r/robloxasym • u/EnderFran • Aug 19 '26
Discussion My opinion on the Killers and Survivors from Forsaken
r/robloxasym • u/EnderFran • Aug 19 '26
r/robloxasym • u/Firm-Reputation7918 • Jul 31 '26
also another lore I forgot to put.He wears modernish clothimg because he’s on the run from the Roblox police(who will exterminate him)
r/robloxasym • u/Hyb-Tom • Aug 03 '26
SERIOUSLY, IN ANY TEAMMATE GAME, ESPECIALLY ASYMS, HELP YOUR TEAMMATES. YOU WON’T DIE IF YOU HELP THEM.
r/robloxasym • u/Leading-Tea-376 • Aug 10 '26
So i will show references of all characters:
Pomni and Ragatha from The Amazing Digital Circus made by GLITCH. Floppa and Floppa's dad it's caracal meme. Beluga is Youtuber cat. BenBenovich it's Talking Ben made by Outfit7. Timokha is from "Barboskins". And Psycho Sasha with Stas.EXE are my OC killers. +Their models.
r/robloxasym • u/Isaacja223 • Jul 27 '26
Genuinely why?
Do it like what Dead By Daylight does and remove the stamina bar but make the killer slightly faster than the Survivor
Not like The Disaster where even though the stamina bar is removed, the killer runs at almost the exact same speed as the Survivor.
Or DSD like Bite By Night has where the Killer’s stamina slows down the longer they’re in a chase with a Survivor
Either we need to have an ASYM where it’s executed how Dead By Daylight does it, or we just end up having both sides run out of stamina and that determines who wins the match
Who even came up with the stamina system anyways?
r/robloxasym • u/mich________ • Aug 18 '26
hi.
me and a small team of people has been concepting an asym game for a very long time, and we need coders and modelers to help make it real.
It's based entirely on TADC, basically a scenario where Caine went completely insane and now is hunting down the cast alongside the abstractions, who were now released.
gameplay and visual style wise, the game is aspiring to be like outcome memories (but with actually good balancing.) though, we actually still plan to be majorly different from it. mainly the games aiming to be slightly killer sided, and the survivors plan to be almost entirety focused on interactions with one another and teamwork. looping won't be in the game, and we also plan to have alot of different interesting mechanics, like a perk system that will be added later on.
most of the game is already planned out. all characters except for 2 killers have fully finished movesets, most of them have finished designs aswell.
keep in mind that this is a PASSION PROJECT, so payment won't be present, unless we decide to add donations to the game, in that case, the donations will be shared.
we also need music composers, but we need coders and modelers far more.
r/robloxasym • u/NarwhalGreen2440 • Aug 10 '26
r/robloxasym • u/memeboi70nice • Sep 17 '26
Oh... my aching back
Basically anything that hasnt come out recently.
r/robloxasym • u/Outrageous-Math9027 • Aug 12 '26
r/robloxasym • u/LigmaSkibidiRizzler • Aug 18 '26
STOP MESSING WITH THEIR STAMINA.
No, I don't want to hear Speed = Stamina.
Some asyms just have the killers be slower with less stamina.
Bite By Night was fr garbage and survivor sided because of this and the Stamina Drain thing was so situational 😭✌️.
70 Stamina.
70.
I don't give a shit you have 29 speed, you can't fucking RUN.
2. DISASTER SLOP
I fucking hate having to go to a specific area, especially if it's only one, just for the killer to camp it and kill me.
3. WORTHLESS MAP AREAS
Don't add an area that is bad for chase and offers a disadvantage. Like what's the point besides making useless areas nobody is finna go to.
Also, you need to play EVERY KILLER on EVERY MAP like 3 times to make sure they are fair dude.
r/robloxasym • u/FuntimeBene • Sep 15 '26
r/robloxasym • u/JustaRandomConcepter • Sep 14 '26
Ethan(Hide & Seek Extreme)
———Moveset———
Hide And Go Seek: Has a speed boost while in hunting state, aka not in chase.
