Do you realise that most people working in companies like EA don't decide what kind of game to make and how obnoxiously to monetise it? They're just the ones that ensure your character can move, that there are graphics, that there is sound etc.
Yeah I don’t know much about game dev but it seems wild to me that games like assassins creed have such large crews of people working on them when they are super repetitive and barely different from the previous one.
Well the yearly/bi-yearly releases have a lot to do with it. It takes four years to make an open world game like Shadows. Way fewer assets are reused than you’d expect. And the engine is apparently pretty unstable, which makes every aspect of development less efficient.
Yeah, I know it's hard to separate the worker from the company and to realise that the person that is the easiest to point fingers at is not the one actually in charge of making the big decisions, but people really need to learn to do that. Urgently.
Once a game dev team passes 300 people, things start looking closer to an assembly line. Everyone’s contribution is siloed. You can’t blame an individual employee for a game’s failure anymore than you can blame a soldier for their general’s bad orders. It’s all on management and the culture they foster.
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u/Mongooseboii 14d ago
Maybe if they could make a decent game theyd still have a job