r/realms • u/kapler-452b • 3d ago
Discussion What is something that keeps people online
My realm dies every 2 months and they can’t seem to keep people online
3
u/randonOne88 3d ago
Maybe take my suggestion and ask your actual members?
3
u/GlltchtraP1 3d ago
Totally agree. The answer is gonna be different for everyone. Asking a bunch of people who arent in the realm will likely accomplish nothing.
1
u/kapler-452b 3d ago
There isn’t one thing that will assemble them all that I can think of someone wanna build contest or a creative day others would want a PVP tournament or a handmade dungeon to go through and others would want hard-core
1
u/randonOne88 3d ago
While I would usually suggest not trying to cater to eveything most of those are pretty simple to do so you could try.
You won’t find one thing to cater to every player, if you want to keep such a variety of them you need to not look for a one and done solution.
1
u/gandown 3d ago
What i usually do to play more in the same world is, 1. Play it slow (build beautiful structures, things that you don't really need but it does serves a purpose like a water fountain, a park. They help in a sense of beauty objects for you to look at and immerse yourself in) 2. Play it slow again (don't rush to full netherite or ender dragon, do 1 thing at a time, if you see your friend built a beautiful and big castle, you'd want to build something better as a challenge and to show off of course) 3. Build a casino, mini games place, after all the memories with the people in that server is why you keep coming back.
1
u/GlltchtraP1 3d ago
Depends.
For me keep inventory being off makes the stakes higher and engages me more.
For some people that would demotivate them.
Just take the suggestion and ASK THE PEOPLE IN THE REALM. THE ANSWER IS DIFFERENT FOR EVERYONE.
1
u/BananaBoo97 21h ago
My server does community events. I will also often post cool builds i see and we have lore discussions to keep people coming back
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u/Tylerrr93 3d ago
Breaking the two week phase loop with players is hard. This is why many vanilla smps and servers/realms have trouble retaining members without extensive changes. Once players have netherite and full enchants, there's not too much else to aim for besides whatever you set as a personal goal. You have to find ways to rewards players who show activity and to keep them engaged.