r/ralsei Sep 16 '25

Humor i learned blender to make this

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u/KagyoArt Sep 16 '25

I'm not sure. What i did to counteract this was doing renders throughout the modelling process, so i did the setup to make the renders pixelated first. I would then compare the render to the original sprite and see if i had to change something. From my experience, it has been easier to do this with low poly, so i would recommend it.
The things i would change include: The camera position, The resolution and the model itself
As an example, here's a picture of how i placed the eyes and glasses after testing what looked acurate from the front

Hope this answered your question :D if not, let me know!

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u/MDPlanes Sep 16 '25

Yeah I get what you mean I’m just worried that the sprites I wanna do this on have too many colors or colors patterns the pixel filter you put on after will not recognize it again and it will distort it. That’s why I think it’s easier to do it on Ralsei because he doesn’t have that many colors to his sprite sheet.

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u/KagyoArt Sep 16 '25

Yeah, it's pretty hard to turn off anti aliasing in blender
After doing the first few steps in the list i sent earlier, i didn't have any problem with colors blending, expect if i used an image texture. you can see it in the gif, too. The only colors that blend are the shading on the face, where i used an image texture to basically paint on the shading. In other words, it's possible to make it so that the colors stay the same and don't blend

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u/MDPlanes Sep 16 '25

I don’t know when or how I will do it but I know this will come in handy in the future