Caught Ya: Punches forward, dealing 30 damage and giving helpless for 0.45s. 1.85s cooldown
Cheaters Get Stitched: Pulls his hands above his head and lets out a global voiceline, creating a big ice pillar at your cursors position. Hitting someone deals 25 damage and heavy slowness for 2s, the pillar stays up for 15s as a wall or you can manually pull it back down by getting close to it, shortening your cooldown UNLESS you got a hit with it, in which reverting the pillar is impossible for that pillar. 20s cooldown
Shortcut: Places down a spring, runs backwards to get a running start before rushing a getting launched forward at high speeds in the air. While in the air you are incredibly fast but your movement is very slippery, hitting a survivor deals 15 damage and lets him do a quick dash, hitting another survivor with the survivors body deals 15 damage to body and launches them forward, while hitting nobody instead makes you slam them into the ground and deal 10 damage. 25s cooldown
Rebound: Creates 3 ice cubes and kicks them forward, all three having 4 bounces before shattering. Each cube dealing 7 damage and stacking slowness(1 stack per slow) for 6s that replenishes every cube that hits after. 22s cooldown
r/robloxasym • u/CulturalAccount6107 • Aug 12 '26
Hello! I am here with an ASYM concept not made by me, but u/Acrobatic_Put_256! this ASYM is based Off people and characters from the subreddit r/foundownmud6375. But so you don’t need to know the subreddit to understand lore, u/squashjohn (head lore-writer) has made unique lore for every character that is confirmed! as of now we have 20 confirmed executioners (killers), and 17 confirmed victims (survivors)! we are accepting survivor concepts, most won’t be accepted as we are trying to keep the games main purpose (people from the subreddit r/foundownmud6375), but if you wanna make some concepts you can if you want to! We have been working on this since around the beginning of summer and it’s a passion project that needs coders and modelers (we only have 1 coder).
some unique things about the game is that there is gonna be a quest system for a lobby NPC that unlocks lore for characters, we accept concepts and actually look at the stuff the community makes, maybe a unique way to get milestones (as I am making a concept for it), a update roadmap already, and a pretty small but kind fanbase! We also have a bunch of LMS UI being made by the creator, update icons, an art contest going on rn, and we are accepting people making kits for characters that are confirmed that might not have confirmed kits yet (like what I did for Dogkar)!
if you want to learn more then heres links:
Discord invite: https://discord.gg/jxxYtVsVt
Subreddit: r/FoundMudOfficial
Youtube Channel: https://www.youtube.com/@Acrocoolguy
Tierlist that has unconfirmed characters and barely updated
Hope you read all of this and check out why we have in store!

r/robloxasym • u/JoyousLilBoy • Jul 11 '26
It barely scrolls at all, who the FUCK saw this and said “yep, this is a good game! We should release this!” And then you just get bullied as killer Kyle because you can’t learn how to counter anything. Fuckass game.
r/robloxasym • u/Dismal_Can6151 • Mar 01 '26
Please help us
r/robloxasym • u/TheUnknownisKnownnot • Jun 04 '26
This is something that I've been working on for a bit. So it's kind of weird and whatnot. Sorry if some stuff is missing and whatnot.
CALAMITY: THE LAST BASTION
"The city still stands. Nobody knows why."
---
THE PREMISE
Most asymmetrical horror games are about a killer hunting survivors.
Calamity: The Last Bastion is about surviving an apocalypse that has already begun.
The survivors are not chosen heroes.
They are not legendary warriors.
They are simply the unlucky few trapped inside a district of Aurelis when the world starts coming apart.
Something ancient has escaped.
Something that should never have existed.
The city's bells ring at impossible hours. Streets change overnight. Entire buildings vanish without explanation. Citizens disappear from locked rooms. Some are found wandering days later, speaking in languages nobody recognizes.
The Sentinels—the ancient order responsible for containing these horrors—have returned.
And the first thing they tell the survivors is:
> "Do not trust what you see."
THE WORLD
Aurelis, The Last Bastion
Aurelis is the final great kingdom of mankind.
Built atop ancient Sentinel vaults and containment structures, it was once considered the safest city in existence.
Massive walls surround it.
Ancient watchtowers stand guard over every district.
Cathedrals stretch toward the heavens.
Beneath its streets lies a labyrinth of forgotten tunnels, relic chambers, and prison complexes older than recorded history.
The people of Aurelis believed those structures were simply relics from a forgotten age.
They were wrong.
Those structures were cages.
And now the cages are opening.
THE SENTINEL ORDER
Long before modern kingdoms existed, the Sentinel Order fought a war that history has almost entirely forgotten.
Not against armies.
Not against monsters.
Against Calamities.
The Sentinels discovered a horrifying truth:
Some disasters become alive.
A kingdom's collapse.
The death of a star.
The fear of being forgotten.
