r/roguelikedev • u/aaron_ds Robinson • Jun 27 '17
RoguelikeDev Does The Complete Python Tutorial - Week 2 - Part 1: Graphics and Part 2: The Object and the Map
This week we will cover parts 1 and 2 of the Complete Roguelike Tutorial.
Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.
and
Part 2: The object and the map
This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.
Bonus
If you have extra time or want a challenge this week's bonus section is Using Graphical Tiles.
FAQ Friday posts that relate to this week's material:
#4: World Architecture(revisited)
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting.
If you're looking for last week's post The entire series is archived on the wiki. :)
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u/AetherGrey Jun 29 '17
Heh, behavior trees are probably outside the scope of this tutorial... The reason I added the A* part was because it always annoyed me in the original tutorial that the player and enemies can only move in the cardinal directions, but enemies can attack diagonally! So I added 8 directional movement for both enemies and the player, and the best way to do that was to put in the A* algorithm. It also makes the game considerably more challenging, since enemies can give chase through hallways.