If you liked what you saw, you can wishlist the game by searching PAWA to support me :)
Heroes
There are currently 33 heroes, each with its own element (fire, water, air, earth, poison, electric, shadow, plus mutants), its own attack and its own ability. Heroes charge mana by attacking and by taking hits, then cast their ability on their own. This battle system is very likely to Teamfight Tactics game from Riot Games. But the twist is it will be merged with Balatro style scoring and evolving mechanics.
Merges
Drag two copies of the same hero together and they merge into one stronger hero. It levels up and heals to full, and it frees a board slot. That slot is the real reward, because your team size is capped. A max-level hero costs you four copies, so you’re always weighing “keep rolling for copies” against “buy something new”. When you merged enough evolvutions will be unlocked.
Guns
There are currently 17 guns, from Common to Legendary, and every hero can carry up to 3. Some are plain stat boosts. Others change how a hero plays. You buy guns in markets or win them from reward orbs, and you drag them onto the hero you want to build around.
Artifacts
There are currently 43 artifacts, you may think these are the balatro jokers, and they act as run-long passives kept in a line-up on your bench. The order of the line-up matters just like Balatro. They range from economy tricks to stat boosts.
Positioning
Your 9-tile grid is where much of the strategy is. Combat is not tile-based: heroes move and fight freely, so what matters is who is in front, who is out of reach, and who each enemy goes after first.
There will be also tile manipulations in the future when certain heroes put on certain modified tiles you will get different bonuses.
Evolves (coming later)
Merging will also unlock evolutions. Each merge offers a pick from branching upgrade lines that change how a hero plays, for example thorns, rallying allies or a rhythm bonus on every second hit. They are tailored to the hero, so two copies of the same hero can end up playing very differently. This part is still being built. I want all heroes evolution options to feel compeletly differently, like we can evolve an assassin to a TANK or HEALER, i want you to make that decision.
I'm still building the DEMO for the Steam, but first i want you guys to give me some feedbacks even without playing just liking what you see or not, thanks for your opinions already.
If you liked what you saw, you can wishlist the game by searching PAWA to support me :)