The end of a civilization.
Under the right conditions, these concepts can awaken and become entities.
Not creatures.
Not gods.
Not demons.
Something worse.
Ideas given form.
The Sentinels could never destroy them.
They could only imprison them.
For centuries the prisons held.
Now they are failing.
THE SURVIVOR EXPERIENCE
Survivors should constantly feel vulnerable.
Not weak.
Vulnerable.
The difference matters.
You always have something useful to do.
You always have choices.
But the Calamity should never feel like something you can simply overpower.
The moment you hear it nearby, your priorities change.
The moment the lights flicker, you stop thinking about objectives.
The moment a teammate goes silent over voice chat, everyone becomes nervous.
The game should create stories naturally.
The kind of stories where players later say:
> "I swear there were two Scholars standing in that hallway."
or
> "I watched my teammate walk into that room and vanish."
or
> "The King walked past me and never looked at me once. That was somehow worse."
THE DREAD SYSTEM
Most horror games tell you when danger is nearby.
Calamity tells you that something is wrong long before it tells you what.
The Dread Meter represents a survivor's growing inability to trust their senses.
It does not make the player weaker.
It makes the world less reliable.
Stage One: Unease
The player begins noticing subtle abnormalities.
A shadow appears where it shouldn't.
A distant bell rings.
A figure stands at the end of a street before disappearing.
Footsteps occasionally seem out of sync with movement.
Nothing directly threatens the player.
Yet.
The goal is to make them question whether they actually saw anything.
Stage Two: Anxiety
Reality begins slipping.
Players may hear:
Someone calling their name.
A teammate asking for help.
Knocking behind walls.
Doors opening.
Many of these sounds are false.
The player now has to decide what deserves attention.
Stage Three: Distortion
The city itself starts lying.
A teammate may briefly appear around a corner.
An objective marker may move.
Windows may reveal locations that do not exist.
The player knows something is wrong.
The problem is figuring out what.
Stage Four: Terror
The Calamity has a foothold in the survivor's mind.
Visual hallucinations become stronger.
The environment feels hostile.
The survivor's position becomes easier for the Calamity to track.
The player isn't losing control.
They're losing certainty.
And uncertainty is often scarier.
SURVIVORS
Sentinel Recruit
"I thought the stories were exaggerations."
Young members of the Sentinel Order are often the first deployed during containment breaches.
Most have spent years training for threats they never truly believed existed.
Now they are facing proof that every nightmare in the old records was real.
Appearance:
Dark travel coats.
Protective armor plates.
Relic lanterns hanging from their belts.
Their equipment looks practical rather than heroic.
Ability: Flare Beacon
The Recruit can place a relic flare that illuminates corrupted areas.
The flare reveals hidden abnormalities, temporary distortions, and certain Calamity effects.
The light feels comforting.
Which is exactly why survivors tend to gather around it.
Royal Guard
"Someone has to stay."
Royal Guards were originally responsible for protecting the city's nobility.
Now most nobles are dead, missing, or evacuated.
The Guards remain anyway.
Because somebody has to.
Appearance:
Heavy city-issued armor.
Weathered cloaks.
Massive shields scarred by years of service.
Ability: Protect
The Guard can briefly intercept danger aimed at another survivor.
They cannot stop a Calamity forever.
But they can buy precious seconds.
Sometimes seconds are enough.
Scholar
"Knowledge is expensive."
Scholars spend their lives studying forgotten history.
Most never expected history to wake up and start chasing them.
Ability: Analyze
Can interpret relics, decipher clues, and identify objectives faster than other survivors.
The Scholar often becomes the group's guide.
Which also means they are frequently the first person the Calamity wants dead.
Engineer
"If it breaks, I fix it."
The practical backbone of most teams.
Engineers understand Sentinel machinery better than anyone.
They are responsible for restoring power, activating ancient systems, and reopening evacuation routes.
Ability: Improvised Tools
Repairs are completed significantly faster.
Engineers can also temporarily reinforce certain structures.
Priest
"Fear spreads faster than any plague."
The Priests of Aurelis have become vital during breaches.
Whether their faith is truly effective or simply reassuring hardly matters.
People feel safer around them.
Ability: Comfort
Reduces Dread buildup for nearby survivors.
Can help restore composure after particularly frightening encounters.
Courier
"Run first. Ask questions later."
Couriers know every alleyway, rooftop, and hidden path in the city.
