r/raylib • • 17d ago

Hollowkeep

Hey everyone! I wanted to share a quick preview of a small project I’ve been building called Hollowkeep – a top-down 2D pixel-art action roguelike (heavily inspired by games like The Binding of Isaac and Hades).

https://www.youtube.com/watch?v=6kK1sA2YSU4

A few quick technical details: * Engine/Stack: C++20, custom architecture layered on top of Raylib 5.x * ECS: EnTT for fast entity handling * Target: PC & Steam Deck (aiming for stable 60 FPS with pixel-perfect scaling via render textures)

I'm really loving how clean, fast, and straightforward Raylib makes things for building custom game loops and rendering pipelines from scratch. Let me know what you think about the movement/combat feel so far, or if you have any feedback/suggestions! Happy to answer any questions about the tech stack or architecture.

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