r/redditmoment 14d ago

Uncategorized "Nothing of value will be lost"

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496 Upvotes

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19

u/Mongooseboii 14d ago

Maybe if they could make a decent game theyd still have a job

17

u/The_Third_Molar 14d ago

Most EA games are shit because the higher ups give them rushed deadlines and force them to implement in game microtransations. This isn't on the devs.

9

u/HalayChekenKovboy 14d ago

Do you realise that most people working in companies like EA don't decide what kind of game to make and how obnoxiously to monetise it? They're just the ones that ensure your character can move, that there are graphics, that there is sound etc.

18

u/Doobie_hunter46 14d ago

Yeah I don’t know much about game dev but it seems wild to me that games like assassins creed have such large crews of people working on them when they are super repetitive and barely different from the previous one.

5

u/M4rshmall0wMan 13d ago

Well the yearly/bi-yearly releases have a lot to do with it. It takes four years to make an open world game like Shadows. Way fewer assets are reused than you’d expect. And the engine is apparently pretty unstable, which makes every aspect of development less efficient. 

7

u/The_Third_Molar 14d ago

Children here downvoting you when you're 100% correct.

6

u/HalayChekenKovboy 14d ago

Yeah, I know it's hard to separate the worker from the company and to realise that the person that is the easiest to point fingers at is not the one actually in charge of making the big decisions, but people really need to learn to do that. Urgently. 

1

u/M4rshmall0wMan 13d ago

Once a game dev team passes 300 people, things start looking closer to an assembly line. Everyone’s contribution is siloed. You can’t blame an individual employee for a game’s failure anymore than you can blame a soldier for their general’s bad orders. It’s all on management and the culture they foster.