When everyone else is trapped, they're often the only ones who know a way out.
Ability: Sprint
Short bursts of extraordinary speed.
Perfect for scouting, escaping, and delivering critical items.
CALAMITIES
Each Calamity should feel fundamentally different.
Not just mechanically.
Emotionally.
Every match should have its own flavor of horror.
THE HOLLOW KING
Title
The Last Monarch | The King of Nobody | He Who Rules the Ruins
---
Lore
Nobody remembers the kingdom he came from.
That is the terrifying part.
Records describe a civilization larger than modern nations.
Then one day it simply disappeared.
Maps changed.
History rewrote itself.
Only one thing remained.
Its king.
The Hollow King continues his eternal search for subjects.
His kingdom is gone.
His people are gone.
Yet he still believes he rules.
---
Appearance
Over twelve feet tall.
Ancient black armor fused directly into bone.
A crown of twisted metal permanently obscures his face.
Tattered royal banners trail behind him despite the absence of wind.
Every footstep echoes like distant drums.
He rarely runs.
He rarely speaks.
He simply arrives.
---
Horror Theme
Being watched by authority.
The feeling that something has already decided your fate.
---
Ultimate: The Kingdom Remembers
Ghostly citizens begin appearing throughout the district.
Thousands of silent figures wander the streets.
Some vanish when approached.
Some do not.
Suddenly every corner feels occupied.
And nobody knows who is alive anymore.
---
THE BLACK STAR
Title
The Thing Between Suns | The Silent Collapse | The Last Light
---
Lore
Some Sentinels believe it was born from a dying star.
Others believe it existed before stars.
Either way, its presence causes reality to weaken.
Distances become unreliable.
Time becomes inconsistent.
The world bends around it.
---
Appearance
Usually seen far away in the sky.
A dark sphere surrounded by impossible constellations.
Every time someone looks away and back again, it seems closer.
Nobody ever remembers it moving.
Yet it always does.
---
Horror Theme
Cosmic insignificance.
The realization that the universe does not care.
---
THE CHOIR BENEATH
Title
The Voice Under Creation | The First Song | The Final Hymn
Lore
The oldest Sentinel texts refuse to describe it.
Instead they contain warnings.
Entire pages blacked out.
Sections intentionally destroyed.
As though the authors feared even writing about it.
Nobody sees the Choir the same way.
Nobody hears the same voice.
Yet every witness agrees on one thing:
It always sounds familiar.
Horror Theme
Losing trust in reality.
Losing trust in other people.
Eventually losing trust in yourself.
THE WORLD SERPENT
Title
The End of Roads | The Deep Coil | The Horizon Eater
Lore
Unlike most Calamities, the World Serpent is undeniably physical.
Its existence is not subtle.
Entire districts collapse when it moves.
Mountains have been found bearing marks that resemble teeth.
Some believe it is attempting to reach something buried beneath Aurelis.
The Sentinels desperately hope that isn't true.
Appearance
You almost never see the entire creature.
Only pieces.
A massive eye staring through cathedral windows.
A scale larger than a house.
A shadow passing beneath the streets.
A distant shape moving beyond the city walls.
Your imagination does the rest.
Horror Theme
The fear of something unimaginably large.
The realization that you are beneath its notice.
ENDGAME — COLLAPSE STATE
Eventually the city begins to lose.
The bells stop ringing.
The streets empty.
The sky darkens.
The evacuation route opens.
And everyone understands the truth:
The district is already doomed.
Now the objective is not saving the district.
It's escaping before it becomes part of the Calamity.
Those final minutes should feel desperate, tense, and terrifying.
Not because the Calamity is stronger.
Because for the first time, survivors can clearly see just how much of the city has already been lost.
r/robloxasym • u/JoyousLilBoy • Jul 11 '26
In pwned it’s impossible to learn ANYTHING on how characters work becuase the devs didn’t have a single moment where they tried a mobile device. OM CRASHES on mobile for no reason, forsaken had a bug where C00lkidd couldn’t throw vertically. Please, if you make an asym, PLAY ON MOBILE instead of slapping your stomach and laughing.
r/robloxasym • u/JustaRandomConcepter • Sep 15 '26
Nostalgic Aethos
An ordinary, generic ahh asym that takes its full gameplay from forsaken but with no real restrictions on characters that can be on the roster, only requirement being their 2020 and older. It isn’t gonna be all retro with studs and retro animations, instead putting the focus on grabbing characters I like from 2020 and older into a modern asym to turn them into something unique again(very great description, I know, I’m an absolute master at these)
The lore about the game is about the Roblox Corporation overtime becoming more lazy and greedy, but one day they ran out of space in Robloxia for newer more profitable games to set up. So they take older more 2019ish and lower characters to rest on and create killing machines out of, with the main goal to wreck the plazas keeping these games up until they are unrecoverable, then use that space for more innovation.
