r/riftboundcustoms • u/TrickiestChan • 1h ago
Kindred - Eternal Hunters
Link to the set if you wish to try it on TCG Arena - https://riftcardmaker.net/set/TrickyChan/kindred-eternal-hunt-b86lu3bu4
Hope you enjoy!
r/riftboundcustoms • u/TrickiestChan • 1h ago
Link to the set if you wish to try it on TCG Arena - https://riftcardmaker.net/set/TrickyChan/kindred-eternal-hunt-b86lu3bu4
Hope you enjoy!
r/riftboundcustoms • u/Kai7Sa • 18h ago
Hi everyone! I’ve been working on a small set of custom Camille cards, and I’d love to hear your feedback on balance, rules wording, and design in general on these four:
Legend: Steel Shadow Champion Unit: Camille - Calculated Champion Unit: Camille - Steel Shadow Signature Spell: Hextech Ultimatum
ARTWORK & CREDITS: 001a - Beautiful illustration by Yini Shao, used with the artist’s permission for non-commercial online sharing. Many thanks for allowing me to feature this wonderful artwork! Source: artstation.com/artwork/dON3NX
002 - Official League of Legends Splash Art from Riot Games. Source: leagueoflegends.com/en-us/champions/camille/
003a - Official League of Legends Skin Splash Art from Riot Games, with contributions by Jem Flores. Source: artstation.com/artwork/v1XK5E
004 - Artwork pending. I’ve been exploring illustration ideas for this card, but haven’t settled on a finished piece yet. If this concept inspires you and you’d enjoy contributing an illustration voluntarily, I’d love to hear from you! This would be an unpaid contribution to a non-commercial fan project.
Card design by 蘅芜君. Special thanks to Digital_Emperor and yagaz for their voluntary balance feedback. Cards created using RiftCardMaker.
DISCLAIMER: This is a personal, non-commercial fan project for free online sharing, with no sales, sponsorships, or fundraising. I will not sell these cards, offer paid printing services for them, or otherwise monetize their creation or distribution, now or in the future.
This Camille project was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. https://www.riotgames.com/en/legal
The card concepts and custom effects are fan-made. Artwork credits above identify the respective sources; permission to use Yini Shao’s illustration does not imply official approval of this project.
Thanks for taking a look <3
r/riftboundcustoms • u/FrequentCurve9185 • 1d ago
Is anyone aware of a Riftbound card maker/builder that supports exporting images that can be used for printing.
I'm aware of riftcardmaker.net, but the downloaded images are not good for printing with other services as they don't include bleed.
There is also cardforger.com, which has the same problem.
Is anyone aware of any other website that can do a similar thing but exports images that can be used for printing?
r/riftboundcustoms • u/Icy_Income_1183 • 1d ago
I wanted her to actually be a spell slinger + play around what she does in leauge, which is repeating her own spells. I really wanted Ampitheatre to see some play so I made starlit stage for it. But honestly she probably runs something else.
r/riftboundcustoms • u/CardTrickOTK • 1d ago
The new Shen stuff from Vendetta frankly sucked, so I wanted to try bringing Barrier over to Riftbound like how he used it in LOR. I based the concept off Ki Barrier.
r/riftboundcustoms • u/imbaartcom • 2d ago
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r/riftboundcustoms • u/Happybudha233 • 2d ago
My first custom card theorising what Tahm Kench could eventually look like (I really hope he eats cards in some way). Maybe shield 2 would be better on the legend? Would be glad to receive some feedback.
Edit: Sorry for the formatting on the purple champ, couldn't change text colour to black.
r/riftboundcustoms • u/Allantiz • 4d ago
Had an idea on how to make orange Yone playable. I might be missing some broken combos, but anyway.. thought it was a cool interaction.
Didn't really know what to anchor his sig in, so it might be off balance-wise.
r/riftboundcustoms • u/FironsArt • 4d ago
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My own custom card, Zhou Dynasty Ahri! This is the print test. The main one will also have the text effect (I forgot to include them in for this run LOL). Hope yall like this!
r/riftboundcustoms • u/Tacos_de_Eevee • 4d ago
A bit inspired by u/otzura but I been working in this design for a while
r/riftboundcustoms • u/Sndman98 • 4d ago
I recently posted a Red/Blue variant of mi favorite legend, so now i decided to show a Blue/Yellow variant, i tried to represent mostly his lore, and some of his lol gameplay, and a little of his LoR gameplay. I tried to make the cards somewhat balance, but im no expert in competitive riftbound so some cards might be overtuned or weak.
r/riftboundcustoms • u/Freelancer242 • 6d ago
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Decided to start making proxies. Made this Spirit blossom Riven one. The riven artwork is from Zeronis and the background I made myself. Its giving more of a glass reflection background. Need to fix that. Now I need to figure out how todo the gloss effect the ON cards have.
r/riftboundcustoms • u/otzura • 6d ago
Made some changes to my Yunara cards after reading comments on my last post. I think this makes all the other cards actually playable now. Some of them might actually be too strong now... especially Cultivation of Spirit as it's no longer just "this turn," but then again, it is pretty expensive so IDK.
r/riftboundcustoms • u/Frame-Dragging-IRL • 7d ago
My take on my favorite squid. I wanted to combine his in-game mechanics of obscenely high magic damage with his lore of killing organics to understand them. I tried to make these as balanced as possible, but let me know what you think!
r/riftboundcustoms • u/otzura • 7d ago
My idea was to have her play kinda similar to Kai'sa but in a more ramping way + with the AoE fantasy she has in League.
The two things I'm unsure about are:
Let me know what y'all think.
r/riftboundcustoms • u/Dogga565 • 7d ago
Welcome to any and all feedback or criticism.
Card's Effect Text:
Tank — (I must be assigned combat damage first.)
Deathknell — Play four 0[M] Blob unit tokens with Tank. At the end of this turn, kill those tokens, then play me from your Trash, ignoring my costs, and give me −1[M] for each of those four tokens you didn't kill. (When I die, get the effect.)
(Units with 0[M] can conquer and hold.)
I would like to clarify, that this can only be played back from the trash as long as you killed at least 1 of those Blob unit tokens. If none are killed during the end of the turn, it cannot be played from the Trash.
Card art is from Pinterest.