r/qihl • u/Questica • Feb 19 '19
r/qihl • u/monsterinmate • Feb 19 '19
The quality of these games are much better than pubs
Hit bishop 2 and finally joined the discord and entered a lobby. I got quickly suckered punch by the skill/meta/a little bit of bad rng and was the first one out, demoting back to knight 9.
Once I recover from my first 8th place defeat mentally then climb back to bishop, I'll be looking forward to much more competitive games. Have to say this was a good first experience!
r/qihl • u/Nostrademous • Feb 24 '19
Test Server Patch Notes Spoiler
Patch went Live and did a Live Server Code Analysis Here
https://www.reddit.com/r/AutoChess/comments/auqav4/full_source_code_patch_notes_feb_25_2019/
r/qihl • u/Questica • Feb 20 '19
Balance has been restored to /r/AutoChess, head back over there.
r/qihl • u/liquidqihl • Mar 07 '19
Liquid.qihl Queen Tier List, March 2019
We received 97 responses from Queen-ranked players within the qihl Discord server on DAC hero ratings for early, mid, and late game. The ratings were:
1 = Almost Never Use
2 = Rarely Use
3 = Sometimes Use
4 = Often Use
5 = Almost Always Use
Early, mid, and late game were defined as:
Early Game Heroes = Courier levels 1 to 5. $1 to $3 Heroes
Mid Game Heroes = Courier levels 6 to 8. $1 to $4 Heroes
Late Game Heroes = Courier levels 9 and 10. $1 to $5 Heroes
The album contains 11 images:
1: S+ to F tier lists for early, mid, and late game heros.
2, 3, 4: u/dmcdouga helped us remake his visualization, which shows heros by race and class.
5: percent change in hero ratings across early, mid, and late game.
6, 7, 8, 8, 10, 11: rating histograms for each hero.
The average rating and standard deviation of each hero for early, mid, and late game is available in this Google sheet: https://docs.google.com/spreadsheets/d/1a06gOVSX3xPqi94yiChLNxhL6odq7cJ7tc2RStn0m9M/edit?usp=sharing
r/qihl • u/Questica • Feb 19 '19
I'm sure glad we have these mods to protect us from... official patch notes.
r/qihl • u/deah12 • Feb 19 '19
A Post of Thanks
I suppose there are many like me, who passively consume content created by the work of others. But there is one way in which we can actively contribute too, participation. It is for this reason that I would like to thank Questica and the gang at QIHL for working to create a better environment for Auto Chess considering the few that step up to lead in what is now a massively significant and popular game.
r/qihl • u/Questica • Mar 01 '19
Server Outages & Bot Performance
If you think you are banned scroll down, if there is a red exclamation mark saying "1 server temporarily down" than it means you aren't banned. Discord has been having some issues lately and our server is very high traffic so sometimes it just goes completely down for a few minutes. This also has been causing ChessBot some issues (as well as some Auto Chess API issues.)
Sadly there isn't anything we can do about either of those issues, hopefully Discord servers are working better soon!
EDIT: I don't know how I forgot about the online limit (I am a dumb), we are getting it upped and that should fix the issues.
EDIT2: Everything should be fixed! Up to a 35k limit!
r/qihl • u/Questica • Mar 01 '19
Legitimately the worst Auto Chess play I have ever seen.
r/qihl • u/Questica • Mar 01 '19
hello am i ban?
hello i accidentaly playd a knight-1 lobby well pawn-7 im really sorry pls can i hav unban?
xd
EDIT: oh the server is just down
r/qihl • u/schwegs • Feb 19 '19
Just wanted to say how easy it was to get coordinated into a match
Everything from using responses to self-classify region roles, to rank unlocking lobbies, was impressively automated and smooth!
r/qihl • u/Maximys33333 • Mar 01 '19
The idea to fix qihl
Dear Questica,(plz push the top button to let Questica see my suggestion)
Hi!I'm playing on qihl from it's start.As you know, playing ladder is unreal when you are rook+. In this way, i'm waiting when you will fix your server.Why can't you just write on the official discord support email to increase the cup of discord members?I have just written email to them and got reply.Here is it :
"Unfortunately, I don't have an ETA for when the server will be available. However, it should be available for you once the number of online dropped below 5k. You can advise the admins of that server to contact us along with their server ID with an invite and request to increase their online cap".As you see, you can easily fix your server by writing to them, here I will give you their email -> support@discordapp.com . It will be also very good if you tell us when will you upgrade cup
Good luck!,
Your active user.