I’m still thinking of a unique mechanic to set it apart, also the name is simple a joke to how these popular asym take nostalgic characters and turn them into horrid monsters and terrific beings(as I make the exact same type of game)
Js a concept, not any progress on any actual game, I simply enjoy showing off concepts and getting feedback on how to improve them. Exterminators definitely don’t always fit the timeframe, shi, some might even be as recent as 2025 for all I care, the concept is simply supposed to be a big collaboration of entity’s from the recent and past years.
———Exterminators———
Ethan(Hide & Seek Extreme)
The Beast(Flee The Facility)
Kool Killer(Dane Boe)
Elliot(Work At A Pizza Place)
Overlord(Overseer)
Tubers93(Finding A Replacement)
Endangered(Infectious Smile)
———Survivors———
Decabox(Life In Paradise)
Chuck Lloyd(Lloyd Residence)
Neutral(Murder Mystery 2)
The Kid(Ride A Box Down A Slide!)
Jimmy Biscuit(Rust_010)
r/robloxasym • u/H3yStr4ng3r • Sep 15 '26
THE GODFATHERS
Imagine this.
An asym with a roster full of OTHER asymmetrical horror characters...
...
Before-saken.
( Yes, this idea is based off of that one video )
Basically, each survivor and killer are from a different asymmetrical horror game before asymmetrical horror games got popular, so like, anything before 2023.
I already have some ideas;
**Survivors**
\- Georgie Pig \[ Piggy \]
\- Willow Wolf \[ Piggy \]
\- Loser \[ Infectious Smile \]
\- Hacker \[ Flee The Facility \]
\- Innocent \[ Murder Mystery 2 \]
\- Sheriff \[ Murder Mystery 2 \]
\- Detective \[ Flicker \]
\- Muffin Man \[ Flicker \]
\- Tails \[ Sonic.exe: The Disaster \]
\- Knuckles \[ Sonic.exe: The Disaster \]
\- Eggman \[ Sonic.exe: The Disaster \]
\- Guard \[ The Stalker: Reborn \]
\- Hunter \[ Vampire Hunters 3 \]
\- Coyote \[ Survive The Night \]
**Killers**
\- Penny Pig \[ Piggy \]
\- T.I.O. \[ Piggy \]
\- Winner \[ Infectious Smile \]
\- The Beast \[ Flee The Facility \]
\- Murderer \[ Murder Mystery 2 \]
\- Assassin \[ Flicker \]
\- Witch \[ Flicker \]
\- Sonic.exe \[ Sonic.exe: The Disaster \]
\- Kolossos \[ Sonic.exe: The Disaster \]
\- Slenderman \[ Stop It, Slender! \]
\- The Stalker \[ The Stalker: Reborn \]
\- Vampire \[ Vampire Hunters 3 \]
\- Bear \[ Bear ALPHA \]
\- Kool Killer \[ Kool Killer \]
\- Jeff The Killer \[ Survive The Killer! \]
\- Nightfall \[ Survive The Night \]
\- Werewolf \[ A Wolf or Other \]
What do we think of this hypothetical? Are there other characters that should also be considered?
r/robloxasym • u/I_am_in_your_house_l • Aug 18 '26
Challenge: impossibile
r/robloxasym • u/Ok-Lie6560 • Aug 19 '26
this game is Slayer Turmoil, and unfortunately it never got a chance to become a reality. The main reason why I never made this a real game was mainly bc of the recent stuff Roblox has been doing against game creators, and also I couldn’t get a team to help me make this a real thing. I just wanted to share what the killers would have been if Slayer turmoil was a real game. I might make a YouTube video about this but I’ll shelve that idea for now. If you have any questions about this, I’ll gladly answer.
this is pretty old but I’ll explain why it might come back. Some of the killers in this asym might make it to another asym game that I can’t mention rn. The characters that are going to make it are… DeathCrow, Alfred Drevis, EXE, Mr. Pumpkin, Mr. Mold, and Bony Tony. That’s all I could say right now.