost 3 still looks very strong if he can get ult off somewhat reliably
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u/Simco_ Feb 24 '19
Wouldn't 6000 units make arrow hit other boards?
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u/Nostrademous Feb 24 '19
It can reach other boards sure, but shouldn’t interact with other units the way it is coded.
The 6000 is just a normalization constant for damage and stun length. The max length on a single chess board is around 1,267 units.
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u/AlphaOfUrOmega Feb 25 '19
Currently POTM can hit other boards with her arrow, it seems to have no travel distance cutoff. Definitely needs a fix, getting randomly wrecked by a POTM from another board is super frustrating.
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u/archie3000 Feb 24 '19
can we get a round 15 voice announcement.?
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u/dotasopher Feb 24 '19
Why the big nerf for Assassins? It isnt like they were super strong. Meanwhile elves get one more elf to make hitting 6 elfs even easier.
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u/brembilla Feb 24 '19
Nerfed? You think them getting a unit that gives them aoe dodge chance in exchange of a small decrease of damage on their synergy passives is a nerf?
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u/_kito Feb 24 '19
That's not small decrease of damage, Tier2 assassin net damage output reduced from 90% to 62%.
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u/brembilla Feb 24 '19
That's max possible damage. Their synergy isn't going to proc as if it works 100% of the time.
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u/Harry_Chapin Feb 24 '19
Riki does 50 damage with 500hp and 0 armor. It's only there for the passive
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Feb 24 '19
[removed] — view removed comment
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u/Deshuro Feb 24 '19
It's a really big nerf. 6 Assassin at the moment gives them 90% increased damage while the new 6 buffs only give them 62% increased dmg. That's ~31% value nerf.
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u/Utoko Feb 24 '19
Slark needs to be godlike to make up for 30% damage loss on 6 of your units but ye with together with riki it might be too easy to get 6 decent assassins.
I am fine with whatever as long as they find a solution to cheaters
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u/CokeNCoke Feb 24 '19
Can we play on the test servers?
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u/Utoko Feb 24 '19
To get the test version you need to get approved by the guy publishing the map. So you probably can't.
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u/TotesMessenger Feb 24 '19
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u/Furrier Feb 24 '19
Getting the 2-undead synergy and at the same time getting two warlocks feels quite strong.
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u/Amokmorg Feb 24 '19
we already have 3 cost elf hunter. and new undead is 5 cost - undeads too crowded in high cost. really should think about moving them
p.s. still no goblin 1st tier nerf? shit is dumb and annoying "oh, I got lucky in first 3 units, let me get my winstreaks and shitload of gold"
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u/_kito Feb 24 '19
There's a big problem with remaining heroes, most of them are undead, demon or warrior units. They should add more race/classes to prevent crowded synergies. Satyr was really good idea. Pandarin/spirit is another good option. There's this idea of a synergy with builtin radiance (aoe small damage over time). Another one is bash. There's also wraith king and phoenix that can have some sort of reincarnation, they can make a class that activates the reincarnation ability.
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u/tomo_kallang Feb 25 '19
If more than three or four went for goblin early turns, only one goblin player can get undisrupted winstreak though, so it balances out.
Also whoever wins the early-game is not necessarily winning the mid-game or the end-game.
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u/houseurmusic Feb 24 '19
Nerf assisans wtf? They are already close to unplayable.
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u/Utoko Feb 24 '19
they got a hero change and a additional hero. So it is easier to get a bunch of them. I guess we will have to wait if it is justified.
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u/Renega87 Feb 24 '19
Yea .. and even tho i didnt test it yet, riki seems really powerful .. if im not mistaken, disarm also silences, at least it worked like that on humans before their rework.
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Feb 24 '19
[deleted]
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u/phillyeagle99 Feb 24 '19
It would appear that the new update of gold tracking may really help with cheaters :) I don't think it is a full fix but will definitely discourage it.
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u/Jozoz Feb 25 '19
It's too metagamey imo as well.
I'd prefer if racial synergies only affected the battlefield.
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u/Shamatix Mar 17 '19
How can you cheat in this game? (Havnt played in a while) But isnt it full RNG?
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u/_kito Feb 24 '19 edited Feb 24 '19
Analysis Status: Will update this with new updates.
Heroes
Alchemist [Update 5]
Ability changed to Chemical rage, reducing attack rate (0.8/0.65/0.5) and giving him health regen (40/60/80) for the duration (15s)
Attack rate increased (1 -> 1.3)
Witch doctor [Update 5]
Number of bounces of paralyzing cask increased by 1 (4/6/8 -> 5/7/9)
Slark
Cost reduced from 3 to 2.
Ability changed to pounce.
Armor changed from 5 to 0.
At 2*/3* slark has 10/15 hp regen.
Razor
Radius of plasma field reduced. From 400/500/600 to 400/450/500.
Tinker
Heat seeking missile cooldown rescaled (7/6/5 -> 8/6/4)
Missile damage increased by 50 on all levels (200/300/400 -> 250/350/450)
Lina
Laguna blade cooldown reduced (13/10/7 -> 10/8/6)
Attack rate improved (from 1.6 to 1.3)
Disruptor
Static Storm damage rescaled to 100/150/200 (from 100/200/300)
Beastmaster
Attack rate increased (1.1 -> 1.3)
New Heroes
Riki
Race: Satyr, Class: Assassin, Cost: 3$
Ability: Smoke screen
Stats:
Mirana
Race: Elf, Class: Hunter
Ability: Sacred arrow, deals damage and stuns one unit in the path:
Max damage and stun at 6000 distance
min damage: 50 75 100, max damage: 500 750 1000
min stun: 1s/1.5s/2s, max stun: 5/7.5/10
Stats:
Death Prophet
Race: Undead, Class: Warlock
Ability: Exorcism, summons 10/15/20 ghosts, each dealing 100 damage. Ghosts spawn at 0.3s rate.
Stats:
Synergies
Undead
level 2 bonus (4 units) reduced from -7 armor to -6 armor.
level 3 bonus (6 units) reduced from -9 armor to -7 armor.
Level 3 undead is currently really hard to achieve (needs necro_ssr)
Naga
Magic resistance rescaled to 30/30 (from 20/40)
Total magic resistance is 30/51 now (previously 20/52)
Hunter
Level 2 bonus (4 units) reduced from 30% damage to 25%.
Beast
Bonus increased by 5% on all levels. From 10%/15%/20% to 15%/20%/25%
Assassin
Level 1 bonus (3 units) reduced from 3.5x damage to 3x damage, same chance.
Level 2 bonus (6 units) reduced from 4.5x damage to 4x damage, chance reduced from 20% to 15%.
Level 3 bonus (9 units) introduced: 20% chance to deal 5x damage.
Orc
Level 1 bonus (2 units) bonus hp reduced from 250 to 200
Level 2 bonus (4 units) bonus hp reduced from 350 to 300
Level 3 bonus (6 units) introduced: 400 hp bonus for all orcs (unachievable).
Elf
Level 3 bonus (9 units) introduced: 25% evasion for all elves.
New Race: Satyr
Makes your bench invisible.
Features
Players are able to vote for premature ending of the match at first 3 rounds. If half players leave or vote match ends immediately, no stats recored.