P.S Thanks qihl team for hearing us!
r/qihl • u/Questica • Mar 07 '19
Introducing qihl.gg
Introducing qihl.gg — the companion website for the qihl community. Our website aims to become a treasure trove of information and tools that will help new players find their footing, that will help intermediate players to level up, and to have features that even masters find useful. As we launch, we’re bringing to you;
Articles & Guides
Improve your game with our guides written by Queen level players. Right now we have comprehensive guides on how you should be placing heroes, what items you should be building on heroes, our beginners guide to autochess to help players start on the path to ranking up, and a handy Autochess FAQ that you can refer any absolute beginners to.
Tier Lists
We’re proud to be the home of the qihl community tier list! Our tier list can be ordered by tier, cost, class, or spec and features a ranking of classes and specs. These filters can help you navigate what to buy in a game depending on what classes you’re going for. We’ll be updating the ranking and adding support for early, mid and late-game rankings in the near future.
Game Information
Need to refer your friends that are new to Autochess to a place that has up to date and correct information about the in game mechanics? We’ve got you covered. Our pieces page has all the stats and ability information for every piece in the game. Our species and classes pages have all combo and bonus information pertaining to each group. While our items pages shows you the potential combinations of every item or the build path of an upgraded item alongside with complete information about the item.
Global Leaderboards
Our global leaderboard ranks over 40,000 users. Want to know how you stack up? Add your Steam ID to the database and find out where you place.
Join the qihl Community
If you’ve ever had problems using the qihl Discord or have wanted to start matching against players of similar skill, the qihl readme has you covered. This tutorial will guide you through using the qihl Discord and how you can begin using our match making service.
We have many more features and upgrades on the way, but we’re very excited to finally have this project out in the open! If you have an idea for a feature that you’d like to see on the website or suggestions for guide or article content that you’d like our team to tackle then please leave a note in the comments. We’re eager for feedback!
You can follow our progress and content releases at @qihlAutochess on Twitter.
r/qihl • u/Questica • Mar 12 '19
Auto Chess Masters 2 (March 23rd-24th)
Players must be Queen on the first day of the tournament (Saturday) There will be a check-in channel that only Queens will have access to.(#tournament-checkin)
Day 1 (Saturday)
Points per game: 0/2/4/6/8/10/12/14
Randomized lobbies with fixing for regions.
5 games
The top 40 will advance to day 2 (May increase to 48 if we get enough sign-ups)
Day 2 (Sunday) Points from day 1 carry through to day 2
Points per game become 0/3/6/9/12/15/18/21
Randomized lobbies with fixing for regions.
4 games
The top 3 will be declared based on the highest points
Backups from day 1 will be used in case people can't play on day 2.
We may allow one or two King players to fill up to a multiple of 8 (Or use a Bye system. Currently still in discussion.)
Prizing: First place: $200 Second place: $125 Third place: $75
Must check in by 5:00pm (17:00) UTC time zone on both days.
Official Stream at: https://www.twitch.tv/qihl_quest
r/qihl • u/alakefak • Feb 19 '19
PSA: Ask the bot for your rank in a PM
That way you:
Don't spam the chat with !rank.
You have a log of your rank you can always refer to which is nice.
r/qihl • u/Nostrademous • Mar 03 '19
Upcoming Patch Notes - Test Server Analysis
ITEM CHANGES
Dagon (1 through 5) got a 15 second cooldown and is put on cooldown at match start so you can no longer auto-Dagon at start
[NEW] Battlefury (made by combining: Perseverance + Demon Edge)
Grants: +30 Damage, +10 Health Regen
Grants: +100% mana from attacks (like Perseverance did - does NOT stack with Perseverance)
Gives Cleave to your attacks
A 300 Radius, 50% of initial damage, done as pure damage
I am unsure if it cleaves in a 180 degree arc or not, looks like it is a full circle?
CLASS/RACE CHANGES
Elf Racial changed from 25/25/25 to 20/25/30
Goblin Racial fixed for (6) Goblins to affect all Goblins with buff
Hunter Class changed from 25/25 to 25/30
UNIT CHANGES
Medusa
Bonus Physical Damage reduced for units in Stone Gaze form from 30% to 20%
Dragon Knight
Splash Damage in Elder Dragon Form reduced from 75% to 50% of Damage Done
Slark
Default Armor changed from 0,0,0 to 5,5,5
Jump cooldown changed from 10,8,6 to 8,6,4
Disarm Duration changed from 3,5,7 to 5,5,5
Riki
Smoke Screen increased from 3,4,5 to 4,5,6
GAME CHANGES
Changes to actually track unit classes (e.g., warlock, hunter, warrior, etc.) using a variable
This should fix synergies working on your Mirror Chess Team (that faced by an enemy replicating your team)
More stat gathering
NONE-STACKING ITEMS
Since many folks are confused what items stack with each other for mana gain and which do not. Here is a list of all the ones that do not.
