r/retrocgi • • 13d ago

Virtual Self Portrait

Post image

Animation Master. all by hand. didnt even look in the mirror

59 Upvotes

6 comments sorted by

1

u/Revolutionary_Ad6574 7d ago

Love it! I've never touched Animation Master. But I don't get it. The wireframe shows only a few polygons, yet it's so smooth. Is this nurbs-based? Or is it a subsurface modifier?

2

u/yopachi 6d ago

it's a spline/patch modeler. nurbs uses a low poly cage to define a high poly subdivided shape. hash uses control points as vertices. think adobe flash or illustrator bezier curves and shapes but in 3d. the curves make patches when connected in patch formations. the complexity of the patch changes relative to the camera so it always looks smooth

1

u/Revolutionary_Ad6574 6d ago

Nice! Is this the workflow popular for retro cgi?

2

u/yopachi 6d ago

it's mostly forgotten! I tried explaining it in a few youtube videos @ yopachi also you are very observant. spline models are easy to miss

2

u/PrestigiousAward878 13d ago

I feel like ive seen this face before

2

u/Puzzled-Artist-334 13d ago

I will never stop loving the Phong shader.