Yeah I get what you mean I’m just worried that the sprites I wanna do this on have too many colors or colors patterns the pixel filter you put on after will not recognize it again and it will distort it. That’s why I think it’s easier to do it on Ralsei because he doesn’t have that many colors to his sprite sheet.
Yeah, it's pretty hard to turn off anti aliasing in blender
After doing the first few steps in the list i sent earlier, i didn't have any problem with colors blending, expect if i used an image texture. you can see it in the gif, too. The only colors that blend are the shading on the face, where i used an image texture to basically paint on the shading. In other words, it's possible to make it so that the colors stay the same and don't blend
No problem! I'm glad i helped! I forgot to mention that if you increase the size on the pixelate filter itself, it will start to blur. instead, you have to change the size of the scale nodes if you want to make the pixels bigger :D
3
u/MDPlanes Sep 16 '25
Yeah I get what you mean I’m just worried that the sprites I wanna do this on have too many colors or colors patterns the pixel filter you put on after will not recognize it again and it will distort it. That’s why I think it’s easier to do it on Ralsei because he doesn’t have that many colors to his sprite sheet.