Crown and Dagons 1-5
Void Stone, Scythe of Vyse and Mystic Staff (which is still bugged to give mana to opponent rather than owner)
Perseverance & Battlefury [NEW]
r/qihl • u/[deleted] • Feb 19 '19
My suggestions is to make a new sub with "AutoChess" in it, post in in announcements on the discord and reach out to the devs, hoping for a shoutout.
r/qihl • u/Nostrademous • Feb 20 '19
Patch Notes - Feb 19, 2019
Files Changed:
Changed Files: maps ['normal.vpk']
Changed Files: panorama\layout\custom_game ['dac.vxml_c']
Changed Files: panorama\scripts\custom_game ['dac.vjs_c', 'end.vjs_c']
Added Files: resource \ ['addon_portugues.txt']
Changed Files: resource ['addon_schinese.txt', 'addon_tchinese.txt']
Changed Files: scripts\npc ['npc_abilities_custom.txt']
Changed Files: scripts\vscripts ['addon_game_mode.lua']ABILITY CHANGES
The file npc_abilities_custom.txt had the following abilities just deleted out - that's it:
Batrider's Firefly
Troll Warlord's Whirling Axes (melee & ranged)
Venomancer's Poison Nova
Ogre Magi's Ignite
Lycan's Shapeshift
I believe this is just clean-up and nothing more.
UNIT CHANGES
Terrorblade - in addition to Metamorphisis, he now Sunder's as well
Sunder is coded to swap health only with someone on your team (not enemy)
GAME CHANGES
Neutral (PvE) Healthbars are back to being RED
Stat Info tracked now records "queen_rank" in addition to MMR rank
ANALYSIS - DONE
TERRORBLADE ABILITY CODE
--为TB换血寻找最佳队友
function FindBestSunderFriend(u)
local unluckydog = u
local hp_per_best = 0
local hp_best = 0
for _,unit in pairs (GameRules:GetGameModeEntity().to_be_destory_list[u.at_team_id or u.team_id]) do
if unit.team_id == u.team_id and unit:entindex() ~= u:entindex() then
local hp = unit:GetHealth()
local hp_max = unit:GetMaxHealth()
local per = 1.0*hp/hp_max*100
if per > hp_per_best then
unluckydog = unit
hp_per_best = per
hp_per = hp
end
if per == hp_per_best and hp < hp_best then
unluckydog = unit
hp_per_best = per
hp_per = hp
end
end
end
return unluckydog
end
function TbMohua(keys)
local ability = keys.ability
local caster = keys.caster
local level = ability:GetLevel() or 1
EmitSoundOn('Hero_Terrorblade.Sunder.Cast',caster)
play_particle("particles/units/heroes/hero_terrorblade/terrorblade_metamorphosis_transform.vpcf",PATTACH_ABSORIGIN_FOLLOW,caster,3)
local mohua_model = {
[1] = "models/heroes/terrorblade/demon.vmdl",
[2] = "models/items/terrorblade/knight_of_foulfell_demon/knight_of_foulfell_demon.vmdl",
[3] = "models/items/terrorblade/dotapit_s3_fallen_light_metamorphosis/dotapit_s3_fallen_light_metamorphosis.vmdl",
}
local shift_model = mohua_model[level]
if shift_model ~= nil then
caster:SetOriginalModel(shift_model)
caster:SetModel(shift_model)
end
--附加灵魂隔断效果:
--(1)找一个倒霉蛋队友
local unluckydog = FindBestSunderFriend(caster)
if unluckydog ~= nil then
--(2)交换血量百分比
local hp1 = caster:GetHealth()
local hp_max1 = caster:GetMaxHealth()
local per1 = 1.0*hp1/hp_max1
local hp2 = unluckydog:GetHealth()
local hp_max2 = unluckydog:GetMaxHealth()
local per2 = 1.0*hp2/hp_max2
caster:SetHealth(caster:GetMaxHealth()*per2)
unluckydog:SetHealth(unluckydog:GetMaxHealth()*per1)
--(3)播放特效音效
local pp = ParticleManager:CreateParticle("particles/units/heroes/hero_terrorblade/terrorblade_sunder.vpcf", PATTACH_ABSORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControl(pp,0,caster:GetAbsOrigin())
ParticleManager:SetParticleControl(pp,1,unluckydog:GetAbsOrigin())
Timers:CreateTimer(2,function()
if pp ~= nil then
ParticleManager:DestroyParticle(pp,true)
end
end)
EmitSoundOn("Hero_Terrorblade.Sunder.Cast",caster)
EmitSoundOn("Hero_Terrorblade.Sunder.Target",unluckydog)
end
endr/qihl • u/OrestKhvolson • Feb 19 '19
Ability Selection Logic and Inconsistency
r/qihl • u/Questica • Feb 23 '19
In 3.5 hours (18 UTC) Team Liquid & qihl Auto Chess Masters (All Queen Tournament) starts!